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Re: Feature requests

Posted: Mon Oct 25, 2010 8:38 pm
by Dan Abrey
How about a statland page for best numbers solvers?

Re: Feature requests

Posted: Tue Oct 26, 2010 7:13 am
by Ian Volante
Dan Abrey wrote:How about a statland page for best numbers solvers?
They're already there. I'd link you to them, but Apterous isn't playing properly at the moment.

Re: Feature requests

Posted: Tue Oct 26, 2010 6:24 pm
by Gavin Chipper
Dan Abrey wrote:How about a statland page for best numbers solvers?
This

Re: Feature requests

Posted: Wed Oct 27, 2010 8:28 am
by Dan Abrey
I mean a list of best numbers game solvers sorted by percentage solved. Is that already there? Can't find it for looking!

Re: Feature requests

Posted: Wed Oct 27, 2010 9:12 am
by Matthew Tassier
Dan Abrey wrote:I mean a list of best numbers game solvers sorted by percentage solved. Is that already there? Can't find it for looking!
Facts and Figures > Statland > Top Players > Top Numbers Players

Re: Feature requests

Posted: Wed Oct 27, 2010 9:33 pm
by Graeme Cole
One day I'm going to stop coming up with new item ideas. Today is not that day. :-)

How about a "jammy dodger" for winning a game by being behind on a crucial conundrum and getting it with <=1.0s left? I suppose it shouldn't be awarded if your opponent has already buzzed, otherwise there's no reason not to wait until 29s just to get the item.

Re: Feature requests

Posted: Thu Oct 28, 2010 4:35 pm
by Rhys Benjamin
A way of filtering the "online players", e.g. Bots, humans, seekers, normal, busy, all.

Re: Feature requests

Posted: Thu Oct 28, 2010 4:50 pm
by Ryan Taylor
Rhys Benjamin wrote:A way of filtering the "online players", e.g. Bots, humans, seekers, normal, busy, all.
You mean by colour or something similar? Yeah, that would work, surprised no one has thought of it before.

Re: Feature requests

Posted: Thu Oct 28, 2010 4:59 pm
by Rhys Benjamin
Ryan Taylor wrote:
Rhys Benjamin wrote:A way of filtering the "online players", e.g. Bots, humans, seekers, normal, busy, all.
You mean by colour or something similar? Yeah, that would work, surprised no one has thought of it before.
no, sort of one box for each cat.

Re: Feature requests

Posted: Thu Oct 28, 2010 7:53 pm
by Matt Bayfield
Ryan Taylor wrote:Yeah, that would work, surprised no one has thought of it before.
Rhys Benjamin wrote:No, sort of one box for each cat.
Someone's already thought of that too:

ImageImage

Re: Feature requests

Posted: Thu Oct 28, 2010 8:47 pm
by Charlie Reams
Rhys Benjamin wrote:No, sort of one box for each cat.
Don't forget one jar for each man.

Re: Feature requests

Posted: Thu Oct 28, 2010 8:50 pm
by Matt Bayfield
Charlie Reams wrote:Don't forget one jar for each man.
[muso trainspot]

Image

[/muso trainspot]

Re: Feature requests

Posted: Fri Oct 29, 2010 8:37 am
by JackHurst
PROTISTAN

Re: Feature requests

Posted: Sat Oct 30, 2010 7:30 pm
by Hugh Binnie
Two Boy Scouts for KAIKAI? :?

Re: Feature requests

Posted: Sun Oct 31, 2010 8:10 pm
by Kirk Bevins
How about, if player A plays player B for the very first time, it's random who sits in chair A or chair B but after that, every time they play a particular format it alternates where they sit. This came about as I was player 1 three times in a row against a player who used tricky numbers games to try and claw back points and, although it's 50:50, I felt hard done by 3 times in a row being the "champion". It would be much better if it alternated.

