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Re: Bug reports

Posted: Sun Apr 05, 2009 4:13 pm
by Phil Reynolds
JimBentley wrote:
Phil Reynolds wrote:
Phil Reynolds wrote:"Auditions are now underway for Series 61 of Countdown".
It's still there.
I don't think there's anything wrong with it. Its meaning is unambiguous, even if it isn't an accepted word yet. Clarity is the important thing
This commonly expressed view also genuinely puzzles me. Your post would have been clear and unambiguous had you written "meening" or "clarrity", so would you therefore argue that it would have been fine to do so?

Re: Bug reports

Posted: Sun Apr 05, 2009 4:19 pm
by Charlie Reams
Phil Reynolds wrote:
Phil Reynolds wrote:"Auditions are now underway for Series 61 of Countdown".
It's still there.

These viral misspellings genuinely puzzle me. I don't recall seeing "underway" anywhere, ever, until about 12 months ago. Now suddenly it's in newspapers, magazines, even high-quality websites devoted to (but in no way affiliated with) the game of Countdown. :| A magazine publishing company for whom I do a lot of freelance proofreading work even had it in their house style guide for a while until I got them to take it out. How do these things start and why do they spread?

I think that, unlike many two-word phrases that have coalesced into single words over the years (hardtop, lawsuit etc.), the reason "underway" just seems so wrong to me is because it looks like the stress has shifted to the first syllable (cf. underpass, underpants). Which it clearly hasn't.
It's in the Scrabble wordlist (CSW), so it's already a recognised word. I think this is a losing battle for you.

Re: Bug reports

Posted: Sun Apr 05, 2009 6:50 pm
by Phil Reynolds
Charlie Reams wrote:It's in the Scrabble wordlist (CSW), so it's already a recognised word.
I thought dictionaries, not arbitrary lists of words, were still the generally recognised authorities?

Re: Bug reports

Posted: Sun Apr 05, 2009 6:55 pm
by Charlie Reams
Phil Reynolds wrote:
Charlie Reams wrote:It's in the Scrabble wordlist (CSW), so it's already a recognised word.
I thought dictionaries, not arbitrary lists of words, were still the generally recognised authorities?
Where do you think the word list comes from?

Re: Bug reports

Posted: Sun Apr 05, 2009 7:17 pm
by Jojo Apollo
Not sure if it's a bug, or busy server or my lousy connection, but there seems to be a biggish delay in the chat and the letters and numbers selections and declarations today.

Anyway keep up the good work on this splendid apterous site. :)

Re: Bug reports

Posted: Sun Apr 05, 2009 7:17 pm
by Phil Reynolds
Charlie Reams wrote:
Phil Reynolds wrote:
Charlie Reams wrote:It's in the Scrabble wordlist (CSW), so it's already a recognised word.
I thought dictionaries, not arbitrary lists of words, were still the generally recognised authorities?
Where do you think the word list comes from?
I've no idea - I'm guessing not a dictionary, as it's not in the ODE2r (according to Lexplorer), nor my desktop Collins, nor the online Concise Oxford.

Re: Bug reports

Posted: Sun Apr 05, 2009 7:20 pm
by Paul Howe
If you'd never heard the phrase before, you'd have a hard time figuring out what it meant by considering the words "under" and "way" separately. It's pretty nonsensical as two separate words unless you're familiar with the idiom, but take it as one word and it's just another peg to hang a concept on. Nothing wrong with it in my book.

Also I remember having underway disallowed in my first ever game of goatdown, and I'm still a little bit pissed off.

Re: Bug reports

Posted: Sun Apr 05, 2009 7:33 pm
by Charlie Reams
Phil Reynolds wrote: I've no idea - I'm guessing not a dictionary, as it's not in the ODE2r (according to Lexplorer), nor my desktop Collins, nor the online Concise Oxford.
It's based on the aggregation of about 6 different dictionaries. There doesn't seem to be an easy way to find out which ones include any given word, but it'll be in there somewhere.

Re: Bug reports

Posted: Sun Apr 05, 2009 7:52 pm
by Paul Howe
Haha, hope noone saw that.

Re: Bug reports

Posted: Tue Apr 07, 2009 11:39 am
by Kirk Bevins
http://www.apterous.org/viewgame.php?game=44485

The picks have been coloured in wrongly again (I'm sure this was fixed the first time).

Re: Bug reports

Posted: Tue Apr 07, 2009 1:16 pm
by Kai Laddiman
Kirk Bevins wrote:http://www.apterous.org/viewgame.php?game=44485

The picks have been coloured in wrongly again (I'm sure this was fixed the first time).
Also, hovering over 'Other' on Rd 13 shows that DC got the same word as Kirk, which is odd.

