Apterous Down?
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Apterous Down?
I can get onto the site fine, but can't get into the game room.
Is this the same for everyone?
Is this the same for everyone?
- Innis Carson
- Devotee
- Posts: 898
- Joined: Sat Nov 15, 2008 3:24 pm
Re: Apterous Down?
Yep, definitely seems to be down for everyone at the moment.
- Ian Volante
- Postmaster General
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Re: Apterous Down?
Charlieeeeeeeeeeeeeeeeeeeeeeeeeee!
meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
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Re: Apterous Down?
Oh no, this is bad, this is very very bad.
- Philip Jarvis
- Enthusiast
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- Location: Cleckheaton, West Yorkshire
Re: Apterous Down?
Crikey!!
Looking at Chat Archive, it's been down since about 8.00pm last night and is still down.
Where's Charlie? Is he on holiday? If so, when does he come back?
Could we be without Apterous for the next 2 weeks??
Looking at Chat Archive, it's been down since about 8.00pm last night and is still down.
Where's Charlie? Is he on holiday? If so, when does he come back?
Could we be without Apterous for the next 2 weeks??
"It's KNACKERED Nick!"
- Michael Wallace
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- Location: London
Re: Apterous Down?
He's run off to Italy with all the apterous donations.Philip Jarvis wrote:Where's Charlie? Is he on holiday? If so, when does he come back?
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- Rookie
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Re: Apterous Down?
He's in Italy until the end of September I believe.Philip Jarvis wrote:Crikey!!
Looking at Chat Archive, it's been down since about 8.00pm last night and is still down.
Where's Charlie? Is he on holiday? If so, when does he come back?
Could we be without Apterous for the next 2 weeks??
- Michael Wallace
- Racoonteur
- Posts: 5458
- Joined: Mon Jan 21, 2008 5:01 am
- Location: London
Re: Apterous Down?
Close, it's actually until start of September - I'm not sure he could get away with being on holiday for over a month...Niall Seymour wrote:He's in Italy until the end of September I believe.
- Philip Jarvis
- Enthusiast
- Posts: 399
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- Location: Cleckheaton, West Yorkshire
Re: Apterous Down?
We'll just have to hope he can fix it remotely .......... whilst drinking a nice Chianti.
"It's KNACKERED Nick!"
- Darren Carter
- What a lot of bling
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- Location: Shrewsbury
Re: Apterous Down?
Has anyone emailed Charlie yet? I'm sure he said to email him if there are any problems but don't want to do it if several others have.
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Re: Apterous Down?
He did indeed say that but I'm not doing it as I'm relatively new here.Darren Carter wrote:Has anyone emailed Charlie yet? I'm sure he said to email him if there are any problems but don't want to do it if several others have.
YOU should do it!
This is really bad.
Really really bad.
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Re: Apterous Down?
YOU should do it!
This is really bad.
Really really bad.[/quote]
Hey, it's a game.
it'll be back soon, no doubt
This is really bad.
Really really bad.[/quote]
Hey, it's a game.
it'll be back soon, no doubt
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Re: Apterous Down?
Yeah, I was kind of sticking tongue in cheek actually...
Hey, it's a sense of humour.
Hey, it's a sense of humour.
- Kirk Bevins
- God
- Posts: 4923
- Joined: Mon Jan 21, 2008 5:18 pm
- Location: York, UK
Re: Apterous Down?
I can't believe it. I decided to email Charlie about this and he replied that nobody had told him about it except me. Unbelievable - I bet all of you assumed he'd be inundated so left it. This same principle occurs in competitions when people don't enter because they assume loads of other people enter and so they think your chance of winning is virtually 0 when in fact it is much higher as the number of entries is quite low.
Anyway he replied saying it was fine for him when he checked this morning so I replied saying the site is OK, just clicking play is a problem.
Anyway he replied saying it was fine for him when he checked this morning so I replied saying the site is OK, just clicking play is a problem.
Re: Apterous Down?
Tried this morning, but didn't have time to wait.....just tried now and can log on but can't play, window pops up but never actually get anywhere.
