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Re: Feature requests

Posted: Sat Jan 22, 2011 4:36 pm
by Ryan Taylor
When apterous is down for a bit of time there should be a webcam set up on the page so we can watch you at work, preferably sweating (and in pyjamas).

Re: Feature requests

Posted: Wed Jan 26, 2011 6:51 pm
by James Hall
How about for conundrum-worthy 9s they have their difficulty listed on Lexplorer?

Re: Feature requests

Posted: Wed Jan 26, 2011 7:37 pm
by Gavin Chipper
Since Prune gets virtually nothing anyway, and people play him to get a free run at points, would it be better just to have him get absolutely nothing? He got a conundrum against me the other day, which I found slightly irritating.

Re: Feature requests

Posted: Wed Jan 26, 2011 8:00 pm
by Rhys Benjamin
Gavin Chipper wrote:Since Prune gets virtually nothing anyway, and people play him to get a free run at points, would it be better just to have him get absolutely nothing? He got a conundrum against me the other day, which I found slightly irritating.
I want Prune to get more stuff, like stupidly easy numbers games (like 100 + 1)

Re: Feature requests

Posted: Wed Jan 26, 2011 8:28 pm
by Charlie Reams
Gavin Chipper wrote:Since Prune gets virtually nothing anyway, and people play him to get a free run at points, would it be better just to have him get absolutely nothing? He got a conundrum against me the other day, which I found slightly irritating.
He gets about 1 in 20,000 conundrums. Sucks to be you!

Re: Feature requests

Posted: Wed Jan 26, 2011 10:16 pm
by Gavin Chipper
Charlie Reams wrote:
Gavin Chipper wrote:Since Prune gets virtually nothing anyway, and people play him to get a free run at points, would it be better just to have him get absolutely nothing? He got a conundrum against me the other day, which I found slightly irritating.
He gets about 1 in 20,000 conundrums. Sucks to be you!
I think it was in Junior if that makes a difference.

Re: Feature requests

Posted: Thu Jan 27, 2011 6:57 am
by Joseph Krol
Gavin Chipper wrote:
Charlie Reams wrote:
Gavin Chipper wrote:Since Prune gets virtually nothing anyway, and people play him to get a free run at points, would it be better just to have him get absolutely nothing? He got a conundrum against me the other day, which I found slightly irritating.
He gets about 1 in 20,000 conundrums. Sucks to be you!
I think it was in Junior if that makes a difference.
I think prune gets a junior conundrum relatively often, but it's not really a commonplace occurrence.

Re: Feature requests

Posted: Thu Jan 27, 2011 4:47 pm
by Ben Wilson
Can we have the ability to save custom formats such as 100-rounders or equally mad stuff somewhere so we don't have to waste hours clicking on the boxes in the custom menu? On a related note, can there be a 'favourites' section on the drop-down that most played/specified formats can be added to for ease of access?

Re: Feature requests

Posted: Thu Jan 27, 2011 5:42 pm
by Oliver Garner
Just a random request RE the forum for apterous. The feature request thread has been of a similar length to the bug reports thread for all the last 2 1/2 years. A graph comparing their growth would be kinda cool.

Re: Feature requests

Posted: Thu Feb 03, 2011 1:29 pm
by Adam Gillard
Ychwanegwch y Gymraeg i'r brig ystadegau amlieithog chwaraewyr gorau, meistri llythyrau a meistri bosau

Re: Feature requests

Posted: Sat Feb 05, 2011 12:11 am
by Gavin Chipper
Charlie Reams wrote:I've thought about doing something like this before and just never gotten around to it (it would be major hassle to rescore all the old games). Also I've thought for a while that the high scores should be based on raw score rather than actual score, since that way people would be encouraged to play each other more and pound Prune less (which I imagine gets a bit dull). But I dunno if people would be confused to click through from a high score to see a game with a lower score. Hmm.
Even without rescoring old games, I think it would be pretty cool if it worked it out for each scoring system from now on. And if it's part of the game page, it could calculate it automatically whenever you click on an old game and dump it in with the records.