Re: Bug reports

Posted: Wed Apr 08, 2009 5:49 pm
by Charlie Reams
Those of you who've played in the last week have probably experienced an annoying bug where the server will sometimes slow to an absolute crawl for an extended period of time. I spent about 10 hours fixing this yesterday. The fix involved changing this line:

q = new LinkedBlockingQueue< FIFOEntry<AsyncMessage> >(100);

to this line:

q = new LinkedBlockingQueue< FIFOEntry<AsyncMessage> >();

That's right, folks. Ten hours to delete three characters. It's lucky I don't get paid by the word.

(TWIMC, it turns out that the argument to that constructor is a hard limit, not (as for almost every other container) a capacity hint. Now that's good design!)

Re: Bug reports

Posted: Wed Apr 08, 2009 6:12 pm
by Ian Volante
Charlie Reams wrote:Those of you who've played in the last week have probably experienced an annoying bug where the server will sometimes slow to an absolute crawl for an extended period of time. I spent about 10 hours fixing this yesterday. The fix involved changing this line:

q = new LinkedBlockingQueue< FIFOEntry<AsyncMessage> >(100);

to this line:

q = new LinkedBlockingQueue< FIFOEntry<AsyncMessage> >();

That's right, folks. Ten hours to delete three characters. It's lucky I don't get paid by the word.

(TWIMC, it turns out that the argument to that constructor is a hard limit, not (as for almost every other container) a capacity hint. Now that's good design!)
Well spotted that man. It's still crawling for me just now unfortunately however...

Re: Bug reports

Posted: Thu Apr 09, 2009 9:50 am
by Phil Reynolds
I just completed my first ever numbers attack, against Waldorf (I wanted to get a blue egg) and I notice that my display case now has something called a holy walnut (at least that's what the apterous game calls it - the apterous website calls it a Holy Waldorf). However, there seems to be no associated avatar, so that in the game it comes up as a "broken image" symbol (a square with a red x in the middle of it) and on the website it just comes up as a blank space, at least in Firefox.

Re: Bug reports

Posted: Thu Apr 09, 2009 11:07 am
by Charlie Reams
Phil Reynolds wrote:I just completed my first ever numbers attack, against Waldorf (I wanted to get a blue egg) and I notice that my display case now has something called a holy walnut (at least that's what the apterous game calls it - the apterous website calls it a Holy Waldorf). However, there seems to be no associated avatar, so that in the game it comes up as a "broken image" symbol (a square with a red x in the middle of it) and on the website it just comes up as a blank space, at least in Firefox.
Fixt.

Re: Bug reports

Posted: Thu Apr 09, 2009 12:00 pm
by Phil Reynolds
Charlie Reams wrote:
Phil Reynolds wrote:I notice that my display case now has something called a holy walnut (at least that's what the apterous game calls it - the apterous website calls it a Holy Waldorf). However, there seems to be no associated avatar
Fixt.
It's, er, fixt on the website (ta); however, in the game I still get a broken image - or does the fix need a server reboot to become effective?

Re: Bug reports

Posted: Thu Apr 09, 2009 12:05 pm
by Charlie Reams
Phil Reynolds wrote:
Charlie Reams wrote:
Phil Reynolds wrote:I notice that my display case now has something called a holy walnut (at least that's what the apterous game calls it - the apterous website calls it a Holy Waldorf). However, there seems to be no associated avatar
Fixt.
It's, er, fixt on the website (ta); however, in the game I still get a broken image - or does the fix need a server reboot to become effective?
Correct :) Ahh for a sympathetic ear.

Re: Bug reports

Posted: Thu Apr 09, 2009 12:07 pm
by Phil Reynolds
Charlie Reams wrote:Ahh for a sympathetic ear.
If you're looking for sympathy, you'll find it in ODE2r between shit and syphilis.

Re: Bug reports

Posted: Thu Apr 09, 2009 3:57 pm
by Lesley Hines
Charlie Reams wrote:
Phil Reynolds wrote: I've no idea - I'm guessing not a dictionary, as it's not in the ODE2r (according to Lexplorer), nor my desktop Collins, nor the online Concise Oxford.
It's based on the aggregation of about 6 different dictionaries. There doesn't seem to be an easy way to find out which ones include any given word, but it'll be in there somewhere.
If it helps it's in my electronic (COED 11th Edition) dictionary:
underway
n adjective variant spelling of under way (see under).

Re: Bug reports

Posted: Tue Apr 14, 2009 12:32 pm
by Kai Laddiman
Not a huge bug but in Goatdown on the High Scores page 7-pointer cons are counted as maxes I think.

EDIT: 2 other points - the Goatblitz highlight colours are still the wrong way round; and I'm sure I saw somewhere that bots are not included in high score pages, yet they have invaded the Goatblitz page.

Re: Bug reports

Posted: Wed Apr 15, 2009 6:13 pm
by Ben Wilson
http://apterous.org/viewgame.php?game=47972

I'm pretty sure my answer for round 12 was valid (though I admit I was clutching at straws a bit for #11).