- sarah white
- Newbie
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- Location: Nottinghamshire
Re: Apterous Down?
Sigh.....
Just back from my holiday, daughters at their daddies....and my plans for a serious catch up session are kaput!
Ah well, there is always the five episodes I have not seen this week to console myself with! Hello to all, by the way! Hope everyone is fine and dandy. xxx
Just back from my holiday, daughters at their daddies....and my plans for a serious catch up session are kaput!
Ah well, there is always the five episodes I have not seen this week to console myself with! Hello to all, by the way! Hope everyone is fine and dandy. xxx
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- Series 58 Champion
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Re: Apterous Down?
So in summary then ... blah blah blah.Kirk Bevins wrote:I can't believe it. I decided to email Charlie about this and he replied that nobody had told him about it except me. Unbelievable - I bet all of you assumed he'd be inundated so left it. This same principle occurs in competitions when people don't enter because they assume loads of other people enter and so they think your chance of winning is virtually 0 when in fact it is much higher as the number of entries is quite low.
Anyway he replied saying it was fine for him when he checked this morning so I replied saying the site is OK, just clicking play is a problem.
- Andy Wilson
- Kiloposter
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Re: Apterous Down?
That's actually pretty funny!Kirk Bevins wrote:I can't believe it. I decided to email Charlie about this and he replied that nobody had told him about it except me.
Re: Apterous Down?
Trying again as i type, still not getting anywherestefan wrote:Tried this morning, but didn't have time to wait.....just tried now and can log on but can't play, window pops up but never actually get anywhere.
- Charlie Reams
- Site Admin
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Re: Apterous Down?
I've had a prod around today and really I have no clue why it isn't working. It's unlikely to be working again before I get back to my own PC on 2 September, although it might work intermittently.
- Kirk Bevins
- God
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- Location: York, UK
Re: Apterous Down?
Oooh I just managed to get into the room and it said "Lisa Thompson has left the room" "Charlie Reams has left the room" but there were no other players in the room, not even bots. I left the room without trying to play classic games or type in the chat room stupidly.
- Charlie Reams
- Site Admin
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Re: Apterous Down?
It works while I stay logged in to the server running the program as myself, but as soon as I leave it to run by itself, it just dies silently. Most mysterious.Kirk Bevins wrote:Oooh I just managed to get into the room and it said "Lisa Thompson has left the room" "Charlie Reams has left the room" but there were no other players in the room, not even bots. I left the room without trying to play classic games or type in the chat room stupidly.
- Kirk Bevins
- God
- Posts: 4923
- Joined: Mon Jan 21, 2008 5:18 pm
- Location: York, UK
Re: Apterous Down?
Hmm. I just got on and played half the duel and then clearly you left the server and it died. The error in the error tracker was:Charlie Reams wrote: It works while I stay logged in to the server running the program as myself, but as soon as I leave it to run by itself, it just dies silently. Most mysterious.
ClientGame1 [CXPLAY]: net.BlockingLayerInterruptedException: java.io.IOException: Stream ended (poison object extracted)
I suppose you knew why already though.
Then it said:
KeepaliveThread [Disconnected from server]: java.net.SocketException: Software caused connection abort: socket write error
The bots disappeared and I couldn't type in chat, nor play against classic games.
Hope this helps crack the case a little although it probably won't.
- Kirk Bevins
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- Location: York, UK
Re: Apterous Down?