Re: Feature requests

Posted: Sun Oct 31, 2010 9:08 pm
by Andrew Feist
  1. Rivals to be somewhere on the left side so I don't have to manually add "rivals.php" to the end of the URL every time.
  2. I don't really mind a limit on the number of rivals, but 3? I can't even check off everybody on my Rival-o-matic.

Re: Feature requests

Posted: Sun Oct 31, 2010 10:13 pm
by Kai Laddiman
Hugh Binnie wrote:Two Boy Scouts for KAIKAI? :?
***LIKE***
***LIKE***

Re: Feature requests

Posted: Mon Nov 01, 2010 12:32 am
by Liam Tiernan
Kirk Bevins wrote:How about, if player A plays player B for the very first time, it's random who sits in chair A or chair B but after that, every time they play a particular format it alternates where they sit. This came about as I was player 1 three times in a row against a player who used tricky numbers games to try and claw back points and, although it's 50:50, I felt hard done by 3 times in a row being the "champion". It would be much better if it alternated.
I thought that the winner of the previous game between 2 players sits in the champions chair next game, just as in the show.

Re: Feature requests

Posted: Mon Nov 01, 2010 1:07 am
by Gavin Chipper
Kirk Bevins wrote:How about, if player A plays player B for the very first time, it's random who sits in chair A or chair B but after that, every time they play a particular format it alternates where they sit. This came about as I was player 1 three times in a row against a player who used tricky numbers games to try and claw back points and, although it's 50:50, I felt hard done by 3 times in a row being the "champion". It would be much better if it alternated.
On a related note, I suggest a 15-round format that has 4 numbers rounds that's available from the drop-down thing. Something like LlLlN lLlLn LnlNC. First two "halves" would be as normal and only the third half would be different. I'd suggest this to Damian for the actual show, but I'm worried that it might turn out to be objectively a bad idea and I don't think I could take that.

Re: Feature requests

Posted: Mon Nov 01, 2010 2:35 am
by Charlie Reams
Gavin Chipper wrote:I suggest a 15-round format that has 4 numbers rounds that's available from the drop-down thing. Something like LlLlN lLlLn LnlNC.
I've been considering rolling out the Blitz format to other variants. Maybe something more numbers-oriented could also go into rotation, although it could be something a little more "radical" than one extra numbers round. Ideas?

Re: Feature requests

Posted: Mon Nov 01, 2010 1:51 pm
by Ben Wilson
Charlie Reams wrote:
Gavin Chipper wrote:I suggest a 15-round format that has 4 numbers rounds that's available from the drop-down thing. Something like LlLlN lLlLn LnlNC.
I've been considering rolling out the Blitz format to other variants. Maybe something more numbers-oriented could also go into rotation, although it could be something a little more "radical" than one extra numbers round. Ideas?
The masters format (LNCx5) could fit the bill here.

Re: Feature requests

Posted: Tue Nov 02, 2010 9:07 am
by Karen Pearson
I like the new format for voting on Game of the Week (where you can now see the details of the games on the voting page). The only slight issue is that I can't remember if 1 is better than 5 or vice versa and I can't see it explained anywhere on the page. Any chance we could have it annotated please just so that I don't vote incorrectly?

I know I'm a market researcher so I should be able to work it out but my experience is that people have different preferences for rating scales and it's best not to make assumptions (like when I gave my badminton coach 4 out of 4 for everything and then he pointed out that 4 was the lowest score and I had should have given 1s!!).

Re: Feature requests

Posted: Thu Nov 04, 2010 11:20 pm
by Nick Boldock
When I look on Statland I would love to see where I sit outside of the top ranks.

To explain that better...

If I look at, for example, "Statland: Most multitalented players" - I see the Top 30 but I have no idea where I rank, albeit I'm probably somewhere near the bottom. But if I could see that it would give me the goal of improving my standing, which definitely appeals...

Perhaps you can already see this some other way - apologies if so (and tell me where it is).

Thanks..

