Sorry, I was wrong, 1000 is 8.JimBentley wrote:10000 is 16. I don't think you'd be very good at this format, Dmitry. Possibly you need a more probability-focused format.Dmitry Goretsky wrote:There are 16 small numbers: 2 each of 1-10000 (1-8)
Good idea for a variant?
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Re: Good idea for a variant?
I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
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Re: Good idea for a variant?
There are how many small numbers? you said all the numbers below are in the binary numeral system except those in brackets...and 16 doesn't feature in binary. Do you mean there are 10000 numbers?Dmitry Goretsky wrote:How about binary variant? All numbers below are in the binary numeral system, except the numbers in brackets which are in decimal system.
Regular Binary
There are 16 small numbers: 2 each of 1-1000 (1-8) and 4 large: 100000 (32), 1000000 (64), 1100000 (96) and 10000000 (128), one each. The target range between 10000000 (128) and 10000000000 (1024).
Hyperbinary
There are also two large numbers: 11000000 (192) and 100000000 (256). The target range between 10000000000 (1024) and 10000000000000 (8192).
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Re: Good idea for a variant?
This endurance event has given me an idea for a 'shootout'-style conundrum attack where you set yourself an your opponent a target to achieve beforehand (say first to 15 conundrums wins) and just keep going until one of you hits it. Could also be extended to numbers and letters (either through maxes or a set score to reach) if logistically possible.
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Re: Good idea for a variant?
Maybe after the numbers are selected, players could bet on whether the target will be possible. Actually, maybe not.JimBentley wrote:10000 is 16. I don't think you'd be very good at this format, Dmitry. Possibly you need a more probability-focused format.Dmitry Goretsky wrote:There are 16 small numbers: 2 each of 1-10000 (1-8)
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Re: Good idea for a variant?
Yes. And I give you extra 2 seconds, for a total of 100000 (32) seconds!Kirk Bevins wrote:There are how many small numbers? you said all the numbers below are in the binary numeral system except those in brackets...and 16 doesn't feature in binary. Do you mean there are 10000 numbers?Dmitry Goretsky wrote:How about binary variant? All numbers below are in the binary numeral system, except the numbers in brackets which are in decimal system.
Regular Binary
There are 16 small numbers: 2 each of 1-1000 (1-8) and 4 large: 100000 (32), 1000000 (64), 1100000 (96) and 10000000 (128), one each. The target range between 10000000 (128) and 10000000000 (1024).
Hyperbinary
There are also two large numbers: 11000000 (192) and 100000000 (256). The target range between 10000000000 (1024) and 10000000000000 (8192).
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Re: Good idea for a variant?
I give this variant idea 10 out of 10.
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Re: Good idea for a variant?
Is it okay if I choose to interpret the first number in two's complement?Charlie Reams wrote:I give this variant idea 10 out of 10.
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Re: Good idea for a variant?
Please add Streetcountdown variant so that those of us not in your precious club can play.
Obviously I am not party to the rules but I hear talk of 18 letters, 12 normal numbers with targets up to 1000000 (no, that is not binary) and conundrums of any length over 12.
Obviously I am not party to the rules but I hear talk of 18 letters, 12 normal numbers with targets up to 1000000 (no, that is not binary) and conundrums of any length over 12.
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Re: Good idea for a variant?
Streetcountdown?! I never heard about it!Matthew Tassier wrote:Please add Streetcountdown variant so that those of us not in your precious club can play.
Obviously I am not party to the rules but I hear talk of 18 letters, 12 normal numbers with targets up to 1000000 (no, that is not binary) and conundrums of any length over 12.
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Re: Good idea for a variant?
Please add it to apterous!Charlie Reams wrote:I give this variant idea 10 out of 10.
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Re: Good idea for a variant?
Just to add to the discussion of a possible format where you pick the difficulty, another way of looking at difficulty could be the flatness of the selections. This would eliminate the fact that you would know the length of the max, so you would still have to do a bit of thinking. This idea would still have shitloads of drawbacks tho.
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Re: Good idea for a variant?
