Hi Charlie,
Another Gremlin for you. Round 7 (I think) of the duel this morning. The conundrum. Once it was done, it didn't show on the scoreboard and the whole thing stuck, I had to close. The duel is still in my challenge window but haven't managed to restart it yet.
You really do have a conundrum with these conundrums in duels don't you!? I leave it in your capable hands.
Here's the console.
Loaded audio clip:
http://www.apterous.org/challenged.wav
SRC: Done opening streams.
Thread-11 << net.MessageToServer$IdentifySelf@8aeb74
Loaded audio clip:
http://www.apterous.org/roundstart.wav
ClientReceiveThread >> net.MessageToClient$LoggedIn@322bce
RX net.MessageToClient$LoggedIn@322bce
XX net.MessageToClient$LoggedIn@322bce
Logged in as Maxine Silkstone[#2980]
Prefs: null
Thread-11 << net.MessageToServer$RequestGamesInProgress@8997d1
AsyncDespatcher << net.MessageToServer$ClassicGameSearch@164b9b6
Loaded audio clip:
http://www.apterous.org/selectionevent.wav
AsyncDespatcher << net.MessageToServer$SubscribeEvent@940f82
Loaded audio clip:
http://www.apterous.org/selectionfinal.wav
ClientReceiveThread >> net.MessageToClient$ChallengesSet@20807c
RX net.MessageToClient$ChallengesSet@20807c
XX net.MessageToClient$ChallengesSet@20807c
**READY
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@58dd2d
RX net.MessageToClient$GamesInProgressUpdate@58dd2d
XX net.MessageToClient$GamesInProgressUpdate@58dd2d
Exec delta: +[5382036357083314064: net.GameSummary@1a8d460]
AsyncDespatcher << net.MessageToServer$RequestPlayerHTML@c1a0eb
Loaded audio clip:
http://www.apterous.org/roundends.wav
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@eca36e
CX sent keepalive
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@164cbde
RX net.MessageToClient$GamesInProgressUpdate@164cbde
XX net.MessageToClient$GamesInProgressUpdate@164cbde
Exec delta: +[5382036357083314064: net.GameSummary@bb2bc3]
ClientReceiveThread >> net.MessageToClient$ClassicSearchResult@dac21
RX net.MessageToClient$ClassicSearchResult@dac21
XX net.MessageToClient$ClassicSearchResult@dac21
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@c0c8b5
RX net.MessageToClient$SpectatorMessage@c0c8b5
XX net.MessageToClient$SpectatorMessage@c0c8b5
EVINSERT:Welcome to aptochat, Maxine. There is one other person here.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
ClientReceiveThread >> net.MessageToClient$PlayerHTML@bbfa5c
RX net.MessageToClient$PlayerHTML@bbfa5c
XX net.MessageToClient$PlayerHTML@bbfa5c
html for SUMMARY: <h2><a href="exuser?u=2980">Maxine Silkstone</a></h2><table class="summary"><tr> <td class="t">Rating in normal rules/OED <td>699. </td> </tr><tr><td class="t">Record in normal rules/OED</td> <td>103 wins in 248 games.</td><tr><td class="t">Preferred variant</td> <td>Normal rules/OED.</td><tr><td class="t">All-class record</td><td>112 wins in 258 games.</td></tr><tr> <td class="t">Member since</td> <td>5 April 2009. </td> </tr></table>
AsyncDespatcher << net.MessageToServer$ChallengeReply@694f12
AsyncDespatcher << net.MessageToServer$ChallengeReply@3fa6cd
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@dfe303
CX sent keepalive
Loaded apterous.Person@1fac852
Loaded apterous.Person@1758cd1
Loaded apterous.Person@6ffd79
Loaded apterous.Person@6a435f
Loaded apterous.Person@6d1750
Loaded apterous.Person@15a94f
Loaded apterous.Person@1e940b
Loaded apterous.Person@189635d
Loaded apterous.Person@da9ea4
Loaded apterous.Person@e555bd
Loaded apterous.Person@5ff916
Loaded apterous.Person@da3772
Loaded apterous.Person@6e41b5
Loaded apterous.Person@9be2b5
Loaded apterous.Person@40ece0
Loaded apterous.Person@7f8922
Loaded apterous.Person@1041876
Loaded apterous.Person@1e1ec86