If it helps:
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@17aa961
RX net.MessageToClient$GamesInProgressUpdate@17aa961
XX net.MessageToClient$GamesInProgressUpdate@17aa961
Exec delta: +[163450542387122899: net.GameSummary@645fd]
Exec delta: +[-6124224127376419053: net.GameSummary@1dd1752]
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@260d8d
RX net.MessageToClient$GamesInProgressUpdate@260d8d
XX net.MessageToClient$GamesInProgressUpdate@260d8d
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@43ad4a
RX net.MessageToClient$GamesInProgressUpdate@43ad4a
XX net.MessageToClient$GamesInProgressUpdate@43ad4a
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@ddcd98
RX net.MessageToClient$GamesInProgressUpdate@ddcd98
AsyncDespatcher << net.MessageToServer$RequestPlayerHTML@1e4bece
XX net.MessageToClient$GamesInProgressUpdate@ddcd98
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@aaf063
RX net.MessageToClient$GamesInProgressUpdate@aaf063
XX net.MessageToClient$GamesInProgressUpdate@aaf063
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@8bf3ec
RX net.MessageToClient$GamesInProgressUpdate@8bf3ec
XX net.MessageToClient$GamesInProgressUpdate@8bf3ec
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@3b3757
RX net.MessageToClient$GamesInProgressUpdate@3b3757
XX net.MessageToClient$GamesInProgressUpdate@3b3757
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@b78915
RX net.MessageToClient$GamesInProgressUpdate@b78915
XX net.MessageToClient$GamesInProgressUpdate@b78915
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@188c838
RX net.MessageToClient$GamesInProgressUpdate@188c838
XX net.MessageToClient$GamesInProgressUpdate@188c838
ClientReceiveThread >> GameEvent{key=1,o=net.BlockingNetworkLayer$Poison@1fd10fa}
RX GameEvent{key=1,o=net.BlockingNetworkLayer$Poison@1fd10fa}
XX GameEvent{key=1,o=net.BlockingNetworkLayer$Poison@1fd10fa}
ClientReceiveThread >> ChallengeReply{key=1}
RX ChallengeReply{key=1}
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@cf935a
RX net.MessageToClient$GamesInProgressUpdate@cf935a
{ClientReceiveThread}
java.io.EOFException
at java.io.ObjectInputStream$BlockDataInputStream.peekByte(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at net.DirectNetworkLayer.readObject(DirectNetworkLayer.java:89)
at net.client.CXInfoClient$ReceiveThread.run(CXInfoClient.java:141)
XX ChallengeReply{key=1}
XX net.MessageToClient$GamesInProgressUpdate@cf935a
CX Synch stage 1 (writing)...
ClientGame1 << GameEvent{key=1,pos=1,o=87621}
CX Synch stage 2 (reading)...
{ClientGame1} CXPLAY
net.BlockingLayerInterruptedException: java.io.IOException: Stream ended (poison object extracted)
at net.BlockingNetworkLayer.readObject(BlockingNetworkLayer.java:42)
at net.BlockingNetworkLayer.readInt(BlockingNetworkLayer.java:34)
at net.client.ClientGame.synch(ClientGame.java:139)
at net.client.ClientGame.play(ClientGame.java:80)
at applet.frontend.MainPanel$1.run(MainPanel.java:98)
ClientGame1 << GameEvent{key=1,pos=1,o=net.BlockingNetworkLayer$Poison@1930611}
AsyncDespatcher << net.MessageToServer$Say@5ebac9
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@f3c5c4
CX sent keepalive
AsyncDespatcher << net.MessageToServer$RequestPlayerHTML@13c1b69
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@857066
{KeepaliveThread} Disconnected from server
java.net.SocketException: Software caused connection abort: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at net.DirectNetworkLayer$Counter.write(DirectNetworkLayer.java:36)
at java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source)
at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source)
at java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source)
at java.io.ObjectOutputStream.writeClassDesc(Unknown Source)
at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source)
at java.io.ObjectOutputStream.writeObject0(Unknown Source)
at java.io.ObjectOutputStream.writeFatalException(Unknown Source)
at java.io.ObjectOutputStream.writeObject(Unknown Source)
at net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:81)
at net.client.CXInfoClient$KeepaliveThread.run(CXInfoClient.java:180)
AsyncDespatcher << net.MessageToServer$PlayClassicGame@14a616
{AsyncDespatcher} Async message despatch error
java.net.SocketException: Software caused connection abort: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at net.DirectNetworkLayer$Counter.write(DirectNetworkLayer.java:36)