How about a Prisoner's Dilemma variant where if the players offer the same word, they both get zero.
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Re: Good idea for a variant?
You could also do it to the numbers round aswell.Charlie Reams wrote:How about a Prisoner's Dilemma variant where if the players offer the same word, they both get zero.
GR MSL GNDT MSS NGVWL SRND NNLYC NNCT
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Re: Good idea for a variant?
Spitting in the eye of people looking for a max game, while not actually affecting game play in any meaningful way! Perfect!Charlie Reams wrote:How about a Prisoner's Dilemma variant where if the players offer the same word, they both get zero.
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Re: Good idea for a variant?
1) It's a variant, so why would you play it if you were 'looking' for a max game?Andrew Feist wrote:Spitting in the eye of people looking for a max game, while not actually affecting game play in any meaningful way! Perfect!Charlie Reams wrote:How about a Prisoner's Dilemma variant where if the players offer the same word, they both get zero.
2) Not affecting game play in any 'meaningful' way? Really?
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Re: Good idea for a variant?
Perhaps I'm just being extraordinarily silly, but no I don't see any meaningful differences, no. I get an 8, you get a different 8, it's 8-8. I get an 8, you get the same 8, it's 0-0. Even if you have to choose between a choice of 9's, if your opponent doesn't find one it's 18-0 to you regardless, and if (s)he does it's either 18-18 or 0-0.Michael Wallace wrote: 2) Not affecting game play in any 'meaningful' way? Really?
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Re: Good idea for a variant?
To take the 9s example. If you know there are 2 9s, one obscure and one common, which one you pick will depend on what you know about your opponent (would they get the obscure one? if they did would they think that I wouldn't? etc. etc.). That's one very simple example.Andrew Feist wrote:Perhaps I'm just being extraordinarily silly, but no I don't see any meaningful differences, no. I get an 8, you get a different 8, it's 8-8. I get an 8, you get the same 8, it's 0-0. Even if you have to choose between a choice of 9's, if your opponent doesn't find one it's 18-0 to you regardless, and if (s)he does it's either 18-18 or 0-0.Michael Wallace wrote: 2) Not affecting game play in any 'meaningful' way? Really?
Edit: Actually, scrap that.I think I see what you mean, but am thinking about it a bit more.
Editedit: Yeah, totally agree with you now I've thought about it. Although it does potentially make trying to get high scores more challenging, which is a bit cool, but not a massive change.
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Re: Good idea for a variant?
How about a variant where, every time you get a max, Kirk Bevins spits in your eye?
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Re: Good idea for a variant?
Spits in your eye, or 'spits' in your 'eye'Charlie Reams wrote:How about a variant where, every time you get a max, Kirk Bevins spits in your eye?
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Re: Good idea for a variant?
I'd say that the biggest difference is that it could put the first person to declare into a difficult position. Do they declare the longer word if it's obscure or dodgy on the assumption that their opponent won't have it, or do they play it safer if they think their opponent isn't good enough? In practice I doubt there'll be many occasions where declaring sub-optimally would be sensible, but ah divvent knah.Andrew Feist wrote:Perhaps I'm just being extraordinarily silly, but no I don't see any meaningful differences, no. I get an 8, you get a different 8, it's 8-8. I get an 8, you get the same 8, it's 0-0. Even if you have to choose between a choice of 9's, if your opponent doesn't find one it's 18-0 to you regardless, and if (s)he does it's either 18-18 or 0-0.Michael Wallace wrote: 2) Not affecting game play in any 'meaningful' way? Really?
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Re: Good idea for a variant?
