Co-Event Suggestion Box

Discussion and announcements relating to unofficial Countdown competitions, held online or in real life. Observation, discussion, reflection, and other stuff ending in -ion.
JackHurst
Series 63 Champion
Posts: 2012
Joined: Tue Jan 20, 2009 8:40 pm

Re: Co-Event Suggestion Box

Post by JackHurst »

TCap's suggestion is the best solution. Graeme specifically added this feature to the most recent atropine release after several people requested it. So that would be:

- When drawing fixtures, favour equal number of wins between players, but (mostly) ignore points
- When producing final rankings, stick with tradition of wins then points.

And to illustrate the drawbacks of using wins and points for Bristol event with 5 rounds, let's imagine we repeated Co:Rea with 4 rexes and 44 prunes.

P1 Rex1
P2 Rex2
P3 Rex3
P4 Rex4
P5 Prune1
...
P48 Prune44

Assume a Rex maxes every round, and a prune scores 0 on every round, eventually solving a tiebreak conundrum.

Assuming the Rexes all miss each other in the Rd1 draw, then how does your tournament pan out every single time?

R2
You get 2 rex on rex games
You get 22 prune on prune games

R3
You still get 2 rex on rex games. The unbeaten rexes facing off, and the beaten rexes facing off
And again 22 prune on prune games

After Rd 3, one of the Rexes is on 1/3 wins! Loads of prunes still on 3/3 wins. It's already a mathematicaly certainty that there's going to be a prune finish above a rex at this point because you still have unbeaten prunes playing each other in rd 4.


I would hope hosts consider to start using the "Wins only" drawing for short events, and especially for Bristol :) It's not perfect, but it's the best option.
Fiona T
Kiloposter
Posts: 1487
Joined: Mon Mar 18, 2019 12:54 pm

Re: Co-Event Suggestion Box

Post by Fiona T »

Yeah wins have to count or there's no incentive to take any risks in your games. But yep - will be interesting to see how the draws look at Brum!
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