Re: Feature requests

Posted: Fri Nov 05, 2010 9:16 pm
by Miriam Nussbaum
Nick Boldock wrote:When I look on Statland I would love to see where I sit outside of the top ranks.

To explain that better...

If I look at, for example, "Statland: Most multitalented players" - I see the Top 30 but I have no idea where I rank, albeit I'm probably somewhere near the bottom. But if I could see that it would give me the goal of improving my standing, which definitely appeals...

Perhaps you can already see this some other way - apologies if so (and tell me where it is).

Thanks..
Yeah, I've also thought it would be interesting to see how far off I was from making some list or other. (Especially the numbers pages that give stuff like max percentages, and I can't see my own if I'm not on the page myself.)

Re: Feature requests

Posted: Fri Nov 05, 2010 9:55 pm
by Nick Boldock
Miriam Nussbaum wrote:
Nick Boldock wrote:When I look on Statland I would love to see where I sit outside of the top ranks.

To explain that better...

If I look at, for example, "Statland: Most multitalented players" - I see the Top 30 but I have no idea where I rank, albeit I'm probably somewhere near the bottom. But if I could see that it would give me the goal of improving my standing, which definitely appeals...

Perhaps you can already see this some other way - apologies if so (and tell me where it is).

Thanks..
Yeah, I've also thought it would be interesting to see how far off I was from making some list or other. (Especially the numbers pages that give stuff like max percentages, and I can't see my own if I'm not on the page myself.)
Realistically I know, as an "average" player, I'm not going to make the Top 30 of hardly any of the charts (if any) but I guess in order to calculate the top 30 there must be some kind of routine behind which calculates the same stats for every player? In which case surely it could add on the bottom, just after the Top 30 (or 20, or whatever), the logged in player's own stats in comparison. That way, although I can't make those charts in the foreseeable future, I'd still be able to chart progress and set my own aims - say aiming for the top 100, top 50 or whatever. I'm not suggesting showing everyone's stats - just the top dogs and then one at the bottom.

Like when you look at the tennis rankings on BBC Sport and underneath the important people it shows you where the Brits are ranked...

(I like that analogy)*

*With apologies to Mr Andrew Murray.

Re: Feature requests

Posted: Fri Nov 05, 2010 10:20 pm
by Charlie Reams
Nick Boldock wrote:
Miriam Nussbaum wrote:
Nick Boldock wrote:When I look on Statland I would love to see where I sit outside of the top ranks.

To explain that better...

If I look at, for example, "Statland: Most multitalented players" - I see the Top 30 but I have no idea where I rank, albeit I'm probably somewhere near the bottom. But if I could see that it would give me the goal of improving my standing, which definitely appeals...

Perhaps you can already see this some other way - apologies if so (and tell me where it is).

Thanks..
Yeah, I've also thought it would be interesting to see how far off I was from making some list or other. (Especially the numbers pages that give stuff like max percentages, and I can't see my own if I'm not on the page myself.)
Realistically I know, as an "average" player, I'm not going to make the Top 30 of hardly any of the charts (if any) but I guess in order to calculate the top 30 there must be some kind of routine behind which calculates the same stats for every player? In which case surely it could add on the bottom, just after the Top 30 (or 20, or whatever), the logged in player's own stats in comparison. That way, although I can't make those charts in the foreseeable future, I'd still be able to chart progress and set my own aims - say aiming for the top 100, top 50 or whatever. I'm not suggesting showing everyone's stats - just the top dogs and then one at the bottom.

Like when you look at the tennis rankings on BBC Sport and underneath the important people it shows you where the Brits are ranked...

(I like that analogy)*

*With apologies to Mr Andrew Murray.
It's a nice idea, although there are significant technical obstacles beyond what's obvious from the outside. However (as I've said before) one of my objectives for the rest of the year is doing more for the "broad middle" of the ability range, so never say never.