Re: Feature requests

Posted: Sat Feb 05, 2011 12:18 am
by Charlie Reams
Gavin Chipper wrote:
Charlie Reams wrote:I've thought about doing something like this before and just never gotten around to it (it would be major hassle to rescore all the old games). Also I've thought for a while that the high scores should be based on raw score rather than actual score, since that way people would be encouraged to play each other more and pound Prune less (which I imagine gets a bit dull). But I dunno if people would be confused to click through from a high score to see a game with a lower score. Hmm.
Even without rescoring old games, I think it would be pretty cool if it worked it out for each scoring system from now on. And if it's part of the game page, it could calculate it automatically whenever you click on an old game and dump it in with the records.
Still planning to do this, yep.

Re: Feature requests

Posted: Tue Feb 08, 2011 6:59 pm
by Gavin Chipper
Is there a reason why you can't input non-existent letters for conundrums? I had a conundrum where the answer was WEEKENDED and I saw it as WEEKENDER, so it didn't let me type the final R. So if I'd been more on the ball, I could have blagged that, although I would have been watching out for Corby-shaped shadows for the rest of my life. But anyway, I think it makes it easier to blag conundrums as it is now.

Re: Feature requests

Posted: Tue Feb 08, 2011 8:52 pm
by Charlie Reams
Gavin Chipper wrote:Is there a reason why you can't input non-existent letters for conundrums? I had a conundrum where the answer was WEEKENDED and I saw it as WEEKENDER, so it didn't let me type the final R. So if I'd been more on the ball, I could have blagged that, although I would have been watching out for Corby-shaped shadows for the rest of my life. But anyway, I think it makes it easier to blag conundrums as it is now.
Just a thing where the reality of a keyboard gets in the way. It makes typos much less likely at the expense of allowing a very occasional blag. Now the letters get hidden it's also that much harder to blag.

Re: Feature requests

Posted: Wed Feb 09, 2011 5:47 pm
by Gavin Chipper
Charlie Reams wrote:
Gavin Chipper wrote:Is there a reason why you can't input non-existent letters for conundrums? I had a conundrum where the answer was WEEKENDED and I saw it as WEEKENDER, so it didn't let me type the final R. So if I'd been more on the ball, I could have blagged that, although I would have been watching out for Corby-shaped shadows for the rest of my life. But anyway, I think it makes it easier to blag conundrums as it is now.
Just a thing where the reality of a keyboard gets in the way. It makes typos much less likely at the expense of allowing a very occasional blag. Now the letters get hidden it's also that much harder to blag.
OK, cheers - I thought it might have been to stop GANDISEEG.

Re: Feature requests

Posted: Tue Feb 15, 2011 6:36 pm
by Matt Bayfield
If I could briefly interrupt the discussion of rude words with a (non-critical) feature request:

Charlie, perhaps this List of Completed Ascensions could be restricted only to each player's first Ascension, i.e. their only Ascension of the full 9060 metres? Now that the list contains subsequent Ascensions from Giles and I (over increasingly shorter climbs since the Ascension rules were changed), the tables look a bit odd. Plus the page doesn't recognise as clearly, Giles' incredible achievement of climbing the whole damn thing in 12 days.

Ok, as you all were, you *****rs!

Re: Feature requests

Posted: Thu Feb 17, 2011 1:39 am
by Mark James
This isn't a feature request really, just a question about the new lockdown variant. Didn't know where else to put it. In a numbers game I played, 10 was the red number and I subtracted 9 to get 1. 1 was already a number in the selection of six, so now there are two 1s. Will the game know if I use the wrong 1, so to speak, i.e. the one I didn't get by using the 10?

Re: Feature requests

Posted: Thu Feb 17, 2011 1:53 am
by Charlie Reams
Mark James wrote:This isn't a feature request really, just a question about the new lockdown variant. Didn't know where else to put it. In a numbers game I played, 10 was the red number and I subtracted 9 to get 1. 1 was already a number in the selection of six, so now there are two 1s. Will the game know if I use the wrong 1, so to speak, i.e. the one I didn't get by using the 10?
It doesn't mind which one you click on.