at java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source)
at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source)
at java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source)
at java.io.ObjectOutputStream.writeClassDesc(Unknown Source)
at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source)
at java.io.ObjectOutputStream.writeObject0(Unknown Source)
at java.io.ObjectOutputStream.writeFatalException(Unknown Source)
at java.io.ObjectOutputStream.writeObject(Unknown Source)
at net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:81)
at net.client.CXInfoClient.sendMessage(CXInfoClient.java:302)
at net.client.CXInfoClient.access$1(CXInfoClient.java:299)
at net.client.CXInfoClient$AsyncDespatcher.run(CXInfoClient.java:55)
thread applet-applet.frontend.MainApplet << net.MessageToServer$Goodbye@da9067
{thread applet-applet.frontend.MainApplet} CX could not say goodbye
java.net.SocketException: Software caused connection abort: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at net.DirectNetworkLayer$Counter.write(DirectNetworkLayer.java:36)
at java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source)
at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source)
at java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source)
at java.io.ObjectOutputStream.writeClassDesc(Unknown Source)
at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source)
at java.io.ObjectOutputStream.writeObject0(Unknown Source)
at java.io.ObjectOutputStream.writeFatalException(Unknown Source)
at java.io.ObjectOutputStream.writeObject(Unknown Source)
at net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:81)
at net.client.CXInfoClient.sendMessage(CXInfoClient.java:302)
at net.client.CXInfoClient.close(CXInfoClient.java:351)
at applet.frontend.MainPanel.close(MainPanel.java:64)
at applet.frontend.MainApplet.destroy(MainApplet.java:130)
at sun.applet.AppletPanel.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Layer closed
That was the bad thing: java.lang.InterruptedException
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@17aa961
RX net.MessageToClient$GamesInProgressUpdate@17aa961
XX net.MessageToClient$GamesInProgressUpdate@17aa961
Exec delta: +[163450542387122899: net.GameSummary@645fd]
Exec delta: +[-6124224127376419053: net.GameSummary@1dd1752]
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@260d8d
RX net.MessageToClient$GamesInProgressUpdate@260d8d
XX net.MessageToClient$GamesInProgressUpdate@260d8d
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@43ad4a
RX net.MessageToClient$GamesInProgressUpdate@43ad4a
XX net.MessageToClient$GamesInProgressUpdate@43ad4a
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@ddcd98
RX net.MessageToClient$GamesInProgressUpdate@ddcd98
AsyncDespatcher << net.MessageToServer$RequestPlayerHTML@1e4bece
XX net.MessageToClient$GamesInProgressUpdate@ddcd98
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@aaf063
RX net.MessageToClient$GamesInProgressUpdate@aaf063
XX net.MessageToClient$GamesInProgressUpdate@aaf063
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@8bf3ec
RX net.MessageToClient$GamesInProgressUpdate@8bf3ec
XX net.MessageToClient$GamesInProgressUpdate@8bf3ec
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@3b3757
RX net.MessageToClient$GamesInProgressUpdate@3b3757
XX net.MessageToClient$GamesInProgressUpdate@3b3757
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@b78915
RX net.MessageToClient$GamesInProgressUpdate@b78915
XX net.MessageToClient$GamesInProgressUpdate@b78915
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@188c838
RX net.MessageToClient$GamesInProgressUpdate@188c838
XX net.MessageToClient$GamesInProgressUpdate@188c838
ClientReceiveThread >> GameEvent{key=1,o=net.BlockingNetworkLayer$Poison@1fd10fa}
RX GameEvent{key=1,o=net.BlockingNetworkLayer$Poison@1fd10fa}
XX GameEvent{key=1,o=net.BlockingNetworkLayer$Poison@1fd10fa}
ClientReceiveThread >> ChallengeReply{key=1}
RX ChallengeReply{key=1}
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@cf935a
RX net.MessageToClient$GamesInProgressUpdate@cf935a
{ClientReceiveThread}
java.io.EOFException
at java.io.ObjectInputStream$BlockDataInputStream.peekByte(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at net.DirectNetworkLayer.readObject(DirectNetworkLayer.java:89)
at net.client.CXInfoClient$ReceiveThread.run(CXInfoClient.java:141)
XX ChallengeReply{key=1}
XX net.MessageToClient$GamesInProgressUpdate@cf935a
CX Synch stage 1 (writing)...