Re: Bug reports

Posted: Wed Apr 15, 2009 6:18 pm
by Kai Laddiman
Ben Wilson wrote:http://apterous.org/viewgame.php?game=47972

I'm pretty sure my answer for round 12 was valid (though I admit I was clutching at straws a bit for #11).
http://www.c4countdown.co.uk/viewtopic. ... 391#p32391 :D

Re: Bug reports

Posted: Wed Apr 15, 2009 6:19 pm
by Ben Wilson
Kai Laddiman wrote:
Ben Wilson wrote:http://apterous.org/viewgame.php?game=47972

I'm pretty sure my answer for round 12 was valid (though I admit I was clutching at straws a bit for #11).
http://www.c4countdown.co.uk/viewtopic. ... 391#p32391 :D
Ah, but my answer actually is in Lexplorer.

Re: Bug reports

Posted: Wed Apr 15, 2009 6:47 pm
by JimBentley
Just finished today's Duel, got to the end of the conundrum timer (I didn't even guess anything stupid like I usually do when I can't figure out the right answer, which is frequently) but the whole thing just hung there, so I shut it down after waiting a couple of minutes. Very odd, as it was behaving completely normally right up until that point. Even more oddly, I can't access the Java console at all, it's greyed out in Firefox. Not sure if it's a bug or just a random blip (or something peculiar to my machine) but as I've not seen it before, thought I should mention it here.

Re: Bug reports

Posted: Thu Apr 16, 2009 11:39 am
by Chris Davies
I finished today's duel in the early hours of this morning, and I've just come online now and the duel was available again, with the same conundrums but different letters rounds. I haven't completed this duel.

Re: Bug reports

Posted: Thu Apr 16, 2009 1:43 pm
by Chris Davies
During a speed conundrum attack, I was starting to get the impression that I was running out of time on conundrums I couldn't answer slightly before the clock had appeared to fully run down. But then this happened:

Image

:?

It's never happened before.

Re: Bug reports

Posted: Thu Apr 16, 2009 1:46 pm
by Jon Corby
LESSONING.

I got that.

Re: Bug reports

Posted: Thu Apr 16, 2009 2:07 pm
by Charlie Reams
Chris Davies wrote:During a speed conundrum attack, I was starting to get the impression that I was running out of time on conundrums I couldn't answer slightly before the clock had appeared to fully run down. But then this happened:
Did you get the full 30 seconds with the displayed clock being slow, or is the visible clock correct and the round just ended in ~13 seconds?

Re: Bug reports

Posted: Thu Apr 16, 2009 2:22 pm
by Chris Davies
I didn't get anywhere near the full time - the visible clock was fine. This was a speed conundrum attack so the clock is indicating ~4 seconds.

Re: Bug reports

Posted: Thu Apr 16, 2009 5:06 pm
by Ian Volante
The clock was showing about 26s when one of the conundrums got revealed in today's duel for me.

Re: Bug reports

Posted: Thu Apr 16, 2009 9:27 pm
by Paul Howe
The same thing just happened to me on a hypernundrum attack. All the answers I missed were revealed about 3 seconds before the clock ran down.

Re: Bug reports

Posted: Fri Apr 24, 2009 1:37 pm
by Ben Wilson
More weird conundrum behaviour, this time during this hypergoatconundrum attack. Here's the relevant log-