Re: Feature requests

Posted: Fri Nov 05, 2010 10:42 pm
by Nick Boldock
Charlie Reams wrote: It's a nice idea, although there are significant technical obstacles beyond what's obvious from the outside. However (as I've said before) one of my objectives for the rest of the year is doing more for the "broad middle" of the ability range, so never say never.
Fair enough, sounds promising... ish. ;-)

Re: Feature requests

Posted: Fri Nov 05, 2010 10:48 pm
by Oliver Garner
I know it's very luck-based, but a leaderboard for most darrens in a 15 rounder.

Re: Feature requests

Posted: Fri Nov 05, 2010 11:43 pm
by Gavin Chipper
Charlie Reams wrote:It's a nice idea, although there are significant technical obstacles beyond what's obvious from the outside. However (as I've said before) one of my objectives for the rest of the year is doing more for the "broad middle" of the ability range, so never say never.
I've noticed myself at the bottom of the Pro ranks before - is this not just the same as that but for other things as well?

Re: Feature requests

Posted: Sat Nov 06, 2010 12:30 am
by Charlie Reams
Gavin Chipper wrote:
Charlie Reams wrote:It's a nice idea, although there are significant technical obstacles beyond what's obvious from the outside. However (as I've said before) one of my objectives for the rest of the year is doing more for the "broad middle" of the ability range, so never say never.
I've noticed myself at the bottom of the Pro ranks before - is this not just the same as that but for other things as well?
Yes it's identical, I was lying when I said it was difficult.

Re: Feature requests

Posted: Sat Nov 06, 2010 12:58 am
by Gavin Chipper
Charlie Reams wrote:
Gavin Chipper wrote:
Charlie Reams wrote:It's a nice idea, although there are significant technical obstacles beyond what's obvious from the outside. However (as I've said before) one of my objectives for the rest of the year is doing more for the "broad middle" of the ability range, so never say never.
I've noticed myself at the bottom of the Pro ranks before - is this not just the same as that but for other things as well?
Yes it's identical, I was lying when I said it was difficult.
Haha - fair enough, sorry.

Re: Feature requests

Posted: Sat Nov 06, 2010 1:09 am
by Charlie Reams
Gavin Chipper wrote: Yes it's identical, I was lying when I said it was difficult.
Here's the answer I might have given if I had been feeling more charitable: Pro Ranks operates on a completely different subsystem to Statland and has a fairly fundamentally different design under the hood. I was thinking today that it's not completely infeasible that Statland could be migrated to something more like Pro Ranks, but it would be a significant amount of work just because there's so much stuff on Statland now (and ease of development was something I designed for from the beginning). But it would be kinda cool and could probably be done incrementally, if I was willing to put up with the spurious bug reports in the mean time. So... maybe.

Re: Feature requests

Posted: Sat Nov 06, 2010 11:10 am
by Rhys Benjamin
Raw Scoring

Re: Feature requests

Posted: Sat Nov 06, 2010 11:34 am
by Andrew Feist
Rhys Benjamin wrote:Raw Scoring
I think you'll find that's called "Flat".

Re: Feature requests

Posted: Sat Nov 06, 2010 5:45 pm
by James Bradley
How about under a variant page, a stat of lowest score to go with highest score?

Re: Feature requests

Posted: Sat Nov 06, 2010 8:20 pm
by Ryan Taylor
James Bradley wrote:How about under a variant page, a stat of lowest score to go with highest score?
Presumably lowest score in most variants would be 0 more or less?

Re: Feature requests

Posted: Sun Nov 07, 2010 9:53 am
by James Bradley
Ryan Taylor wrote:
James Bradley wrote:How about under a variant page, a stat of lowest score to go with highest score?
Presumably lowest score in most variants would be 0 more or less?
That's true, but if the bots were excluded would there be many human players scoring 0?