If we keep the first-second player declarations, then it will play exactly the same -- there's nothing to gain by not playing (one of) your longest valid words, and you can lose. (From a gameplay perspective, 8-8 is exactly the same as 0-0 unless all of a sudden we're getting paid by the point; and risking a 7 just in case means either you go from a 8-0 win to a 7-7 tie or a 7-0 win, or from a 8-8 tie to a 0-8 loss. There's no risk to the second player here, because (s)he knows you chose a 7.)Ian Volante wrote:I'd say that the biggest difference is that it could put the first person to declare into a difficult position. Do they declare the longer word if it's obscure or dodgy on the assumption that their opponent won't have it, or do they play it safer if they think their opponent isn't good enough? In practice I doubt there'll be many occasions where declaring sub-optimally would be sensible, but ah divvent knah.Andrew Feist wrote:Perhaps I'm just being extraordinarily silly, but no I don't see any meaningful differences, no. I get an 8, you get a different 8, it's 8-8. I get an 8, you get the same 8, it's 0-0. Even if you have to choose between a choice of 9's, if your opponent doesn't find one it's 18-0 to you regardless, and if (s)he does it's either 18-18 or 0-0.Michael Wallace wrote: 2) Not affecting game play in any 'meaningful' way? Really?
I suppose if we're being real prisoner's dilemma, then we would not give that extra information to the second player and make them both choose "blind" so to speak. With one opponent, there's only one word to avoid, so you should never give worse than your second best*, and even then only when your best is a darren (or at least the only one you can find). If it is, and you duck, then:
1) Your opponent didn't have it at all, in which case you've gone from 8-0 (we'll say) to 7-7 (or 0-0) or 7-0.
2) Your opponent had a word of that length that you missed, in which case you've gone from 8-8 to 0-8.
3) Your opponent had the same word, in which case you've gone from 0-0 to 0-8.
4) Your opponent also had the word, and also ducked, in which case you've gone from 0-0 to 7-7 (or 0-0 if you chose the same duck).
5) Your opponent had you beaten anyway, so you stay at 0-18 regardless.
And still, if you don't duck you get exactly the same result as the regular game.
(*) I suppose there might be a quibble here, since this is certainly stated without proof, but I can't think of any situation where ducking two points could help.
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Re: Good idea for a variant?
It may work better on a daily duel formula or if a multi player option (3-6 people) was possible.
GR MSL GNDT MSS NGVWL SRND NNLYC NNCT
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Re: Good idea for a variant?
I made some changes to Hypercountdown. There are now 60 SECONDS in each round and you score 5pts for 50-off, 7pts for 20-off, 10pts for 10-off, 15pts for 5-off and 20pts for exact match in numbers round. I think Hypercountdown must be REALLY HYPER.
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Re: Good idea for a variant?
Shouldn't it be called Reallyhypercountdown then? I think most people would be happy with Hypercountdown being merely hyper.Dmitry Goretsky wrote:I made some changes to Hypercountdown. There are now 60 SECONDS in each round and you score 5pts for 50-off, 7pts for 20-off, 10pts for 10-off, 15pts for 5-off and 20pts for exact match in numbers round. I think Hypercountdown must be REALLY HYPER.
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Re: Good idea for a variant?
You seem to be somewhat overestimating the difficulty of hyper numbers games.Dmitry Goretsky wrote:I made some changes to Hypercountdown. There are now 60 SECONDS in each round and you score 5pts for 50-off, 7pts for 20-off, 10pts for 10-off, 15pts for 5-off and 20pts for exact match in numbers round. I think Hypercountdown must be REALLY HYPER.
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Re: Good idea for a variant?
No, it's the change in the HypercountdownMatt Morrison wrote:Shouldn't it be called Reallyhypercountdown then? I think most people would be happy with Hypercountdown being merely hyper.Dmitry Goretsky wrote:I made some changes to Hypercountdown. There are now 60 SECONDS in each round and you score 5pts for 50-off, 7pts for 20-off, 10pts for 10-off, 15pts for 5-off and 20pts for exact match in numbers round. I think Hypercountdown must be REALLY HYPER.
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Re: Good idea for a variant?
How about Balanced variant: LLNNCLLNNCLLNNC?!
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Re: Good idea for a variant?
Surely balanced would be: LLNNCCLLNNCCLLNNCCDmitry Goretsky wrote:How about Balanced variant: LLNNCLLNNCLLNNC?!
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Re: Good idea for a variant?