Loaded apterous.Person@16f5261
Loaded apterous.Person@1896a4c
Loaded apterous.Person@a1aa85
Loaded apterous.Person@1c21ece
Loaded apterous.Person@174a6e2
Loaded apterous.Person@1786a3c
Loaded apterous.Person@869113
Loaded apterous.Person@9e8c34
Loaded apterous.Person@106df95
Loaded apterous.Person@40afb9
Loaded apterous.Person@d0d12e
Loaded apterous.Person@1554233
Loaded apterous.Person@6d3b92
Loaded apterous.Person@162198b
Loaded apterous.Person@17b1d64
Loaded apterous.Person@1c6a99d
Loaded apterous.Person@1a9876e
Loaded apterous.Person@fa70a4
Loaded apterous.Person@1f94884
Loaded apterous.Person@1080876
Loaded apterous.Person@63b2e6
Loaded apterous.Person@1762fc7
Loaded apterous.Person@126c6ea
ClientReceiveThread >> ChallengeReply{key=827}
RX ChallengeReply{key=827}
XX ChallengeReply{key=827}
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@167c5e3
RX net.MessageToClient$GamesInProgressUpdate@167c5e3
XX net.MessageToClient$GamesInProgressUpdate@167c5e3
Exec delta: +[5382036357083314064: net.GameSummary@1f0cf51]
Exec delta: +[4012406857433204724: net.GameSummary@bafdff]
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@1a9f87c
RX net.MessageToClient$SpectatorMessage@1a9f87c
XX net.MessageToClient$SpectatorMessage@1a9f87c
EVINSERT:<a href="user?id=2980">Maxine Silkstone</a> is playing today's Daily Duel.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
Opening frame.
############# Format code -1456282061609094280
ClientReceiveThread >> net.MessageToClient$ChallengesSet@12a66ea
RX net.MessageToClient$ChallengesSet@12a66ea
XX net.MessageToClient$ChallengesSet@12a66ea
**READY
AsyncDespatcher << net.MessageToServer$SubscribeEvent@1f5b4d1
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@d5cabc
RX net.MessageToClient$SpectatorMessage@d5cabc
XX net.MessageToClient$SpectatorMessage@d5cabc
EVINSERT:Welcome to the game! Anything said in this room remains between you and your opponent.<br><br>Variant: normal rules.<br />Rounds of 30 seconds.<br />Format: LLLNLLLCLLLCLLLC.<br />Scoring: only maximums score.<br />Dictionary: English (ODE).<br /><br />
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@9c8c3f
CX sent keepalive
CX Synch stage 1 (writing)...
ClientGame827 << GameEvent{key=827,pos=1,o=87621}
CX Synch stage 2 (reading)...
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@145b02f
CX sent keepalive
ClientReceiveThread >> GameEvent{key=827,o=87622}
RX GameEvent{key=827,o=87622}
XX GameEvent{key=827,o=87622}
ClientReceiveThread >> GameEvent{key=827,o=U}
RX GameEvent{key=827,o=U}
ClientReceiveThread >> GameEvent{key=827,o=T}
RX GameEvent{key=827,o=T}
ClientReceiveThread >> GameEvent{key=827,o=I}
RX GameEvent{key=827,o=I}
XX GameEvent{key=827,o=U}
XX GameEvent{key=827,o=T}
XX GameEvent{key=827,o=I}
ClientReceiveThread >> GameEvent{key=827,o=A}
RX GameEvent{key=827,o=A}
XX GameEvent{key=827,o=A}
CX Synch done.
ClientReceiveThread >> GameEvent{key=827,o=R}
RX GameEvent{key=827,o=R}
XX GameEvent{key=827,o=R}
ClientReceiveThread >> GameEvent{key=827,o=D}
RX GameEvent{key=827,o=D}
XX GameEvent{key=827,o=D}
ClientReceiveThread >> GameEvent{key=827,o=N}
RX GameEvent{key=827,o=N}
XX GameEvent{key=827,o=N}
ClientReceiveThread >> GameEvent{key=827,o=T}
RX GameEvent{key=827,o=T}
XX GameEvent{key=827,o=T}
ClientReceiveThread >> GameEvent{key=827,o=P}
RX GameEvent{key=827,o=P}
XX GameEvent{key=827,o=P}
ClientReceiveThread >> GameEvent{key=827,o=apterous.game.LettersDeclaration@1a1ff9}
RX GameEvent{key=827,o=apterous.game.LettersDeclaration@1a1ff9}
XX GameEvent{key=827,o=apterous.game.LettersDeclaration@1a1ff9}
TPP 12
TPP 6
Picked U
Picked T
Picked I
Picked A
Picked R
Picked D
Picked N
Picked T
Picked P
Attempting clock start
Clock started successfully.