Re: Feature requests

Posted: Sun Nov 07, 2010 10:06 am
by Matthew Tassier
James Bradley wrote:
Ryan Taylor wrote:
James Bradley wrote:How about under a variant page, a stat of lowest score to go with highest score?
Presumably lowest score in most variants would be 0 more or less?
That's true, but if the bots were excluded would there be many human players scoring 0?
Bizarrely some otherwise sane players would deliberately score 0 just to get their name on the page, so I'm afraid it would be pointless.

Re: Feature requests

Posted: Sun Nov 07, 2010 10:41 am
by Matt Morrison
To repeat what Charlie has said several times before, and what I've said on behalf of Charlie several times before, there won't be 'high score' pages that specifically bring a focus to bad performances and bad players, it just isn't constructive to the growth of the site. Or nice.

Re: Feature requests

Posted: Sun Nov 07, 2010 1:02 pm
by Graeme Cole
Matthew Tassier wrote:
James Bradley wrote:
Ryan Taylor wrote: Presumably lowest score in most variants would be 0 more or less?
That's true, but if the bots were excluded would there be many human players scoring 0?
Bizarrely some otherwise sane players would deliberately score 0 just to get their name on the page, so I'm afraid it would be pointless.
What, similar to this on here? :-)

Incidentally, a secondary objective in that game seems to have been to spell words vertically. "Octo chat pee" and "dire coot git". I'm guessing Charlie was going for "octochamp".

Re: Feature requests

Posted: Tue Nov 09, 2010 8:45 pm
by Ben Hunter
How about a message appearing in the chat window whenever someone enters the Bash Room? Could serve as a reminder to people that it's there and get it a bit more populated.

Re: Feature requests

Posted: Tue Nov 09, 2010 9:37 pm
by Rhys Benjamin

Re: Feature requests

Posted: Wed Nov 10, 2010 1:21 am
by Lesley Hines
Rhys Benjamin wrote:A resign feature.
Aw, you subscribed. Fair play :)

Re: Feature requests

Posted: Thu Nov 11, 2010 3:12 pm
by Ian Volante
Persons chosen most as rival.

Re: Feature requests

Posted: Thu Nov 11, 2010 3:28 pm
by Matt Morrison
Ian Volante wrote:Persons chosen most as rival.
Cool. Might throw up something interesting.

Re: Feature requests

Posted: Thu Nov 11, 2010 5:56 pm
by Matt Morrison
Another quick comparison column for your rivals on rivals.php would be 'Duel points this month'.

Re: Feature requests

Posted: Fri Nov 12, 2010 10:12 am
by Graeme Cole
Rhys Benjamin wrote:A resign feature.
The problem with that is you could resign before the game ends, potentially denying your opponent the chance of a high score or whatever. You could restrict it only to situations where the game goes to a tie-break, and automatically award the other player the points for that round, but somehow it doesn't seem right to award a player points for something they haven't done.

An "offer draw" feature might work, though, whereby a tied game can be curtailed by mutual agreement. I can see that being useful in the more esoteric variants when, as in this case, two players get stuck in a never-ending stream of tie-break conundrums.

Re: Feature requests

Posted: Fri Nov 12, 2010 1:16 pm
by Charlie Reams
Graeme Cole wrote: An "offer draw" feature might work, though, whereby a tied game can be curtailed by mutual agreement. I can see that being useful in the more esoteric variants when, as in this case, two players get stuck in a never-ending stream of tie-break conundrums.
That's actually a nice idea.

Re: Feature requests

Posted: Sat Nov 13, 2010 12:45 am
by Matt Morrison
Matt Morrison wrote:Another quick comparison column for your rivals on rivals.php would be 'Duel points this month'.
Also, make the 'Latest duel' position, considering it only appears for completed duels, link to the specific duel game in question.

Re: Feature requests

Posted: Sat Nov 13, 2010 4:10 pm
by Charlie Reams
Lesley Hines wrote:
Rhys Benjamin wrote:A resign feature.
Aw, you subscribed. Fair play :)
He actually didn't, an anonymous donor subscribed for him. Oddly he's never commented on it.

