Re: Bug reports
Posted: Wed May 06, 2009 6:43 pm
None of the game recaps can be seen past round 4.
A group for contestants and lovers of the Channel 4 game show 'Countdown'.
http://c4countdown.co.uk/
The ones before about 4:05pm today are fine, it's just the ones since then that are broken.Chris Davies wrote:None of the game recaps can be seen past round 4.
Oh god, so maybe the data from the games themselves is incomplete? And I've just got a max 15 rounder, and wanted to see it again!Phil Reynolds wrote:The ones before about 4:05pm today are fine, it's just the ones since then that are broken.Chris Davies wrote:None of the game recaps can be seen past round 4.
Apterous appears to have disappeared this evening. Are the two events connected?Charlie Reams wrote:Ah damn, the disk filled up. I'll see what I can do.
I agree. Often coincides with a sneaky freeze-up necessitating a reboot of the applet.Kai Laddiman wrote:These messages keep popping up:
AWT-EventQueue-2 [Could not set viewing panel entry]: java.net.SocketException: Connection reset by peer: socket write error
KeepaliveThread [Could not send keepalive]: java.net.SocketException: Connection reset by peer: socket write error
I remember when I had a sneaky three's-up once when I w... oh no, hang on.Ian Volante wrote:I agree. Often coincides with a sneaky freeze-up necessitating a reboot of the applet.Kai Laddiman wrote:These messages keep popping up:
AWT-EventQueue-2 [Could not set viewing panel entry]: java.net.SocketException: Connection reset by peer: socket write error
KeepaliveThread [Could not send keepalive]: java.net.SocketException: Connection reset by peer: socket write error
OK, so now that I've eaten humble pie and the pointing and sniggering has had time to die down, the original problem still remains, and it's happened again since. Do inventory items not get awarded in Duels for some reason?Charlie Reams wrote:Still, at least everyone else knows to look out for the 8 in round 3.Phil Reynolds wrote:Hmm - I appeared to get a darrenic max in round 3 of today's Duel (at least, DC didn't offer anything to equal or beat my 8) but I didn't get a baseball cap, not even at the end of the game.
They should do. Are you still having this problem?Phil Reynolds wrote: OK, so now that I've eaten humble pie and the pointing and sniggering has had time to die down, the original problem still remains, and it's happened again since. Do inventory items not get awarded in Duels for some reason?
Do they get in there eventually, i.e. after the duel results are out? Not sure when you get awarded them during a duel as it may give the game away to someone observing your inventory if you suddenly get a flake, for instance, and then they know to look out for....[whatever a flake is for (im not gonna spoil it for those who don't know)].Phil Reynolds wrote:OK, so now that I've eaten humble pie and the pointing and sniggering has had time to die down, the original problem still remains, and it's happened again since. Do inventory items not get awarded in Duels for some reason?Charlie Reams wrote:Still, at least everyone else knows to look out for the 8 in round 3.Phil Reynolds wrote:Hmm - I appeared to get a darrenic max in round 3 of today's Duel (at least, DC didn't offer anything to equal or beat my 8) but I didn't get a baseball cap, not even at the end of the game.
That's not really wrong, picking B would've given you SEXFOILS for 8.Peter Thomas wrote:In my game of Goatdown against Ian Dent (6/5 2316) in Round 5, the selection was SXFLIEOSL. DC found SEXFOILS and then suggested picking a B - also for SEXFOILS. I'm guessing this is because there are no other 8s possible - or is there a bug?
Any letter wouldn't have given a 9. Some letters weren't good picks, like A, as that could produce OXALISES too. Therefore it wants SEXFOILS to be a darren so you could have chosen a last C, or a last F, or, as DC suggested, a B.Peter Thomas wrote:In my game of Goatdown against Ian Dent (6/5 2316) in Round 5, the selection was SXFLIEOSL. DC found SEXFOILS and then suggested picking a B - also for SEXFOILS. I'm guessing this is because there are no other 8s possible - or is there a bug?
Whilst this obviously isn't a democracy, I think this is great, and am in fact a particular fan of the 5 seconds version.Andrew Feist wrote:As amusing as it is to listen to Phil's jingle at triple speed when you have a 10-second round, I wonder whether the music should only appear on a normal round.
SEALIONS not in the OED? In the words of Didier Drogba, it's a focking dis gress!Kirk Bevins wrote:In this game of lightning goatblitz:
http://www.apterous.org/viewgame.php?game=58183
Two words.Ben Hunter wrote:
SEALIONS not in the OED? In the words of Didier Drogba, it's a focking dis gress!