PLAYING MUSIC FOR TIME 30 FROM POS 0
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@b05fcb
CX sent keepalive
Clock ended successfully.
Rounded lasted 30328 ms wall time.
Thread-34 << GameEvent{key=827,pos=1,o=PRATT}
Thread-34 << GameEvent{key=827,pos=1,o=[Ljava.lang.String;@e20ef8}
Thread-34 << GameEvent{key=827,pos=1,o=0}
ClientReceiveThread >> GameEvent{key=827,o=apterous.game.LettersDeclaration@566633}
RX GameEvent{key=827,o=apterous.game.LettersDeclaration@566633}
XX GameEvent{key=827,o=apterous.game.LettersDeclaration@566633}
I said apterous.game.LettersDeclaration@566633, he said apterous.game.LettersDeclaration@1a1ff9
Awaiting maxes...
ClientReceiveThread >> GameEvent{key=827,o=[UNITARD, PURITAN]}
RX GameEvent{key=827,o=[UNITARD, PURITAN]}
XX GameEvent{key=827,o=[UNITARD, PURITAN]}
ClientReceiveThread >> GameEvent{key=827,o=0}
RX GameEvent{key=827,o=0}
XX GameEvent{key=827,o=0}
ClientReceiveThread >> GameEvent{key=827,o=null}
RX GameEvent{key=827,o=null}
XX GameEvent{key=827,o=null}
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@15925c0
CX sent keepalive
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@5c1eae
RX net.MessageToClient$SpectatorMessage@5c1eae
XX net.MessageToClient$SpectatorMessage@5c1eae
EVINSERT:Your new teaser is <span class="puzzle">KDERUIQ</span>. You have one minute to answer!
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@1e26602
SpecPanel: adding text
RX net.MessageToClient$SpectatorMessage@1e26602
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@9722c9
RX net.MessageToClient$GamesInProgressUpdate@9722c9
XX net.MessageToClient$SpectatorMessage@1e26602
EVINSERT:<a href="user?id=105">Apterous Caesar</a> beat <a href="user?id=2912">Andrew Feist</a>, <a href="game?key=5382036357083314064">140-121</a>.
XX net.MessageToClient$GamesInProgressUpdate@9722c9
Exec delta: -[5382036357083314064: null]
Exec delta: +[4012406857433204724: net.GameSummary@8ca8ac]
SpecPanel: Setting caret
SpecPanel: done.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@9e75f6
CX sent keepalive
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@15291cd
RX net.MessageToClient$SpectatorMessage@15291cd
XX net.MessageToClient$SpectatorMessage@15291cd
EVINSERT:<a href="user?id=2912">Andrew Feist</a> got it first. You have 43.5 seconds left.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@c378f6
CX sent keepalive
CX Synch stage 1 (writing)...
ClientGame827 << GameEvent{key=827,pos=1,o=87621}
CX Synch stage 2 (reading)...
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@1cbd4f7
CX sent keepalive
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@10ade7e
RX net.MessageToClient$SpectatorMessage@10ade7e
ClientReceiveThread >> GameEvent{key=827,o=87622}
RX GameEvent{key=827,o=87622}
ClientReceiveThread >> GameEvent{key=827,o=E}
RX GameEvent{key=827,o=E}
ClientReceiveThread >> GameEvent{key=827,o=R}
RX GameEvent{key=827,o=R}
ClientReceiveThread >> GameEvent{key=827,o=A}
RX GameEvent{key=827,o=A}
ClientReceiveThread >> GameEvent{key=827,o=I}
RX GameEvent{key=827,o=I}
ClientReceiveThread >> GameEvent{key=827,o=Z}
RX GameEvent{key=827,o=Z}
ClientReceiveThread >> GameEvent{key=827,o=M}
RX GameEvent{key=827,o=M}
ClientReceiveThread >> GameEvent{key=827,o=B}
RX GameEvent{key=827,o=B}
ClientReceiveThread >> GameEvent{key=827,o=S}
RX GameEvent{key=827,o=S}
ClientReceiveThread >> GameEvent{key=827,o=M}
RX GameEvent{key=827,o=M}
ClientReceiveThread >> GameEvent{key=827,o=apterous.game.LettersDeclaration@956254}
RX GameEvent{key=827,o=apterous.game.LettersDeclaration@956254}
XX net.MessageToClient$SpectatorMessage@10ade7e
EVINSERT:Time's up and <a href="user?id=2912">Andrew Feist</a> was the only person to get it; he solved it in 16.5 seconds and receives 3 points.The answer to <span class="puzzle">KDERUIQ</span> was QUIRKED.