I meant, balanced between letters and numbers (conundrum uses letters)James Robinson wrote:Surely balanced would be: LLNNCCLLNNCCLLNNCCDmitry Goretsky wrote:How about Balanced variant: LLNNCLLNNCLLNNC?!
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Re: Good idea for a variant?
So LCNNLCNNLCNNLCNN, thenDmitry Goretsky wrote:I meant, balanced between letters and numbers (conundrum uses letters)James Robinson wrote:Surely balanced would be: LLNNCCLLNNCCLLNNCCDmitry Goretsky wrote:How about Balanced variant: LLNNCLLNNCLLNNC?!
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Re: Good idea for a variant?
How about End round early variant?! When you click End round early button, the round ends immediately for both players, but each players' remaining time is banked! That means, each player recieves back his remaining time!
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Re: Good idea for a variant?
No, more letters, less conundrums!Michael Wallace wrote:So LCNNLCNNLCNNLCNN, then
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Re: Good idea for a variant?
How about a variant where every round you have to type SHUDDUPPAYAFACEDMITRYFFS and THEN type your word after.
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Re: Good idea for a variant?
racistMatt Morrison wrote:How about a variant where every round you have to type SHUDDUPPAYAFACEDMITRYFFS and THEN type your word after.
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Re: Good idea for a variant?
F*** YOU ALL!!!!!!!!!!!!!!!!!!!!!!!
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Re: Good idea for a variant?
Even Carolyn Hunt? Harsh.Dmitry Goretsky wrote:F*** YOU ALL!!!!!!!!!!!!!!!!!!!!!!!
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Re: Good idea for a variant?
How about this: LLLNCLLLNMLLLNC? M means mental arithmetic.
For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69
Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69
Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
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Re: Good idea for a variant?
I like this in theory but I'd be crap at it.Dmitry Goretsky wrote:How about this: LLLNCLLLNMLLLNC? M means mental arithmetic.
For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69
Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
Re: Good idea for a variant?
Why would you explain how you got it?Dmitry Goretsky wrote:How about this: LLLNCLLLNMLLLNC? M means mental arithmetic.
For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69
Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
Re: Good idea for a variant?
Click HERE if you are a probability genius.
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Re: Good idea for a variant?
Dmitry Goretsky wrote:F*** YOU ALL!!!!!!!!!!!!!!!!!!!!!!!
Jailbait.Dmitry Goretsky wrote:But I'm only 13 years old
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Re: Good idea for a variant?
Hopefully back on track,
Some sort of variant where you would get bonus points for using rare letters, like Q and X? Depending on how many bonus points that'd be, may make for interesting choices too if there's a longer word not using them but a shorter word that does.
Some sort of variant where you would get bonus points for using rare letters, like Q and X? Depending on how many bonus points that'd be, may make for interesting choices too if there's a longer word not using them but a shorter word that does.
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Re: Good idea for a variant?
Stood in the shower this morning, I wondered whether a semi-touch variant would work - only the first letter of any word would be allowed to be flipped.
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Re: Good idea for a variant?
One-armed bandit. You can nudge any letter up or down 1 step to make a word, but the letters must remain in order. For example: ZQTFQOVS could be rearranged to make APTEROUS. Normal letters distribution would probably suck though.
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Re: Good idea for a variant?
Here's the answer (it's REALLY played in Des Chiffres et Des Lettres, here's the video).Jon Corby wrote:Why would you explain how you got it?Dmitry Goretsky wrote:How about this: LLLNCLLLNMLLLNC? M means mental arithmetic.
For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69
Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
If you don't want to completely watch the video, I give you answer below.
237+456=693
693:11=63
63-14=49
49*15=735
735-69=666
Last edited by Dmitry Goretsky on Sat Jul 17, 2010 6:52 pm, edited 2 times in total.
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Re: Good idea for a variant?
Here's what I thought of the video: Wait, no link.Dmitry Goretsky wrote:Here's the answer (it's REALLY played in Des Chiffres et Des Lettres, here's the video).Jon Corby wrote:Why would you explain how you got it?Dmitry Goretsky wrote:How about this: LLLNCLLLNMLLLNC? M means mental arithmetic.