Same happened with me.Kirk Bevins wrote:In this game of lightning goatblitz:
http://www.apterous.org/viewgame.php?game=58183
I buzzed for the conundrum in round five by pressing M. I was locked out (as I'd buzzed on 1.7 seconds and Ben buzzed on 1.6 seconds) but then when Ben got it wrong I was able to type the rest of my answer in. The only problem was the clock and music was powering down as I was frantically typing in MATTERING. Surely the clock should be stopped when I've buzzed?
If a Java applet is giving you BSoDs then you've got serious problems that won't be specific to Apterous. Probably a driver issue. Try turning off everything in the Settings panel (music, sounds and graphics) and see if that works.Nick Wood wrote:I can't seem to get in to the lobby. It's currently on attempt # 11. When I do log in, it gives me that 'socket write error'. I've also had innumerable crashes. Even one blue screen of death.
I'm running Vista Home Edition and the crashes/lock ups occur in both Firefox and IE. I've installed the latest version of Java (which seems to have solved the memory leaks, if nothing else). I'm on what I think is about a 1.5Mbps connection in Thailand.
Any ideas?
It seems to behaving itself now. Cheers anyway.Charlie Reams wrote:If a Java applet is giving you BSoDs then you've got serious problems that won't be specific to Apterous. Probably a driver issue. Try turning off everything in the Settings panel (music, sounds and graphics) and see if that works.Nick Wood wrote:I can't seem to get in to the lobby. It's currently on attempt # 11. When I do log in, it gives me that 'socket write error'. I've also had innumerable crashes. Even one blue screen of death.
I'm running Vista Home Edition and the crashes/lock ups occur in both Firefox and IE. I've installed the latest version of Java (which seems to have solved the memory leaks, if nothing else). I'm on what I think is about a 1.5Mbps connection in Thailand.
Any ideas?
I noticed that - just beat two people who are rated an awful lot higher than I am and haven't moved!Stuart Arnot wrote:The ratings aren't moving.
Sounds like it. It used to be that you could reject the Duel but it would just pop up again next time you logged in. Seems like now if you reject it (including implicitly by logging out), it gets deleted permanently. I'll try to fix this today.Simon Myers wrote:I had a strange situation where the duel was no longer offered to me. I logged in for the first time today, and saw the duel challenge, but decided to play a conundrum attack. Midway through I lost my connection to the server, so I logged back in again (this took a couple of attempts) and finished the game I was playing. Afterwards I noticed the duel challenge was not present. I've logged out and back in a couple of times since but the challenge is still absent.
As far as I'm aware I didn't accidentally reject the duel (I'm assuming it would be accompanied by an "are you sure?" message anyway; never tried) and my Java Console logs don't mention "duel" anywhere if that's relevant. Unfortunately I can't see anything in the logs that seems interesting, beyond the ones relating to my inability to log in (can post on request). Could this be a new challenge system hiccup?
Also the game and win numbers aren't going up.Stuart Arnot wrote:The ratings aren't moving.
I always read the news. Does that make me a minority again?Charlie Reams wrote:(in News, which it seems no one reads)
Nope, I do too.Kai Laddiman wrote:I always read the news. Does that make me a minority again?Charlie Reams wrote:(in News, which it seems no one reads)
Sixteenmo is fine, and is in the proper Countdown dictionary (ODE2r). It's a paper size.Maxine Silkstone wrote:Hi Charlie,
Just a tiny glitch, one of Prune's words seems to have mislaid itself in DC!
They reckon we missed a nine letter word SIXTEENMO!
Ask Oxford never heard of it, and the anagram mixer uppery thing can't make anything of it either.
DC having a blonde moment?
Game was with Ziggy at about 3.30 this afty if that's any help, not worried about scores or anything just thought you'd like to know.
Max
I can give you the 5 games back although it hardly seems worth it when you have 23 already. The ratings will be given an overhaul quite soon anyway and the games will be recounted then.Matt Bayfield wrote:Apologies for my first post being a bug report, but in follow-up to yesterday's comments:
* the 5 games I played yesterday (13 May) still aren't included in my total games & total wins
* the effect of the 5 games doesn't seem to have been included in my rating
Is this fixable?
SIXTEENMO = MONETISE + X, it's relatively well-known and I believe a favourite of Chris Kirby. The bug is with Ask Oxford. I guess you can't buy the real dictionary where you live, but unfortunately there's really no substitute for it.Maxine Silkstone wrote:Hi Charlie,
Just a tiny glitch, one of Prune's words seems to have mislaid itself in DC!