XX GameEvent{key=827,o=87622}
XX GameEvent{key=827,o=E}
XX GameEvent{key=827,o=R}
XX GameEvent{key=827,o=A}
XX GameEvent{key=827,o=I}
XX GameEvent{key=827,o=Z}
SpecPanel: adding text
XX GameEvent{key=827,o=M}
XX GameEvent{key=827,o=B}
XX GameEvent{key=827,o=S}
XX GameEvent{key=827,o=M}
XX GameEvent{key=827,o=apterous.game.LettersDeclaration@956254}
CX Synch done.
SpecPanel: Setting caret
SpecPanel: done.
TPP 12
TPP 6
Picked E
Picked R
Picked A
Picked I
Picked Z
Picked M
Picked B
Picked S
Picked M
Attempting clock start
Clock started successfully.
PLAYING MUSIC FOR TIME 30 FROM POS 0
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@1b31fd9
CX sent keepalive
Clock ended successfully.
Rounded lasted 30297 ms wall time.
Thread-43 << GameEvent{key=827,pos=1,o=BREAMS}
Thread-43 << GameEvent{key=827,pos=1,o=[Ljava.lang.String;@1c0cb76}
Thread-43 << GameEvent{key=827,pos=1,o=1}
ClientReceiveThread >> GameEvent{key=827,o=apterous.game.LettersDeclaration@1b5eba4}
RX GameEvent{key=827,o=apterous.game.LettersDeclaration@1b5eba4}
XX GameEvent{key=827,o=apterous.game.LettersDeclaration@1b5eba4}
ClientReceiveThread >> GameEvent{key=827,o=[MIMBARS, AMBRIES, BAMMIES, RAMMIES]}
RX GameEvent{key=827,o=[MIMBARS, AMBRIES, BAMMIES, RAMMIES]}
ClientReceiveThread >> GameEvent{key=827,o=0}
RX GameEvent{key=827,o=0}
ClientReceiveThread >> GameEvent{key=827,o=null}
RX GameEvent{key=827,o=null}
XX GameEvent{key=827,o=[MIMBARS, AMBRIES, BAMMIES, RAMMIES]}
XX GameEvent{key=827,o=0}
XX GameEvent{key=827,o=null}
I said apterous.game.LettersDeclaration@1b5eba4, he said apterous.game.LettersDeclaration@956254
Awaiting maxes...
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@3b5699
CX sent keepalive
CX Synch stage 1 (writing)...
ClientGame827 << GameEvent{key=827,pos=1,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=827,o=87622}
RX GameEvent{key=827,o=87622}
XX GameEvent{key=827,o=87622}
ClientReceiveThread >> GameEvent{key=827,o=U}
RX GameEvent{key=827,o=U}
CX Synch done.
ClientReceiveThread >> GameEvent{key=827,o=H}
RX GameEvent{key=827,o=H}
ClientReceiveThread >> GameEvent{key=827,o=I}
RX GameEvent{key=827,o=I}
ClientReceiveThread >> GameEvent{key=827,o=E}
RX GameEvent{key=827,o=E}
ClientReceiveThread >> GameEvent{key=827,o=R}
RX GameEvent{key=827,o=R}
ClientReceiveThread >> GameEvent{key=827,o=S}
RX GameEvent{key=827,o=S}
ClientReceiveThread >> GameEvent{key=827,o=C}
RX GameEvent{key=827,o=C}
ClientReceiveThread >> GameEvent{key=827,o=F}
RX GameEvent{key=827,o=F}
ClientReceiveThread >> GameEvent{key=827,o=K}
RX GameEvent{key=827,o=K}
ClientReceiveThread >> GameEvent{key=827,o=apterous.game.LettersDeclaration@88a970}
RX GameEvent{key=827,o=apterous.game.LettersDeclaration@88a970}
XX GameEvent{key=827,o=U}
XX GameEvent{key=827,o=H}
XX GameEvent{key=827,o=I}
XX GameEvent{key=827,o=E}
XX GameEvent{key=827,o=R}
XX GameEvent{key=827,o=S}
XX GameEvent{key=827,o=C}
XX GameEvent{key=827,o=F}
XX GameEvent{key=827,o=K}
XX GameEvent{key=827,o=apterous.game.LettersDeclaration@88a970}
TPP 12
TPP 6
Picked U
Picked H
Picked I
Picked E
Picked R
Picked S
Picked C
Picked F
Picked K
Attempting clock start
Clock started successfully.
PLAYING MUSIC FOR TIME 30 FROM POS 0
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@1743ff4
CX sent keepalive
Clock ended successfully.