Awoken!
Challenge set update, informing 1 listeners.
ClientGame4453574190770034780 << net.MessageToServer$ExistingGameRequest@6c5ac4
ClientReceiveThread >> net.MessageToClient$ExistingGameResponse@1bb0662
RX net.MessageToClient$ExistingGameResponse@1bb0662
XX net.MessageToClient$ExistingGameResponse@1bb0662
Existing game vs 101: null
Existing game: null
CX Synch stage 1 (writing)...
ClientGame4453574190770034780 << GameEvent{key=4453574190770034780,pos=1,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=4453574190770034780,o=87622}
RX GameEvent{key=4453574190770034780,o=87622}
ClientReceiveThread >> GameEvent{key=4453574190770034780,o=apterous.game.ConundrumPuzzle@122e89e}
RX GameEvent{key=4453574190770034780,o=apterous.game.ConundrumPuzzle@122e89e}
XX GameEvent{key=4453574190770034780,o=87622}
XX GameEvent{key=4453574190770034780,o=apterous.game.ConundrumPuzzle@122e89e}
CX Synch done.
CX Conundrum round started...
CX getting shuffle...
CX Got shuffle, passing to player...
TPP 3
1
CX initializing plexer...
CX awaiting message
1
PROCESSINGS
PROCESSINGS
[S]Awoken!
CX want buzz
ClientGame4453574190770034780 << GameEvent{key=4453574190770034780,pos=1,o=net.ConundrumEvent$BuzzRequest@11a67fe}
CX awaiting message
PROCESSINGS
ClientReceiveThread >> GameEvent{key=4453574190770034780,o=[Buzz for P=1]}
RX GameEvent{key=4453574190770034780,o=[Buzz for P=1]}
XX GameEvent{key=4453574190770034780,o=[Buzz for P=1]}
Awoken!
CX buzz: [Buzz for P=1]
CFRAME: informBuzz 1
PROCESSINGC
PROCESSINGC
[C]###67
Patience out
TPP 3
Awoken!
CX got answer from iface, sending
ClientGame4453574190770034780 << GameEvent{key=4453574190770034780,pos=1,o=net.ConundrumEvent$Answer@1fc1b56}
CX awaiting guess response
ClientReceiveThread >> GameEvent{key=4453574190770034780,o=net.ConundrumEvent$IncorrectContinue@118cb72}
RX GameEvent{key=4453574190770034780,o=net.ConundrumEvent$IncorrectContinue@118cb72}
XX GameEvent{key=4453574190770034780,o=net.ConundrumEvent$IncorrectContinue@118cb72}
Awoken!
CX got guess response: net.ConundrumEvent$IncorrectContinue@118cb72
CX awaiting message
CFRAME: informDeclaration P1 guessed SC on 13279 ms: Incorrect
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@80b973
RX net.MessageToClient$SpectatorMessage@80b973
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@10f3a9c
RX net.MessageToClient$GamesInProgressUpdate@10f3a9c
XX net.MessageToClient$SpectatorMessage@80b973
EVINSERT:Charlotte Melia is playing Stephen Porritt. <a href="http://dog.com/spectate.html?-435232210 ... ectate.</a>
XX net.MessageToClient$GamesInProgressUpdate@10f3a9c
Exec delta: +[-6293627484571137632: net.GameSummary@d115db]
Exec delta: +[7528316312883109573: net.GameSummary@f20964]
Exec delta: +[-3658474037421825461: net.GameSummary@46a171]
Exec delta: +[-8710331940071757019: net.GameSummary@1110f31]
Exec delta: +[-4352322101418486103: net.GameSummary@fc63be]
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@1dcd49d
CX sent keepalive
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@6313e1
RX net.MessageToClient$SpectatorMessage@6313e1
XX net.MessageToClient$SpectatorMessage@6313e1
EVINSERT:Nick Wainwright completed today's Daily Duel.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@1a5d193
RX net.MessageToClient$GamesInProgressUpdate@1a5d193
XX net.MessageToClient$GamesInProgressUpdate@1a5d193
Exec delta: -[7528316312883109573: null]
Exec delta: +[6032279655768484214: net.GameSummary@16237e0]
Exec delta: +[6960829081154569957: net.GameSummary@1425e17]
Exec delta: +[-4352322101418486103: net.GameSummary@2f6aea]
CX Revealing goat hint
ClientReceiveThread >> GameEvent{key=4453574190770034780,o=net.ConundrumEvent$TimeoutUnsolved@1dd1c39}
RX GameEvent{key=4453574190770034780,o=net.ConundrumEvent$TimeoutUnsolved@1dd1c39}
XX GameEvent{key=4453574190770034780,o=net.ConundrumEvent$TimeoutUnsolved@1dd1c39}
Awoken!
CX timeout unsolved
ClientGame4453574190770034780 << GameEvent{key=4453574190770034780,pos=1,o=net.ConundrumEvent$End@1a256c7}
CFRAME Timeout unsolved SCINTILLATED
ClientReceiveThread >> GameEvent{key=4453574190770034780,o=net.ConundrumEvent$End@10ab67f}
RX GameEvent{key=4453574190770034780,o=net.ConundrumEvent$End@10ab67f}
XX GameEvent{key=4453574190770034780,o=net.ConundrumEvent$End@10ab67f}
Awoken!
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@178986b
CX sent keepalive
Challenge set update, informing 1 listeners.

Basically it says I timed out after entering the C even though I know I entered all the letters at normal typing speed.

Re: Bug reports

Posted: Thu Apr 30, 2009 1:30 am
by Andrew Feist
Don't know if this is related to other worries about resumed games, etc., but thought I'd post anyway.

Log first, description later:

Code: Select all

ClientReceiveThread >> GameEvent{key=-1329788418137397794,o=apterous.game.ConundrumPuzzle@536d00}
RX GameEvent{key=-1329788418137397794,o=apterous.game.ConundrumPuzzle@536d00}
XX GameEvent{key=-1329788418137397794,o=apterous.game.ConundrumPuzzle@536d00}
CX Got shuffle, passing to player...
TPP 5
1
CX initializing plexer...
CX awaiting message
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@1712712
CX sent keepalive
Round ended on 30000 ms
Awoken!
CX local timeout
ClientGame-1329788418137397794 << GameEvent{key=-1329788418137397794,pos=0,o=net.ConundrumEvent$Timeout@a6cf28}
CX awaiting message
ClientReceiveThread >> GameEvent{key=-1329788418137397794,o=net.ConundrumEvent$TimeoutUnsolved@16911f6}
RX GameEvent{key=-1329788418137397794,o=net.ConundrumEvent$TimeoutUnsolved@16911f6}
XX GameEvent{key=-1329788418137397794,o=net.ConundrumEvent$TimeoutUnsolved@16911f6}
Awoken!
CX timeout unsolved
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@15b2f17
RX net.MessageToClient$SpectatorMessage@15b2f17
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@170bbcf
RX net.MessageToClient$SpectatorMessage@170bbcf
ClientReceiveThread >> GameEvent{key=-1329788418137397794,o=apterous.GameQuitEvent@7eae5a}
RX GameEvent{key=-1329788418137397794,o=apterous.GameQuitEvent@7eae5a}
XX net.MessageToClient$SpectatorMessage@15b2f17
EVINSERT:David Price left the room.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
ClientGame-1329788418137397794 << GameEvent{key=-1329788418137397794,pos=0,o=net.ConundrumEvent$End@93f17f}
XX net.MessageToClient$SpectatorMessage@170bbcf
EVINSERT:David Price left the room.
XX GameEvent{key=-1329788418137397794,o=apterous.GameQuitEvent@7eae5a}
Challenge set update, informing 1 listeners.
Challenge set update, informing 1 listeners.
CFRAME Timeout unsolved INCENTIVE
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@1b853a5
RX net.MessageToClient$GamesInProgressUpdate@1b853a5
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@10c6b37
RX net.MessageToClient$GamesInProgressUpdate@10c6b37
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@183e984
CX sent keepalive
Challenge set update, informing 1 listeners.
Awoken!
Exception in thread "ClientGame-1329788418137397794" java.security.AccessControlException: access denied (java.lang.RuntimePermission modifyThread)
	at java.security.AccessControlContext.checkPermission(Unknown Source)
	at java.security.AccessController.checkPermission(Unknown Source)
	at java.lang.SecurityManager.checkPermission(Unknown Source)
	at sun.plugin2.applet.Applet2SecurityManager.checkAccess(Unknown Source)
	at java.lang.Thread.checkAccess(Unknown Source)
	at java.lang.Thread.interrupt(Unknown Source)
	at util.Channelplexer.close(Channelplexer.java:86)
	at net.client.ClientRoundConundrum.play(ClientRoundConundrum.java:127)
	at net.client.ClientGame.play(ClientGame.java:80)
	at applet.frontend.MainPanel$1.run(MainPanel.java:89)
XX net.MessageToClient$GamesInProgressUpdate@1b853a5
Exec delta: +[-8980358949650381567: net.GameSummary@184292c]
Exec delta: +[-498342271930678291: net.GameSummary@1ab307c]
Exec delta: +[-4509756193625279413: net.GameSummary@1fc5524]
XX net.MessageToClient$GamesInProgressUpdate@10c6b37
Exec delta: -[-8980358949650381567: null]
AWT-EventQueue-2 << net.MessageToServer$RequestPlayerHTML@5474cf
AWT-EventQueue-2 << net.MessageToServer$RequestPlayerHTML@81d81e
ClientReceiveThread >> net.MessageToClient$PlayerHTML@1da77f5
RX net.MessageToClient$PlayerHTML@1da77f5
XX net.MessageToClient$PlayerHTML@1da77f5
html for 2912: <h2>Andrew Feist</h2><img src="http://www.apterous.org/img/user/CONTESTANT.jpg" alt="Andrew Feist"/><table><tr> <td>Rating</td> <td>1146 </td> </tr><tr> <td>Record</td><td>116 wins from 266 games. </td></tr><tr> <td>Member since</td> <td>2009-03-27 </td> </tr></table>
ClientReceiveThread >> net.MessageToClient$PlayerHTML@7835ec
RX net.MessageToClient$PlayerHTML@7835ec
XX net.MessageToClient$PlayerHTML@7835ec
html for 2912: <h2>Andrew Feist</h2><img src="http://www.apterous.org/img/user/CONTESTANT.jpg" alt="Andrew Feist"/><table><tr> <td>Rating</td> <td>1146 </td> </tr><tr> <td>Record</td><td>116 wins from 266 games. </td></tr><tr> <td>Member since</td> <td>2009-03-27 </td> </tr></table>
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@16c57b1
CX sent keepalive
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@10ea988
RX net.MessageToClient$GamesInProgressUpdate@10ea988
XX net.MessageToClient$GamesInProgressUpdate@10ea988
Exec delta: +[-498342271930678291: net.GameSummary@1c4a760]
Exec delta: +[-4509756193625279413: net.GameSummary@1c8ce14]
AWT-EventQueue-2 << net.MessageToServer$RequestPlayerHTML@1c8997e
ClientReceiveThread >> net.MessageToClient$PlayerHTML@1fe766f
RX net.MessageToClient$PlayerHTML@1fe766f
XX net.MessageToClient$PlayerHTML@1fe766f
html for 2912: <h2>Andrew Feist</h2><img src="http://www.apterous.org/img/user/CONTESTANT.jpg" alt="Andrew Feist"/><table><tr> <td>Rating</td> <td>1146 </td> </tr><tr> <td>Record</td><td>116 wins from 266 games. </td></tr><tr> <td>Member since</td> <td>2009-03-27 </td> </tr></table>
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@1a59e87
RX net.MessageToClient$SpectatorMessage@1a59e87
XX net.MessageToClient$SpectatorMessage@1a59e87
EVINSERT:David Price entered the room!
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
ClientReceiveThread >> net.MessageToClient$ChallengeSet@1cd9ab8
RX net.MessageToClient$ChallengeSet@1cd9ab8
XX net.MessageToClient$ChallengeSet@1cd9ab8
Received challenge from David Price[#2470]
Challenge set update, informing 1 listeners.
Challenge set update, informing 1 listeners.
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@11507e7
CX sent keepalive
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@12f0cf1
RX net.MessageToClient$SpectatorMessage@12f0cf1
XX net.MessageToClient$SpectatorMessage@12f0cf1
EVINSERT:<b>David:</b> broke will see if it works this time
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
AWT-EventQueue-2 << net.MessageToServer$Say@450ae7
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@de3796
RX net.MessageToClient$SpectatorMessage@de3796
XX net.MessageToClient$SpectatorMessage@de3796
EVINSERT:<b>Andrew:</b> okay
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
AWT-EventQueue-2 << net.MessageToServer$ChallengeReply@1e608c2
Challenge set update, informing 1 listeners.
Challenge set update, informing 1 listeners.
Description: My opponent (David Price) had troubles and disco'd right as the conundrum finished. I got the answer in the console window at the same time my game window closed, which perhaps confused things as the game couldn't be resumed (I copied the log up to where I accepted the challenge). The challenge is still in my bottom windowpane, as "Game in progress". The error tracker says:

Code: Select all

ExecThread [Retraction of unknown challenge -4518218366446908105]: null
Hope this is in any way useful.

Re: Bug reports

Posted: Thu Apr 30, 2009 1:11 pm
by Ben Wilson
I seem to be getting a lot more Benjamins than I should do, unless they've changed somehow (and fwiw, I much preferred getting items one at a time).

Re: Bug reports

Posted: Thu Apr 30, 2009 4:15 pm
by Matt Morrison
Ben Wilson wrote:I seem to be getting a lot more Benjamins than I should do, unless they've changed somehow (and fwiw, I much preferred getting items one at a time).
A brief and horrible bug from last night which was fixed pretty sharpish. Hopefully the extra Benjamins and baseball caps will be removed at some point.

Lexplorer doesn't seem to working correctly

Posted: Fri May 01, 2009 10:14 pm
by Lesley Hines
Having finally passed an audition I've been tipped to learn some 'stems' (thanks Michael) but when I enter e.g. 'GRADIENT' into Lexplorer it returns all games and all results for the letter 'A'.

Please help - I've got a huge amount to learn in a very short space of time!

thanks very much!

Re: Lexplorer doesn't seem to working correctly

Posted: Fri May 01, 2009 10:26 pm
by Matt Morrison
Lesley Hines wrote:Having finally passed an audition I've been tipped to learn some 'stems' (thanks Michael) but when I enter e.g. 'GRADIENT' into Lexplorer it returns all games and all results for the letter 'A'.

Please help - I've got a huge amount to learn in a very short space of time!

thanks very much!
Are you using the interactive Lexplorer search in the top-right? If not (i.e. you're typing up there and then pressing Go rather than using the results that pop up, or you're doing it from the actual Lexplorer page itself), then you really shouldn't be having any problems.

Having just tried searching for GRADIENT myself, the page is fine - see here.

Delightfully, I make up the top three results - two misses spotted by Dictionary Corner, and one Darren played against me. Fucking woo.

Re: Lexplorer doesn't seem to working correctly

Posted: Sat May 02, 2009 6:57 am
by Phil Collinge
Matt Morrison wrote:Are you using the interactive Lexplorer search in the top-right? If not (i.e. you're typing up there and then pressing Go rather than using the results that pop up, or you're doing it from the actual Lexplorer page itself), then you really shouldn't be having any problems.

Having just tried searching for GRADIENT myself, the page is fine - see here.

Delightfully, I make up the top three results - two misses spotted by Dictionary Corner, and one Darren played against me. Fucking woo.
It would seem something is not quite right Matt, I've been experiencing the same problem as Lesley and have just gone in via your link with the same result.

In addition to getting all the prefixes and suffixes for the letter A, it's showing 100 games all from the last 2 days, and these aren't necessarily games that feature the word requested (in some cases none of the letters correspond at all).

Re: Bug reports

Posted: Sat May 02, 2009 9:25 am
by Kirk Bevins
It works fine for me. The only problem I found was that "stemmer" had "show" on the right hand side. Click that and you can see the stemmer.

Once all the right hand buttons are "hide" not "show" then you're in business.