ClientGame1 << GameEvent{key=1,pos=1,o=87621}
CX Synch stage 2 (reading)...
{ClientGame1} CXPLAY
net.BlockingLayerInterruptedException: java.io.IOException: Stream ended (poison object extracted)
at net.BlockingNetworkLayer.readObject(BlockingNetworkLayer.java:42)
at net.BlockingNetworkLayer.readInt(BlockingNetworkLayer.java:34)
at net.client.ClientGame.synch(ClientGame.java:139)
at net.client.ClientGame.play(ClientGame.java:80)
at applet.frontend.MainPanel$1.run(MainPanel.java:98)
ClientGame1 << GameEvent{key=1,pos=1,o=net.BlockingNetworkLayer$Poison@1930611}
AsyncDespatcher << net.MessageToServer$Say@5ebac9
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@f3c5c4
CX sent keepalive
AsyncDespatcher << net.MessageToServer$RequestPlayerHTML@13c1b69
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@857066
{KeepaliveThread} Disconnected from server
java.net.SocketException: Software caused connection abort: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at net.DirectNetworkLayer$Counter.write(DirectNetworkLayer.java:36)
at java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source)
at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source)
at java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source)
at java.io.ObjectOutputStream.writeClassDesc(Unknown Source)
at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source)
at java.io.ObjectOutputStream.writeObject0(Unknown Source)
at java.io.ObjectOutputStream.writeFatalException(Unknown Source)
at java.io.ObjectOutputStream.writeObject(Unknown Source)
at net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:81)
at net.client.CXInfoClient$KeepaliveThread.run(CXInfoClient.java:180)
AsyncDespatcher << net.MessageToServer$PlayClassicGame@14a616
{AsyncDespatcher} Async message despatch error
java.net.SocketException: Software caused connection abort: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at net.DirectNetworkLayer$Counter.write(DirectNetworkLayer.java:36)
at java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source)
at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source)
at java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source)
at java.io.ObjectOutputStream.writeClassDesc(Unknown Source)
at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source)
at java.io.ObjectOutputStream.writeObject0(Unknown Source)
at java.io.ObjectOutputStream.writeFatalException(Unknown Source)
at java.io.ObjectOutputStream.writeObject(Unknown Source)
at net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:81)
at net.client.CXInfoClient.sendMessage(CXInfoClient.java:302)
at net.client.CXInfoClient.access$1(CXInfoClient.java:299)
at net.client.CXInfoClient$AsyncDespatcher.run(CXInfoClient.java:55)
thread applet-applet.frontend.MainApplet << net.MessageToServer$Goodbye@da9067
{thread applet-applet.frontend.MainApplet} CX could not say goodbye
java.net.SocketException: Software caused connection abort: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at net.DirectNetworkLayer$Counter.write(DirectNetworkLayer.java:36)
at java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source)
at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source)
at java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source)
at java.io.ObjectOutputStream.writeClassDesc(Unknown Source)
at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source)
at java.io.ObjectOutputStream.writeObject0(Unknown Source)
at java.io.ObjectOutputStream.writeFatalException(Unknown Source)
at java.io.ObjectOutputStream.writeObject(Unknown Source)
at net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:81)
at net.client.CXInfoClient.sendMessage(CXInfoClient.java:302)
at net.client.CXInfoClient.close(CXInfoClient.java:351)
at applet.frontend.MainPanel.close(MainPanel.java:64)
at applet.frontend.MainApplet.destroy(MainApplet.java:130)
at sun.applet.AppletPanel.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Layer closed
That was the bad thing: java.lang.InterruptedException
- JimBentley
- Fanatic
- Posts: 2820
- Joined: Fri Jan 11, 2008 6:39 pm
- Contact:
Re: Apterous Down?