Re: Feature requests

Posted: Fri Feb 18, 2011 12:55 pm
by Ian Volante
Goatlock? And other similar extensions.

Would the picked letter also be locked? If so, this removes the occasional tactic of picking a bum ninth letter when there's already an eight.

Re: Feature requests

Posted: Fri Feb 18, 2011 1:08 pm
by Charlie Reams
Ian Volante wrote:Goatlock? And other similar extensions.
Patience, sir.
Would the picked letter also be locked? If so, this removes the occasional tactic of picking a bum ninth letter when there's already an eight.
Probably not. It would be much too easy to pick a Q/J/X when in front to squash the max.

Re: Feature requests

Posted: Thu Feb 24, 2011 9:08 pm
by Adam Gillard
Ben Hunter wrote:
Charlie Reams wrote:Don't forget Apterous Hunter who cheats outrageously for the first 6 months but then goes clean.
A bit like a politically-correct Apterous Sponge.
James Nguyen is Apterous Sponge 2.0. Sponge-a-licious 8-)

Re: Feature requests

Posted: Fri Feb 25, 2011 2:34 pm
by Paul Howe
I'd enjoy an ordered list of "best" goatpicks on superstats. Could work something like the top 100 words that a person picked (and spotted! perhaps as a max) ordered by the percent rarity on lexplorer.

Re: Feature requests

Posted: Sat Feb 26, 2011 7:43 pm
by Rhys Benjamin
Could a person's tournament's be added to their user page like the ratings thing?

Re: Feature requests

Posted: Thu Mar 03, 2011 10:21 pm
by Charlie Reams
Hey Reams you dickhead, how about this?
Matt Morrison wrote:Classic Players shouldn't be clickable either - unless it causes a new Classic Player tab to pop up with links to all their games to play or something (cool idea).

Re: Feature requests

Posted: Thu Mar 03, 2011 10:42 pm
by Matt Morrison
I can see my name. I can see the status buttons. These are both excellent! Also the green/grey activates on the player list - which should definitely be enough to be easily aware of your own status without needing to affect any changes to the button colours.

But I can't see the changes to player links as suggested above. You utter prick.

Re: Feature requests

Posted: Thu Mar 03, 2011 11:01 pm
by Charlie Reams
Matt Morrison wrote: But I can't see the changes to player links as suggested above. You utter prick.
That's why this thread is called Feature REQUESTS (is that enough formatting for you, ART BOY???). Now go drop your trousers in front of a teenage girl or something, you DICK.

Re: Feature requests

Posted: Fri Mar 04, 2011 8:36 am
by Matt Morrison
oops. you win. you utter nib.

Re: Feature requests

Posted: Sat Mar 05, 2011 3:34 pm
by Matt Bayfield
Could Lockdown please be added to the list of formats which appear under a user's "Nines" tab and Superstats Nines?

Re: Feature requests

Posted: Sat Mar 12, 2011 10:02 am
by Rhys Benjamin
Could we add "my tourneys" to current events and remove "tournaments" from the archives section?

Re: Feature requests

Posted: Sat Mar 12, 2011 8:55 pm
by Kai Laddiman
How about a rematch button (obviously only clickable when the game has finished) to automatically start a new game of the same format?

Re: Feature requests

Posted: Sat Mar 12, 2011 10:33 pm
by Joseph Krol
The ability to change tourney games would be quite useful.

Re: Feature requests

Posted: Sun Mar 13, 2011 10:50 pm
by Charlie Reams
Rhys Benjamin wrote:Could we add "my tourneys" to current events
Yes
and remove "tournaments" from the archives section?
No

Re: Feature requests

Posted: Tue Mar 15, 2011 12:29 am
by Martyn Simpson
Would it be possible to see a user's Pro Ranks rating in their profile?

Re: Feature requests

Posted: Tue Mar 15, 2011 8:25 pm
by Martin Long
I think the amount of time in spoilage rounds needs to be increased to 45 seconds. We get 45 seconds in Hyper Numbers and Spoilage is much harder and we only get 30 seconds per round. I think this needs changing.