For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69
Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
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Re: Good idea for a variant?
HERE is the video.Eoin Monaghan wrote:Here's what I thought of the video: Wait, no link.
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Re: Good idea for a variant?
Thanks.Dmitry Goretsky wrote:HERE is the video.Eoin Monaghan wrote:Here's what I thought of the video: Wait, no link.
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Re: Good idea for a variant?
Looks like they were just running through each step at the end for completeness, rather than because he had to. The host seemed to do a lot of it anyway.
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Re: Good idea for a variant?
Yep, that's itGavin Chipper wrote:Looks like they were just running through each step at the end for completeness, rather than because he had to. The host seemed to do a lot of it anyway.
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Dmitry Goretsky <0668964628@mail.ru>
- Dmitry Goretsky
- Acolyte
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Re: Good idea for a variant?
I GIVE YOU A VERY-VERY-VERY COOL AND FUNNY VIDEO! YOU MUST WATCH IT!!! LOLOLOLOLOL
Please note: he only says "TABOURET" and she solved "Lingo"-style word by herself! LOLOLOLOLOL
For the info about French game show Burger Quiz please visit http://fr.wikipedia.org/wiki/Burger%20Quiz (in French).
For the info about Lingo game show please visit http://en.wikipedia.org/wiki/Lingo%20(game%20show).
Here you'll find info about international game show franchises. Please select the most appropriate.
For info about Motus, French Lingo game show franchise, please visit http://fr.wikipedia.org/wiki/Motus_(jeu ... vis%C3%A9) (in French).
P.S. I just understood that this is the parody of Motus game show.
Please note: he only says "TABOURET" and she solved "Lingo"-style word by herself! LOLOLOLOLOL
For the info about French game show Burger Quiz please visit http://fr.wikipedia.org/wiki/Burger%20Quiz (in French).
For the info about Lingo game show please visit http://en.wikipedia.org/wiki/Lingo%20(game%20show).
Here you'll find info about international game show franchises. Please select the most appropriate.
For info about Motus, French Lingo game show franchise, please visit http://fr.wikipedia.org/wiki/Motus_(jeu ... vis%C3%A9) (in French).
P.S. I just understood that this is the parody of Motus game show.
I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
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- Location: Kildare, Rep. of Ireland
Re: Good idea for a variant?
That's fiendishly hard.Dmitry Goretsky wrote:Dmitry Goretsky wrote:How about this: LLLNCLLLNMLLLNC? M means mental arithmetic.
For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69
Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
If you don't want to completely watch the video, I give you answer below.
237+456=693
693:11=63
63-14=49
49*15=735
735-69=666
- Dmitry Goretsky
- Acolyte
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Re: Good idea for a variant?
HARD???!!! THAT'S VERY-VERY SIMPLE AND YOU'RE VERY-VERY STUPID!!!Liam Tiernan wrote:That's fiendishly hard.Dmitry Goretsky wrote:Dmitry Goretsky wrote:How about this: LLLNCLLLNMLLLNC? M means mental arithmetic.
For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69
Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
If you don't want to completely watch the video, I give you answer below.
237+456=693
693:11=63
63-14=49
49*15=735
735-69=666
I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
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- Post-apocalypse
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Re: Good idea for a variant?
The trick is to visualise each step of the problem as a probability. That's probably right anyway.Liam Tiernan wrote:That's fiendishly hard.Dmitry Goretsky wrote:Dmitry Goretsky wrote:How about this: LLLNCLLLNMLLLNC? M means mental arithmetic.
For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69
Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
If you don't want to completely watch the video, I give you answer below.
237+456=693
693:11=63
63-14=49
49*15=735
735-69=666
- Michael Wallace
- Racoonteur
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- Location: London
Re: Good idea for a variant?
As stupid as someone who can't work out the probability of getting 1, 1, 2, 2, 3, 3 from a 6 small pick?Dmitry Goretsky wrote:HARD???!!! THAT'S VERY-VERY SIMPLE AND YOU'RE VERY-VERY STUPID!!!