I got ClientReceiveThread []: java.io.EOFException
ClientGame2 [CXPLAY]: java.net.SocketException: Software caused connection abort: socket write error
KeepAliveThread [Disconnected from server]: java.net.SocketException: Software caused connection abort: socket write error
ClientGame2 [CXPLAY]: java.net.SocketException: Software caused connection abort: socket write error
KeepAliveThread [Disconnected from server]: java.net.SocketException: Software caused connection abort: socket write error
- Charlie Reams
- Site Admin
- Posts: 9494
- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Apterous Down?
I've prodded it a bit more. It might work now. Or maybe not.
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- Series 58 Champion
- Posts: 2010
- Joined: Mon Jan 21, 2008 2:27 pm
- Location: Cardiff
Re: Apterous Down?
That "maybe" a given.
Re: Apterous Down?
Maybe we didn't want to disturb Charlie on his holiday, but I'm rather pleased that Kirk did!Andy Wilson wrote:That's actually pretty funny!Kirk Bevins wrote:I can't believe it. I decided to email Charlie about this and he replied that nobody had told him about it except me.
I've just played a 'bot game and the Daily Duel, but not many people about to play ATM.
Maybe I'll try again this evening after my swim with my children.
Thanks for fixing it, Charlie, hope you're still having a great time!
"My idea of an agreeable person is a person who agrees with me." Benjamin Disraeli
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- Series 62 Champion
- Posts: 775
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Re: Apterous Down?
Has gone down again with the last game played at 3:42.
- Derek Hazell
- Kiloposter
- Posts: 1535
- Joined: Thu Jan 24, 2008 10:52 am
- Location: Swindon
- Contact:
Re: Apterous Down?
Can someone please get the joke about Apterous being the opposite of your wife out of the way?
Living life in a gyratory circus kind of way.
- Stuart Arnot
- Acolyte
- Posts: 139
- Joined: Sat Feb 07, 2009 3:34 pm
- Location: Manchester
Re: Apterous Down?
I've just emailed Charlie about it.
Edit: About Apterous being down, nothing about anyone's wife.
Edit: About Apterous being down, nothing about anyone's wife.
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- Series 62 Champion
- Posts: 775
- Joined: Fri Oct 31, 2008 2:13 pm
-
- Series 62 Champion
- Posts: 775
- Joined: Fri Oct 31, 2008 2:13 pm
Re: Apterous Down?
This AgainOliver Garner wrote:This
- Ben Wilson
- Legend
- Posts: 4551
- Joined: Fri Jan 11, 2008 5:05 pm
- Location: North Hykeham
Re: Apterous Down?
I have lit the bat-signal for Charlie (literally ).
- Ian Volante
- Postmaster General
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Re: Apterous Down?
I'm imagining the image of a large beetle projected into the sky is scaring the good people of Cambridge as we speak.
meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
- Charlie Reams
- Site Admin
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Re: Apterous Down?
Surprisingly I actually figured out what this text (which was just a picture of the bat symbol) meant and came online to fix it. Good work. It appears to be a fairly exotic deadlock bug. Server will return shortly.Ben Wilson wrote:I have lit the bat-signal for Charlie (literally ).
- Ian Volante
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Re: Apterous Down?
Having problems again at this end. Will poke Charlie now.
meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
- Matt Morrison
- Post-apocalypse
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Re: Apterous Down?
I'm going to read this as you are having problems with your end, and you are going to poke Charlie with your end. Things are a lot more fun this way.Ian Volante wrote:Having problems again at this end. Will poke Charlie now.
- Ian Volante
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Re: Apterous Down?
Only if he fixes the applet...Matt Morrison wrote:I'm going to read this as you are having problems with your end, and you are going to poke Charlie with your end. Things are a lot more fun this way.Ian Volante wrote:Having problems again at this end. Will poke Charlie now.
Have pmed Charlie now, mainly because I'm too lazy to send an e-mail.
meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
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- Devotee
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Re: Apterous Down?
Have been attempting to log in to Apterous for the last half-hour without success. Is it down or is it just me?
- Charlie Reams
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Re: Apterous Down?