Re: Feature requests

Posted: Wed Nov 17, 2010 8:51 pm
by Rhys Benjamin
Posted under Rhys's name, but I am Rhys's dad, Martin. I did not know that Rhys was meant to pay for being on apterous. He has only just told me, although I was aware that he has been on apterous for some time now. I have contacted both Charlie and the benefactor to thank the latter for generously agreeing to pay, but I think it is only right that I should pay, and I shall be rectifying the situation accordingly. I would not be happy if the situation were left as it is, if only because Rhys needs to know the right way to do these things. I am sure the offer was well meant, and a nice gesture, but Rhys really needs to understand that it is up to himself and his family to sort out such matters, and not to rely on the generosity of others.

No need for further comment on this, I think - I hope we can leave it there and let everyone carry on enjoying apterous.

Finally, I would like to thank everyone on apterous and at CoLei for making Rhys welcome both as a virtual and actual player of the game. Maybe one day when I have time, I shall subscribe. That way, everyone else will have someone they can beat on a regular basis!

Regards

Martin Benjamin

Re: Feature requests

Posted: Tue Nov 23, 2010 2:28 am
by Adam Gillard
I've already forgotten what happened in October 2010. Any chance of apterous history?

Re: Feature requests

Posted: Wed Nov 24, 2010 11:05 pm
by Dan Abrey
Tiny tiny thing but would aid my curiosity and awful memory for small images - tooltips on the icons for variants on pages where only the icon is shown (such as the latest pencils on the homepage)

Re: Feature requests

Posted: Thu Nov 25, 2010 2:35 pm
by Gavin Chipper
I was wondering if it was possible for the clock to be tied up more with the music in the game. If there's a laggy moment, the clock can jump but the music won't so they can get out of sync. Also the music starts again after an incorrect conundrum buzz, rather than carrying on from where it left off.

Re: Feature requests

Posted: Thu Nov 25, 2010 3:56 pm
by Jon O'Neill
Gavin Chipper wrote:I was wondering if it was possible for the clock to be tied up more with the music in the game. If there's a laggy moment, the clock can jump but the music won't so they can get out of sync. Also the music starts again after an incorrect conundrum buzz, rather than carrying on from where it left off.
I don't know much about coding but it sounds to me like this might be one of those things that sounds easy but it ridiculously hard, so the effort to reward ratio is not very favourable.

Re: Feature requests

Posted: Sat Nov 27, 2010 9:14 am
by Rhys Benjamin
If you right-click on the player list you can hide the bots :-D

Re: Feature requests

Posted: Sat Nov 27, 2010 9:30 pm
by Ben Wilson
Can you reactive the spindlomatic? It's been ages since we've had any new DC guests and some of the dialogue is getting pretty old.

Re: Feature requests

Posted: Thu Dec 02, 2010 2:34 pm
by Liam Tiernan
How about a queue option for challenges? If, for example I want to play Jojo, but he's already in a game it would be rude to issue a challenge. Rather than sitting idly waiting for him to finish, I could "add name to challenge queue" and then go play a bot or do something in another window. Then when Jojo finishes his game the challenge would issue automatically. To prevent multiple challenges being offered this could be limited to one challenge per player. It would also be helpful to know if other players are queueing waiting to play him.

Re: Feature requests

Posted: Thu Dec 02, 2010 2:46 pm
by Charlie Reams
Liam Tiernan wrote:If, for example I want to play Jojo, but he's already in a game it would be rude to issue a challenge.
Hmm, would it? I do this all the time.

Re: Feature requests

Posted: Thu Dec 02, 2010 2:48 pm
by Jon Corby
Charlie Reams wrote:
Liam Tiernan wrote:If, for example I want to play Jojo, but he's already in a game it would be rude to issue a challenge.
Hmm, would it? I do this all the time.
Does Jojo not get annoyed?