Rounded lasted 30297 ms wall time.
TPP 40
Thread-52 << GameEvent{key=827,pos=1,o=FUCKERS}
Thread-52 << GameEvent{key=827,pos=1,o=[Ljava.lang.String;@b925}
Thread-52 << GameEvent{key=827,pos=1,o=0}
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@bdb6ae
CX sent keepalive
ClientReceiveThread >> GameEvent{key=827,o=apterous.game.LettersDeclaration@92015d}
RX GameEvent{key=827,o=apterous.game.LettersDeclaration@92015d}
XX GameEvent{key=827,o=apterous.game.LettersDeclaration@92015d}
ClientReceiveThread >> GameEvent{key=827,o=[FUCKERS, SUCKIER, SHUCKER, SHICKER, CUSHIER, HUSKIER]}
RX GameEvent{key=827,o=[FUCKERS, SUCKIER, SHUCKER, SHICKER, CUSHIER, HUSKIER]}
ClientReceiveThread >> GameEvent{key=827,o=0}
RX GameEvent{key=827,o=0}
ClientReceiveThread >> GameEvent{key=827,o=null}
RX GameEvent{key=827,o=null}
XX GameEvent{key=827,o=[FUCKERS, SUCKIER, SHUCKER, SHICKER, CUSHIER, HUSKIER]}
XX GameEvent{key=827,o=0}
XX GameEvent{key=827,o=null}
I said apterous.game.LettersDeclaration@92015d, he said apterous.game.LettersDeclaration@88a970
Awaiting maxes...
ClientReceiveThread >> net.MessageToClient$GotReward@476914
RX net.MessageToClient$GotReward@476914
XX net.MessageToClient$GotReward@476914
I got a soapy mouth
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@cf17c3
CX sent keepalive
CX Synch stage 1 (writing)...
ClientGame827 << GameEvent{key=827,pos=1,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=827,o=87622}
RX GameEvent{key=827,o=87622}
XX GameEvent{key=827,o=87622}
CX Synch done.
ClientReceiveThread >> GameEvent{key=827,o=apterous.game.NumbersChallenge@1087be0}
RX GameEvent{key=827,o=apterous.game.NumbersChallenge@1087be0}
XX GameEvent{key=827,o=apterous.game.NumbersChallenge@1087be0}
Showing numbers frame.
Numbers frame constructing 1
Numbers frame constructing 2
Numbers frame constructing 3
Numbers frame constructing 4
Numbers frame constructing 5
Numbers frame constructing 6
Numbers frame constructing 7
Numbers frame constructed
Numbers frame visible? true
Creating revelation timer
Created revelation timer, starting...
Started revelation timer.
Sending target
1
PLAYING MUSIC FOR TIME 30 FROM POS 0
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@6245a4
CX sent keepalive
ClientGame827 << GameEvent{key=827,pos=1,o=9}
Method request?
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@2a2ae9
CX sent keepalive
ClientReceiveThread >> GameEvent{key=827,o=false}
RX GameEvent{key=827,o=false}
XX GameEvent{key=827,o=false}
Method request: false
Getting other declaration
ClientReceiveThread >> GameEvent{key=827,o=Declared: 0
Method: No, sorry, I screwed it up.}
RX GameEvent{key=827,o=Declared: 0
Method: No, sorry, I screwed it up.}
XX GameEvent{key=827,o=Declared: 0
Method: No, sorry, I screwed it up.}
ClientReceiveThread >> GameEvent{key=827,o=Declared: 936
Method: 25 - 7 = 18
10 x 5 = 50
50 + 2 = 52
52 x 18 = 936
}
RX GameEvent{key=827,o=Declared: 936
Method: 25 - 7 = 18
10 x 5 = 50
50 + 2 = 52
52 x 18 = 936
}
XX GameEvent{key=827,o=Declared: 936
Method: 25 - 7 = 18
10 x 5 = 50
50 + 2 = 52
52 x 18 = 936
}
ClientReceiveThread >> GameEvent{key=827,o=[]}
RX GameEvent{key=827,o=[]}
XX GameEvent{key=827,o=[]}
Doing tidy-up
He did Declared: 0
Method: No, sorry, I screwed it up., I did Declared: 9
Method: No, sorry, I screwed it up.
CV=0, conts=2147483647,2147483647, sol=4, contlines=2147483647,2147483647, carolBeat = true
Numbers frame visible? false
And relax
Numbers frame visible? false
CX Synch stage 1 (writing)...