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Re: Good idea for a variant?
It was a play on words, Dmitry. Would expect someone as clever as you to have spotted it .Dmitry Goretsky wrote:HARD???!!! THAT'S VERY-VERY SIMPLE AND YOU'RE VERY-VERY STUPID!!!Liam Tiernan wrote:That's fiendishly hard.Dmitry Goretsky wrote:
If you don't want to completely watch the video, I give you answer below.
237+456=693
693:11=63
63-14=49
49*15=735
735-69=666
Re: Good idea for a variant?
Just shut up and go away.Dmitry Goretsky wrote: HARD???!!! THAT'S VERY-VERY SIMPLE AND YOU'RE VERY-VERY STUPID!!!
- Charlie Reams
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Re: Good idea for a variant?
Further to this, and lest anyone thought I was blowing my own trumpet, the website itself is an absolute clusterfuck. PHP is really not suited for large, long-term projects (Facebook take note), and a lot of the code is just a horrible mess, especially for Statland. Unfortunately there's so damn much of it now that there's little chance I'll ever be able to refactor it.Charlie Reams wrote:Yeah, a lot of time is spent refactoring, generalising, stream-lining and so on. I have a somewhat autistic obsession with doing things The Right Way, and I often hold out on implementing features if I can't see The Right Way to do it. This is helped by the fact that I'm the only developer (sorry Jono), so there's no one else to get confused if I suddenly rewrite big portions of the code.Jon Corby wrote: I have to say I am frequently taken aback by the new stuff which you do introduce and the timescales involved. Do you put much effort into refactoring existing code, or is it gradually getting more unwieldy?
- Dmitry Goretsky
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Re: Good idea for a variant?
How about Point variant? Each letter scores you different amount of points, but there are some "blank" or "*" cards that score NOTHING which can substitute EVERY letter, much like in Scrabble. The word with the most points wins, BUT in case of a tie, longest word still wins. Longest wordand word with most points (best word) scores DOUBLE the points and if the word is BOTH the longest and the best it scores QUADRUPLE the points (it's just because they're multiplied by 2*2)! The correctly guessed conundrum score DOUBLE the points, just because it's the longest word. There are two variants: no "voweling-consonanting" (NVC) and with "voweling-consonanting" (WVC).
NVC
there are "regular blank" cards, or simply "*"
WVC
There are "blank vowel" or "*V" cards in vowels deck and, you guessed, "blank consonant" or "*C" in consonants deck.
P.S. NOTE: this variant is only suitable for letters and conundrums. If you have an idea about how to make such numbers or targets score more points, please post it here
NVC
there are "regular blank" cards, or simply "*"
WVC
There are "blank vowel" or "*V" cards in vowels deck and, you guessed, "blank consonant" or "*C" in consonants deck.
P.S. NOTE: this variant is only suitable for letters and conundrums. If you have an idea about how to make such numbers or targets score more points, please post it here
I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
- Kirk Bevins
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Re: Good idea for a variant?
Not a fan of this idea at all.Dmitry Goretsky wrote:How about Point variant? Each letter scores you different amount of points, but there are some "blank" or "*" cards that score NOTHING which can substitute EVERY letter, much like in Scrabble. The word with the most points wins, BUT in case of a tie, longest word still wins. Longest wordand word with most points (best word) scores DOUBLE the points and if the word is BOTH the longest and the best it scores QUADRUPLE the points (it's just because they're multiplied by 2*2)! The correctly guessed conundrum score DOUBLE the points, just because it's the longest word. There are two variants: no "voweling-consonanting" (NVC) and with "voweling-consonanting" (WVC).
NVC
there are "regular blank" cards, or simply "*"
WVC
There are "blank vowel" or "*V" cards in vowels deck and, you guessed, "blank consonant" or "*C" in consonants deck.
P.S. NOTE: this variant is only suitable for letters and conundrums. If you have an idea about how to make such numbers or targets score more points, please post it here