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Hypercountdown

Posted: Wed Nov 19, 2008 4:50 pm
by Kai Laddiman
Has DC ever got a 12? And why do they react when you get a nine even though it's not the maximum?

Re: Hypercountdown

Posted: Wed Nov 19, 2008 7:11 pm
by Ben Hunter
Kai Laddiman wrote:Has DC ever got a 12? And why do they react when you get a nine even though it's not the maximum?
The chit-chat bits probably use the same script for every type of game, including 12 letter games.

Re: Hypercountdown

Posted: Thu Nov 20, 2008 12:22 am
by Charlie Reams
Don't think anything has changed since I wrote this.

Edit: Actually it has; STRANGULATED and the first ever non-Goatdown 12, INSPECTORATE.

Re: Hypercountdown

Posted: Fri Nov 21, 2008 9:48 pm
by Ian Volante
I thought I'd seen one in a game - impressed it's the only one!

Re: Hypercountdown

Posted: Fri Nov 21, 2008 9:50 pm
by Joseph Bolas
Ian Volante wrote:I thought I'd seen one in a game - impressed it's the only one!
I don't think its the only one, I think that it's the first time that a 12 appeared in both formats.

I can't check this but I think I have had a 12-letter before, but not sure of the format.

Re: Hypercountdown

Posted: Sat Nov 22, 2008 2:50 pm
by Martin Gardner
Oddly enough with the dialogue, you get Jo Brand that says things like "we didn't get a nine this time, but we did get BOOMERANG" which is actually nine letters, so it's a very slight bug.

Re: Hypercountdown

Posted: Wed Dec 10, 2008 5:15 pm
by Kai Laddiman
Just out of interest, what do you reckon the lowest max in a Hypercountdown letters round has been?

Re: Hypercountdown

Posted: Wed Dec 10, 2008 8:07 pm
by Ben Wilson
Kai Laddiman wrote:Just out of interest, what do you reckon the lowest max in a Hypercountdown letters round has been?
I'm sure there's been a round with a max of 6 in the past, and possibly a 5. Theoretically a max of 4 could quite easily be fixed with shite enough letters, dunno about a 3 though.

Re: Hypercountdown

Posted: Thu Dec 11, 2008 1:58 am
by Joseph Bolas
Why don't you do a custom game of 26 rounds of Hyper Letters Attack but with an Alphagoat theme (so you only use A-Z once as the 12th letter) and see what's the highest or lowest scores you could get there.

I think that would be called a Hyperalphagoatdown format game :P

Re: Hypercountdown

Posted: Thu Dec 11, 2008 10:57 am
by Kai Laddiman
Joseph Bolas wrote:Why don't you do a custom game of 26 rounds of Hyper Letters Attack but with an Alphagoat theme (so you only use A-Z once as the 12th letter) and see what's the highest or lowest scores you could get there.

I think that would be called a Hyperalphagoatdown format game :P
Hyperalphagoatundrum Attack anyone?

Re: Hypercountdown

Posted: Thu Dec 11, 2008 2:07 pm
by Ben Wilson
Haven't had an alphaconundrum puzzle in ages, now I come to think of it. Hyperalphagoatconundrum puzzle would be even better. Snap to it, Cullen (or whoever it was who did it last time out).

Re: Hypercountdown

Posted: Thu Dec 11, 2008 4:31 pm
by Kai Laddiman
Ben Wilson wrote:Haven't had an alphaconundrum puzzle in ages, now I come to think of it. Hyperalphagoatconundrum puzzle would be even better. Snap to it, Cullen (or whoever it was who did it last time out).
You could just get the 26 words as usual and make the last letter (using every letter from A-Z) the same colour as the background of the message, so it is visible when you highlight it.

Re: Hypercountdown

Posted: Thu Dec 11, 2008 6:10 pm
by Ben Hunter
I want to see txtspkdown.

Re: Hypercountdown

Posted: Fri Dec 12, 2008 10:58 am
by Kai Laddiman
Ben Hunter wrote:I want to see txtspkdown.
You, Ollie Garner and I would be amazing at that! :lol:

Re: Hypercountdown

Posted: Fri Dec 12, 2008 11:35 am
by Charlie Reams
If someone can be arsed to make a txtspk dictionary, or give me an easy way to generate one (e.g. taking all the vowels out) then I'd happily add it.

Re: Hypercountdown

Posted: Fri Dec 12, 2008 6:48 pm
by Oliver Garner
Kai Laddiman wrote:
Ben Hunter wrote:I want to see txtspkdown.
You, Ollie Garner and I would be amazing at that! :lol:
Firstly, I wouldn't be amazing at it.
Secondly, most words of txtspeak are only 3/4 letters long so perhaps that wouldn't be such a good idea

Re: Hypercountdown

Posted: Fri Dec 12, 2008 7:15 pm
by Kai Laddiman
We could just take normal (long) words and remove all the vowels.

Re: Hypercountdown

Posted: Fri Dec 12, 2008 8:10 pm
by Gavin Chipper
Kai Laddiman wrote:We could just take normal (long) words and remove all the vowels.
Would we have numbers? And also this - ~ - sign for anyone called Matilda.