ClientGame827 << GameEvent{key=827,pos=1,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=827,o=87622}
RX GameEvent{key=827,o=87622}
XX GameEvent{key=827,o=87622}
ClientReceiveThread >> GameEvent{key=827,o=E}
RX GameEvent{key=827,o=E}
XX GameEvent{key=827,o=E}
ClientReceiveThread >> GameEvent{key=827,o=C}
RX GameEvent{key=827,o=C}
CX Synch done.
ClientReceiveThread >> GameEvent{key=827,o=A}
RX GameEvent{key=827,o=A}
ClientReceiveThread >> GameEvent{key=827,o=O}
RX GameEvent{key=827,o=O}
ClientReceiveThread >> GameEvent{key=827,o=N}
RX GameEvent{key=827,o=N}
ClientReceiveThread >> GameEvent{key=827,o=G}
XX GameEvent{key=827,o=C}
RX GameEvent{key=827,o=G}
XX GameEvent{key=827,o=A}
XX GameEvent{key=827,o=O}
ClientReceiveThread >> GameEvent{key=827,o=R}
XX GameEvent{key=827,o=N}
RX GameEvent{key=827,o=R}
XX GameEvent{key=827,o=G}
XX GameEvent{key=827,o=R}
ClientReceiveThread >> GameEvent{key=827,o=D}
RX GameEvent{key=827,o=D}
XX GameEvent{key=827,o=D}
ClientReceiveThread >> GameEvent{key=827,o=H}
RX GameEvent{key=827,o=H}
XX GameEvent{key=827,o=H}
ClientReceiveThread >> GameEvent{key=827,o=apterous.game.LettersDeclaration@1917a08}
RX GameEvent{key=827,o=apterous.game.LettersDeclaration@1917a08}
XX GameEvent{key=827,o=apterous.game.LettersDeclaration@1917a08}
TPP 12
TPP 6
Picked E
Picked C
Picked A
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@1dbb12b
CX sent keepalive
Picked O
Picked N
Picked G
Picked R
Picked D
Picked H
Attempting clock start
Clock started successfully.
PLAYING MUSIC FOR TIME 30 FROM POS 0
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@19bdb65
CX sent keepalive
Clock ended successfully.
Rounded lasted 30281 ms wall time.
Thread-70 << GameEvent{key=827,pos=1,o=CHANGER}
Thread-70 << GameEvent{key=827,pos=1,o=[Ljava.lang.String;@31c43f}
Thread-70 << GameEvent{key=827,pos=1,o=0}
ClientReceiveThread >> GameEvent{key=827,o=apterous.game.LettersDeclaration@364ef}
RX GameEvent{key=827,o=apterous.game.LettersDeclaration@364ef}
XX GameEvent{key=827,o=apterous.game.LettersDeclaration@364ef}
ClientReceiveThread >> GameEvent{key=827,o=[ANCHORED]}
RX GameEvent{key=827,o=[ANCHORED]}
XX GameEvent{key=827,o=[ANCHORED]}
ClientReceiveThread >> GameEvent{key=827,o=0}
RX GameEvent{key=827,o=0}
XX GameEvent{key=827,o=0}
ClientReceiveThread >> GameEvent{key=827,o=null}
RX GameEvent{key=827,o=null}
XX GameEvent{key=827,o=null}
I said apterous.game.LettersDeclaration@364ef, he said apterous.game.LettersDeclaration@1917a08
Awaiting maxes...
CX Synch stage 1 (writing)...
ClientGame827 << GameEvent{key=827,pos=1,o=87621}
CX Synch stage 2 (reading)...
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@1cc1f09
CX sent keepalive
ClientReceiveThread >> GameEvent{key=827,o=87622}
RX GameEvent{key=827,o=87622}
XX GameEvent{key=827,o=87622}
ClientReceiveThread >> GameEvent{key=827,o=I}
RX GameEvent{key=827,o=I}
CX Synch done.