Re: Bug reports

Posted: Sat May 02, 2009 10:19 am
by Matt Morrison
Hokey doke then Phil, and Lesley, I'm not doubting your ability to use the website so you're probably right.
No idea why though - my only guess is that you two haven't donated like me and Kirk, and perhaps there's some difference in the way that data is served up to the two different types of members.
Hmm, have to wait and see what Charlie says.

Re: Bug reports

Posted: Sat May 02, 2009 10:41 am
by Phil Collinge
I think I'm correct in saying that the Lex isn't available unless you donate, although myself and Lesley have done (Duel league confirms this). I have used the Lex without problems until its location changed so not sure whether the two are related. My other half has just checked on her PC and the same thing is happening.

Using Lesley's example of 'gradient' this is the (heavily edited) result I am getting.

Lexplorer : GRADIENT


Lexplorer results for GRADIENT: this word is valid on apterous. See also: [Google] [Wikipedia] [dictionary.com]

[Hide]
Related words


[Hide]
Word Search

Showing 100 games featuring the word :-

Date Finder Variant Rd. Selection
2 May 2009 Samir Pilica
vs Apterous Velvet Normal 13 TLTSDNIIA
2 May 2009 Samir Pilica
vs Apterous Velvet Normal 7 HKOLNRNAO
2 May 2009 Samir Pilica
vs Apterous Caesar Normal 3 EPTTPATRO
2 May 2009 Apterous Caesar
vs Andrew Feist Normal 10 NXETNDMOA
2 May 2009 Apterous Caesar
vs Andrew Feist Normal 11 LSZIAETOH
2 May 2009 Apterous Caesar
vs Andrew Feist Normal 15 SGRIEIFNL
2 May 2009 Apterous Waldorf
vs Andrew Feist Normal 6 PETOIUAPD
2 May 2009 Apterous Waldorf
vs Andrew Feist Normal 12 ITMRAELTS

Stemmer

+A: A.

Prefix Search

A
AA
AAPA
AAPAS
AARDVARK
AARDVARKS
AARDWOLF
AARGH
AAS
AB
ABACA

Suffix Search

A
AA
AAPA
AAPAS
AARDVARK
AARDVARKS
AARDWOLF
AARGH
AAS
AB
ABACA

Re: Bug reports

Posted: Sat May 02, 2009 10:49 am
by Matt Morrison
I'm fresh out of ideas then, pure oddness. See what Charlie makes of it when he reads this.
Just to confirm, I've just refreshed my Lexplorer page and it's still fine.
Note: Lexplorer hasn't moved anywhere. The page itself is still the same and in the same place, the interactive top-right version is just the new default way of getting to it.

Re: Bug reports

Posted: Sat May 02, 2009 11:43 am
by D Eadie
Definitely broken at my end.

Lexplorer is there, but when searching any given word, all i get is a list of the last 100 games, even though the word is was searching for isnt featured in any of them.

I searched for a word starting with B and got a game that had SERJEANT higlighted in it etc.

Have cleared cache, logged out and back in, but still the same.

Re: Bug reports

Posted: Sat May 02, 2009 11:53 am
by Charlie Reams
It's an Internet Explorer bug. If you use Firefox then everything works fine. Will take a look at this today.

Edit: Fixed.

Re: Bug reports

Posted: Sat May 02, 2009 2:52 pm
by Phil Collinge
Charlie, it's great that you address these issues so promptly but, just for your info, I tried a few words at random and their are still some glitches (both through IE and AOL).

eg. stemmer just shows the result '+A: A.'
... words that do have anagrams produce the result 'none'.

The other features appear to be working now, but the two above are acting the same through both of my browsers (and had worked fine until Thursday).

Re: Bug reports

Posted: Sat May 02, 2009 3:08 pm
by Charlie Reams
Phil Collinge wrote:Charlie, it's great that you address these issues so promptly but, just for your info, I tried a few words at random and their are still some glitches (both through IE and AOL).

eg. stemmer just shows the result '+A: A.'
... words that do have anagrams produce the result 'none'.

The other features appear to be working now, but the two above are acting the same through both of my browsers (and had worked fine until Thursday).
Fixed.

Re: Bug reports

Posted: Sun May 03, 2009 4:16 pm
by Lesley Hines
Mine's working beautifully now - thanks very much :D

Re: Bug reports

Posted: Sun May 03, 2009 6:14 pm
by Phil Reynolds
Hmm - I appeared to get a darrenic max in round 3 of today's Duel (at least, DC didn't offer anything to equal or beat my 8) but I didn't get a baseball cap, not even at the end of the game. :cry:

Re: Bug reports

Posted: Sun May 03, 2009 6:23 pm
by Kirk Bevins
Omg!! spoilers!!!!

Re: Bug reports

Posted: Sun May 03, 2009 6:35 pm
by Charlie Reams
Phil Reynolds wrote:Hmm - I appeared to get a darrenic max in round 3 of today's Duel (at least, DC didn't offer anything to equal or beat my 8) but I didn't get a baseball cap, not even at the end of the game. :cry:
Still, at least everyone else knows to look out for the 8 in round 3.