They reckon we missed a nine letter word SIXTEENMO!
Ask Oxford never heard of it, and the anagram mixer uppery thing can't make anything of it either.
DC having a blonde moment?
Game was with Ziggy at about 3.30 this afty if that's any help, not worried about scores or anything just thought you'd like to know.
Max
Thanks, that's fine. If those games are missed, it barely affects my rating, but I would quite like them included in my games and wins totals! What you propose sounds fine - as long as they are counted and the stats get corrected at the time of the next ratings overhaul, I'm happy.Charlie Reams wrote: I can give you the 5 games back although it hardly seems worth it when you have 23 already. The ratings will be given an overhaul quite soon anyway and the games will be recounted then.
Nope (read News.)Jojo Apollo wrote:Slight bug I think, my top score for the 15 rounder format should state 127 instead of 118.
Cheers CharlieCharlie Reams wrote:Nope (read News.)Jojo Apollo wrote:Slight bug I think, my top score for the 15 rounder format should state 127 instead of 118.
I'm finding that happening with resumed games as well.Kai Laddiman wrote:In my resumed game with Innis, chat was working fine his end, but at my end I had a blank in-game chat pane. He could still see my messages. Someone else seemed to have this too. I think.
EDIT: I now have a blank spectator pane as well.
Ditto. In my not-very-scientific testing, it happens when I stay logged in waiting for the other player to come back, and not when I leave and come back.Darren Carter wrote:I'm finding that happening with resumed games as well.Kai Laddiman wrote:In my resumed game with Innis, chat was working fine his end, but at my end I had a blank in-game chat pane. He could still see my messages. Someone else seemed to have this too. I think.
EDIT: I now have a blank spectator pane as well.
Fixed.Darren Carter wrote:I'm finding that happening with resumed games as well.Kai Laddiman wrote:In my resumed game with Innis, chat was working fine his end, but at my end I had a blank in-game chat pane. He could still see my messages. Someone else seemed to have this too. I think.
EDIT: I now have a blank spectator pane as well.
Ha, excellent. Classic games never used to be resumable (I think) so I'm surprised this worked at all. Will take a look.Simon Myers wrote:I encountered a fun bug after losing connection during a classic game: http://www.apterous.org/viewgame.php?game=60690. I presume the server used its own letters shuffles for the remainder of the game (but note that the numbers were not affected).
I managed to stay logged in for almost the whole day yesterday, so it's not an obvious problem with the server. Can you send me the console next time it happens?Simon Myers wrote:On a side note, I tend to get d/c a lot if I leave the game for a few minutes (say, to get a drink). Is that a problem on my end (i.e. does this only happen to me) or is there something that can be done on the Apto-end?
I still have it:Charlie Reams wrote:I managed to stay logged in for almost the whole day yesterday, so it's not an obvious problem with the server. Can you send me the console next time it happens?Simon Myers wrote:On a side note, I tend to get d/c a lot if I leave the game for a few minutes (say, to get a drink). Is that a problem on my end (i.e. does this only happen to me) or is there something that can be done on the Apto-end?
I can concur that I get this too - I recognise the Async message despatch error. I can have the window open and be doing something else, and error window pops up (at this point the applet has effectively frozen), and this seems to be the cause.Simon Myers wrote:I still have it:Charlie Reams wrote:I managed to stay logged in for almost the whole day yesterday, so it's not an obvious problem with the server. Can you send me the console next time it happens?Simon Myers wrote:On a side note, I tend to get d/c a lot if I leave the game for a few minutes (say, to get a drink). Is that a problem on my end (i.e. does this only happen to me) or is there something that can be done on the Apto-end?
{AsyncDespatcher} Async message despatch error
java.lang.InterruptedException
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(Unknown Source)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source)
at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
at net.client.CXInfoClient$AsyncDespatcher.run(CXInfoClient.java:55)
That was the bad thing: java.lang.InterruptedException
That's not a bug, that's exactly what's supposed to happen. If you start a round and don't finish it for whatever reason, you get zero. Obviously the round didn't really start at your end, but the server can't know that exactly because you disconnected from it.Kai Laddiman wrote:When I accepted the duel, the first letters wouldn't load up, so I exited the room, came back and resumed it,, only to find I had scored nothing on the first (non-existent) round.
Happened to me as well here: http://apterous.org/viewgame.php?game=61168Simon Myers wrote:I encountered a fun bug after losing connection during a classic game: http://www.apterous.org/viewgame.php?game=60690.