ClientReceiveThread >> GameEvent{key=827,o=C}
RX GameEvent{key=827,o=C}
ClientReceiveThread >> GameEvent{key=827,o=E}
RX GameEvent{key=827,o=E}
ClientReceiveThread >> GameEvent{key=827,o=I}
RX GameEvent{key=827,o=I}
ClientReceiveThread >> GameEvent{key=827,o=G}
RX GameEvent{key=827,o=G}
ClientReceiveThread >> GameEvent{key=827,o=R}
RX GameEvent{key=827,o=R}
ClientReceiveThread >> GameEvent{key=827,o=T}
RX GameEvent{key=827,o=T}
ClientReceiveThread >> GameEvent{key=827,o=L}
RX GameEvent{key=827,o=L}
XX GameEvent{key=827,o=I}
XX GameEvent{key=827,o=C}
XX GameEvent{key=827,o=E}
XX GameEvent{key=827,o=I}
XX GameEvent{key=827,o=G}
XX GameEvent{key=827,o=R}
XX GameEvent{key=827,o=T}
XX GameEvent{key=827,o=L}
TPP 12
TPP 6
Picked I
Picked C
Picked E
Picked I
Picked G
Picked R
Picked T
Picked L
ClientReceiveThread >> GameEvent{key=827,o=R}
RX GameEvent{key=827,o=R}
XX GameEvent{key=827,o=R}
Picked R
ClientReceiveThread >> GameEvent{key=827,o=apterous.game.LettersDeclaration@1262f7c}
RX GameEvent{key=827,o=apterous.game.LettersDeclaration@1262f7c}
XX GameEvent{key=827,o=apterous.game.LettersDeclaration@1262f7c}
Attempting clock start
Clock started successfully.
PLAYING MUSIC FOR TIME 30 FROM POS 0
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@1b8cdd5
CX sent keepalive
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@e2cf81
RX net.MessageToClient$GamesInProgressUpdate@e2cf81
XX net.MessageToClient$GamesInProgressUpdate@e2cf81
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@a53e68
RX net.MessageToClient$SpectatorMessage@a53e68
Exec delta: +[4012406857433204724: net.GameSummary@a42c89]
Exec delta: +[5855943593570467615: net.GameSummary@67e92a]
XX net.MessageToClient$SpectatorMessage@a53e68
EVINSERT:<a href="user?id=2912">Andrew Feist</a> is playing <a href="user?id=99">Apterous Nude</a>. [<a href="
http://dog.com/spectate.html?5855943593 ... pectate</a>]
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
Clock ended successfully.
Rounded lasted 30281 ms wall time.
Thread-79 << GameEvent{key=827,pos=1,o=GIRLIER}
Thread-79 << GameEvent{key=827,pos=1,o=[Ljava.lang.String;@b471fe}
Thread-79 << GameEvent{key=827,pos=1,o=0}
ClientReceiveThread >> GameEvent{key=827,o=apterous.game.LettersDeclaration@10b8d03}
RX GameEvent{key=827,o=apterous.game.LettersDeclaration@10b8d03}
XX GameEvent{key=827,o=apterous.game.LettersDeclaration@10b8d03}
ClientReceiveThread >> GameEvent{key=827,o=[GIRLIE, ELICIT, RELICT, CITRIL, GRICER]}
RX GameEvent{key=827,o=[GIRLIE, ELICIT, RELICT, CITRIL, GRICER]}
XX GameEvent{key=827,o=[GIRLIE, ELICIT, RELICT, CITRIL, GRICER]}
ClientReceiveThread >> GameEvent{key=827,o=0}
RX GameEvent{key=827,o=0}
XX GameEvent{key=827,o=0}
ClientReceiveThread >> GameEvent{key=827,o=null}
RX GameEvent{key=827,o=null}
XX GameEvent{key=827,o=null}
I said apterous.game.LettersDeclaration@10b8d03, he said apterous.game.LettersDeclaration@1262f7c
Awaiting maxes...
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@adc446
CX sent keepalive
CX Synch stage 1 (writing)...
ClientGame827 << GameEvent{key=827,pos=1,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=827,o=87622}
RX GameEvent{key=827,o=87622}
XX GameEvent{key=827,o=87622}
ClientReceiveThread >> GameEvent{key=827,o=E}
RX GameEvent{key=827,o=E}
CX Synch done.
XX GameEvent{key=827,o=E}
ClientReceiveThread >> GameEvent{key=827,o=B}
RX GameEvent{key=827,o=B}
ClientReceiveThread >> GameEvent{key=827,o=A}
RX GameEvent{key=827,o=A}
ClientReceiveThread >> GameEvent{key=827,o=U}
RX GameEvent{key=827,o=U}
ClientReceiveThread >> GameEvent{key=827,o=S}
RX GameEvent{key=827,o=S}
ClientReceiveThread >> GameEvent{key=827,o=T}
RX GameEvent{key=827,o=T}
ClientReceiveThread >> GameEvent{key=827,o=D}
RX GameEvent{key=827,o=D}
XX GameEvent{key=827,o=B}
XX GameEvent{key=827,o=A}
XX GameEvent{key=827,o=U}
XX GameEvent{key=827,o=S}
XX GameEvent{key=827,o=T}
XX GameEvent{key=827,o=D}
TPP 12
TPP 6
Picked E
Picked B
Picked A
Picked U
Picked S
Picked T
Picked D
ClientReceiveThread >> GameEvent{key=827,o=S}
RX GameEvent{key=827,o=S}
XX GameEvent{key=827,o=S}
Picked S
ClientReceiveThread >> GameEvent{key=827,o=N}
RX GameEvent{key=827,o=N}
XX GameEvent{key=827,o=N}
ClientReceiveThread >> GameEvent{key=827,o=apterous.game.LettersDeclaration@3449a8}
RX GameEvent{key=827,o=apterous.game.LettersDeclaration@3449a8}
XX GameEvent{key=827,o=apterous.game.LettersDeclaration@3449a8}
Picked N
Attempting clock start
Clock started successfully.