Re: Bug reports

Posted: Mon May 04, 2009 10:40 am
by Phil Reynolds
Charlie Reams wrote:
Phil Reynolds wrote:Hmm - I appeared to get a darrenic max in round 3 of today's Duel (at least, DC didn't offer anything to equal or beat my 8) but I didn't get a baseball cap, not even at the end of the game. :cry:
Still, at least everyone else knows to look out for the 8 in round 3.
SFB :oops:

Re: Bug reports

Posted: Mon May 04, 2009 11:48 am
by Charlie Reams
Phil Reynolds wrote:
Charlie Reams wrote:
Phil Reynolds wrote:Hmm - I appeared to get a darrenic max in round 3 of today's Duel (at least, DC didn't offer anything to equal or beat my 8) but I didn't get a baseball cap, not even at the end of the game. :cry:
Still, at least everyone else knows to look out for the 8 in round 3.
SFB :oops:
Smoke a fat blunt?

Re: Bug reports

Posted: Mon May 04, 2009 12:21 pm
by Oliver Garner
http://www.apterous.org/duel.php
The first few days of May's competition have been added on to the scores from April.

Re: Bug reports

Posted: Mon May 04, 2009 2:29 pm
by Phil Reynolds
Charlie Reams wrote:
Phil Reynolds wrote:SFB :oops:
Smoke a fat blunt?
The F and the B stand for 'for' and 'brains' respectively.

Re: Bug reports

Posted: Mon May 04, 2009 3:00 pm
by Kirk Bevins
Phil Reynolds wrote: The F and the B stand for 'for' and 'brains' respectively.
Smoke for brains??

Re: Bug reports

Posted: Tue May 05, 2009 12:43 pm
by Kai Laddiman
A few bugs with the high score pages:
Games played: 22469.
Average score: 75.
Average maximum: 124 (lowest 101, highest 172.)
High score: 149 by Kirk Bevins.
Perfect games: 14; first was Jon Corby's 119 on 18 Aug 2008. Reports wrongly if no perfect games have been achieved
Shutouts: 117 (Steven Briers 117 - 0 Jason Larsen.)
Highest maximum: 172 (Apterous Plum 80 - 75 Jimmy Gough.) Already stated above
Lowest maximum: 101 (Michael Wallace 85 - 68 Oliver Garner.) Already stated above
Top joint score: 273 (Kirk Bevins 149 - 124 Dinos Sfyris.)
Low joint score: 42 (Jack Morgan 0 - 42 Apterous Prune.)
Widest margin: 138 (Ben Wilson 138 - 0 Apterous Prune.)
Top losing score: 134 (Apterous Prime 134 - 138 Damian Eadie.)
Low winning score: 29 (Apterous Prune 29 - 19 Jimmy Gough.)

Sorry if I'm wrong about any of these.

Re: Bug reports

Posted: Tue May 05, 2009 6:24 pm
by Charlie Reams
Kai Laddiman wrote:A few bugs with the high score pages:
Games played: 22469.
Average score: 75.
Average maximum: 124 (lowest 101, highest 172.)
High score: 149 by Kirk Bevins.
Perfect games: 14; first was Jon Corby's 119 on 18 Aug 2008. Reports wrongly if no perfect games have been achieved
Shutouts: 117 (Steven Briers 117 - 0 Jason Larsen.)
Highest maximum: 172 (Apterous Plum 80 - 75 Jimmy Gough.) Already stated above
Lowest maximum: 101 (Michael Wallace 85 - 68 Oliver Garner.) Already stated above
Top joint score: 273 (Kirk Bevins 149 - 124 Dinos Sfyris.)
Low joint score: 42 (Jack Morgan 0 - 42 Apterous Prune.)
Widest margin: 138 (Ben Wilson 138 - 0 Apterous Prune.)
Top losing score: 134 (Apterous Prime 134 - 138 Damian Eadie.)
Low winning score: 29 (Apterous Prune 29 - 19 Jimmy Gough.)

Sorry if I'm wrong about any of these.
Cheers for these, they're the sort of bugs which I'm vaguely aware of but always de-prioritise fixing until someone prods me publicly. I think they're now fixed but it'll take about an hour to regenerate all the pages so we'll have to wait and see.

Re: Bug reports

Posted: Wed May 06, 2009 10:03 am
by D Eadie
http://www.apterous.org/viewgame.php?game=56264

Rd 10 - EXFOLIANTS - disallowed by Apterous but looks fine to me.

Re: Bug reports

Posted: Wed May 06, 2009 1:36 pm
by Charlie Reams
D Eadie wrote:http://www.apterous.org/viewgame.php?game=56264

Rd 10 - EXFOLIANTS - disallowed by Apterous but looks fine to me.
Thanks for your offer!

Re: Bug reports

Posted: Wed May 06, 2009 3:49 pm
by D Eadie
Ah never saw that, sorry.
:o