Some answer as alwaysLiam Tiernan wrote:Have been attempting to log in to Apterous for the last half-hour without success. Is it down or is it just me?
- James Doohan
- Enthusiast
- Posts: 323
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Re: Apterous Down?
Having the same problem Liam if thats any consolation?Liam Tiernan wrote:Have been attempting to log in to Apterous for the last half-hour without success. Is it down or is it just me?
Just got logged in there now Liam, so hopefully back to normal
- Lesley Hines
- Kiloposter
- Posts: 1250
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- Location: Worcester
Re: Apterous Down?
There've been no games played for well over an hour and when I was in earlier it was going at the speed of treacle. Is anyone else having the same trouble?
Edit: Scrap all of that - I'm in
Edit: Scrap all of that - I'm in
Lowering the averages since 2009
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- Post-apocalypse
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Re: Apterous Down?
Was about to play plum at omelette and it broke.
GR MSL GNDT MSS NGVWL SRND NNLYC NNCT
- Alec Rivers
- Devotee
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Re: Apterous Down?
Not surprised, with that culinary disaster! lolMarc Meakin wrote:Was about to play plum at omelette and it broke.
- Ian Volante
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Re: Apterous Down?
Has anyone reported the site being down as yet?Alec Rivers wrote:Not surprised, with that culinary disaster! lolMarc Meakin wrote:Was about to play plum at omelette and it broke.
meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
- Andy Wilson
- Kiloposter
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Re: Apterous Down?
I just threw Charlie a pm's all.
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- Kiloposter
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Re: Apterous Down?
I've texted Charlie.Ian Volante wrote:Has anyone reported the site being down as yet?Alec Rivers wrote:Not surprised, with that culinary disaster! lolMarc Meakin wrote:Was about to play plum at omelette and it broke.
- Charlie Reams
- Site Admin
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Re: Apterous Down?
It seems me being on holiday is a surefire guarantee that something obscure will go wrong. This time the server code got deadlocked *and* the "no one is playing, this is odd, I better reset" failsafe also broke simultaneously. Brilliant.
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- Rookie
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Re: Apterous Down?
Just a mini-grump from me on today's duel where I got thrown out after one of the rounds having completed it. When I got back in I've scored a big fat zero with no word being recorded. I only put one in, so it wasn't like there would have been a choice to make.
I have nothing to declare except my Guinness.
- Andy Wilson
- Kiloposter
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Re: Apterous Down?
Has it happened again?
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- Devotee
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Re: Apterous Down?
http://www.apterous.org/browsegames.phpAndy Wilson wrote:Has it happened again?
Yep. Charlie's on holiday though. Could be down for some time.
- Andy Wilson
- Kiloposter
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Re: Apterous Down?
What a cheek!Liam Tiernan wrote: Yep. Charlie's on holiday though.
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- Kiloposter
- Posts: 1955
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- Location: UK
Re: Apterous Down?
Looks as if it's down again.
In line with Charlie's official guide, I'll text him in 2 mins, once the half-hour's up.
In line with Charlie's official guide, I'll text him in 2 mins, once the half-hour's up.
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- Kiloposter
- Posts: 1955
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Re: Apterous Down?
Well, the text to Charlie seens to have worked within minutes. Good system, Charlie.
- Kirk Bevins
- God
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Re: Apterous Down?
I also texted him.Howard Somerset wrote:Well, the text to Charlie seens to have worked within minutes. Good system, Charlie.
- Ian Volante
- Postmaster General
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Re: Apterous Down?
Seems to be crawling at the moment, and it's also telling me my opponent is off line when she clearly isn't...
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- James Doohan
- Enthusiast
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Re: Apterous Down?
Anyone else unable to log in today?
- Kirk Bevins
- God
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- Location: York, UK
Re: Apterous Down?
Just check todays games and you'll see it's been down for quite a while. It should be back up in about 10 minutes.james doohan wrote:Anyone else unable to log in today?
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- Newbie
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Re: Apterous Down?
I'm not getting a Java error now
but I cant get the applet to kick in no matter how long I wait
but I cant get the applet to kick in no matter how long I wait