PLAYING MUSIC FOR TIME 30 FROM POS 0
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@786e16
CX sent keepalive
Clock ended successfully.
Rounded lasted 30297 ms wall time.
TPP 40
Thread-88 << GameEvent{key=827,pos=1,o=BASTED}
Thread-88 << GameEvent{key=827,pos=1,o=[Ljava.lang.String;@640b25}
Thread-88 << GameEvent{key=827,pos=1,o=0}
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@cd429b
CX sent keepalive
ClientReceiveThread >> GameEvent{key=827,o=apterous.game.LettersDeclaration@1d008ff}
RX GameEvent{key=827,o=apterous.game.LettersDeclaration@1d008ff}
XX GameEvent{key=827,o=apterous.game.LettersDeclaration@1d008ff}
ClientReceiveThread >> GameEvent{key=827,o=[SUBTENDS]}
RX GameEvent{key=827,o=[SUBTENDS]}
XX GameEvent{key=827,o=[SUBTENDS]}
ClientReceiveThread >> GameEvent{key=827,o=0}
RX GameEvent{key=827,o=0}
ClientReceiveThread >> GameEvent{key=827,o=null}
RX GameEvent{key=827,o=null}
XX GameEvent{key=827,o=0}
XX GameEvent{key=827,o=null}
I said apterous.game.LettersDeclaration@1d008ff, he said apterous.game.LettersDeclaration@3449a8
Awaiting maxes...
CX Synch stage 1 (writing)...
ClientGame827 << GameEvent{key=827,pos=1,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=827,o=87622}
RX GameEvent{key=827,o=87622}
XX GameEvent{key=827,o=87622}
CX Synch done.
CX Conundrum round started...
CX getting shuffle...
ClientReceiveThread >> GameEvent{key=827,o=apterous.game.ConundrumPuzzle@11ca69d}
RX GameEvent{key=827,o=apterous.game.ConundrumPuzzle@11ca69d}
XX GameEvent{key=827,o=apterous.game.ConundrumPuzzle@11ca69d}
CX Got shuffle, passing to player...
TPP 4
1
CX initializing plexer...
CX awaiting message
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@4486de
CX sent keepalive
PLAYING MUSIC FOR TIME 30 FROM POS 0
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@ebdfff
CX sent keepalive
Round ended on 30250 ms
Awoken!
CX local timeout
ClientGame827 << GameEvent{key=827,pos=1,o=net.ConundrumEvent$Timeout@e39218}
CX awaiting message
ClientReceiveThread >> GameEvent{key=827,o=net.ConundrumEvent$TimeoutUnsolved@d39ac}
RX GameEvent{key=827,o=net.ConundrumEvent$TimeoutUnsolved@d39ac}
XX GameEvent{key=827,o=net.ConundrumEvent$TimeoutUnsolved@d39ac}
Awoken!
CX timeout unsolved
ClientGame827 << GameEvent{key=827,pos=1,o=net.ConundrumEvent$End@1607fa8}
CFRAME Timeout unsolved MISDATING
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@1d1702e
CX sent keepalive
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@150dcd3
RX net.MessageToClient$SpectatorMessage@150dcd3
XX net.MessageToClient$SpectatorMessage@150dcd3
EVINSERT:Your new teaser is <span class="puzzle">LOCKBCLA</span>. You have one minute to answer!
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@3cb1e1
CX sent keepalive
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@d16dc8
CX sent keepalive
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@1e6e48b
RX net.MessageToClient$SpectatorMessage@1e6e48b
XX net.MessageToClient$SpectatorMessage@1e6e48b
EVINSERT:Time's up and no one got it! The answer to <span class="puzzle">LOCKBCLA</span> was BALLCOCK.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@e596c9
CX sent keepalive
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@154b574
CX sent keepalive