Re: Feature requests

Posted: Tue Mar 15, 2011 8:55 pm
by Charlie Reams
Martin Long wrote:I think the amount of time in spoilage rounds needs to be increased to 45 seconds. We get 45 seconds in Hyper Numbers and Spoilage is much harder and we only get 30 seconds per round. I think this needs changing.
It's meant to be harder!

Re: Feature requests

Posted: Tue Mar 15, 2011 9:12 pm
by Gavin Chipper
Charlie Reams wrote:
Martin Long wrote:I think the amount of time in spoilage rounds needs to be increased to 45 seconds. We get 45 seconds in Hyper Numbers and Spoilage is much harder and we only get 30 seconds per round. I think this needs changing.
It's meant to be harder!
It's also just meant to be a bit of a joke isn't it? So remove it from multitalented numberists!!! :evil:

Also, you could add unlimited junior numbers.

Re: Feature requests

Posted: Tue Mar 15, 2011 10:10 pm
by Charlie Reams
Gavin Chipper wrote:
Charlie Reams wrote:
Martin Long wrote:I think the amount of time in spoilage rounds needs to be increased to 45 seconds. We get 45 seconds in Hyper Numbers and Spoilage is much harder and we only get 30 seconds per round. I think this needs changing.
It's meant to be harder!
It's also just meant to be a bit of a joke isn't it? So remove it from multitalented numberists!!! :evil:
I dunno about joke, it was just impossible to balance it. I like having something that is virtually unmaxable as a tie-breaker for the handful of people who will eventually max everything else.
Also, you could add unlimited junior numbers.
Point.

Re: Feature requests

Posted: Wed Mar 16, 2011 12:44 pm
by Martin Long
Charlie Reams wrote:
Martin Long wrote:I think the amount of time in spoilage rounds needs to be increased to 45 seconds. We get 45 seconds in Hyper Numbers and Spoilage is much harder and we only get 30 seconds per round. I think this needs changing.
It's meant to be harder!
True.

Too hard for me I reckon, it takes me about 25 seconds to work out what 922 times by 7 actually is.:D

I guess with the time limit at 30 seconds, it just shows how excellent the achievements of Matthew and Bob are in this variant.

Re: Feature requests

Posted: Wed Mar 16, 2011 7:34 pm
by Gavin Chipper
Martin Long wrote:
Charlie Reams wrote:
Martin Long wrote:I think the amount of time in spoilage rounds needs to be increased to 45 seconds. We get 45 seconds in Hyper Numbers and Spoilage is much harder and we only get 30 seconds per round. I think this needs changing.
It's meant to be harder!
True.

Too hard for me I reckon, it takes me about 25 seconds to work out what 922 times by 7 actually is.:D
Write it down.
I guess with the time limit at 30 seconds, it just shows how excellent the achievements of Matthew and Bob are in this variant.
Yep. They are mental.

Re: Feature requests

Posted: Wed Mar 16, 2011 10:04 pm
by Martin Long
Writing things down will probably be a good start! I really should start doing it in Numbers Attack against humans as well. There have been quite a few times lately where I have got the solution in less than 10 seconds, clicked "end round early" and forgotten the solution when the solution box comes up!

Re: Feature requests

Posted: Wed Mar 16, 2011 10:46 pm
by Gavin Chipper
Martin Long wrote:Writing things down will probably be a good start! I really should start doing it in Numbers Attack against humans as well. There have been quite a few times lately where I have got the solution in less than 10 seconds, clicked "end round early" and forgotten the solution when the solution box comes up!
Do you not enter the solution in the typing box when you've got time to? Sometimes I've made the mistake of typing it in wrongly, clicking end round early, and then not paying attention and noticing that I've got to enter my solution again. I say sometimes - it's probably been about twice.

Re: Feature requests

Posted: Wed Mar 16, 2011 11:19 pm
by Charlie Reams
Gavin Chipper wrote:
Martin Long wrote:Writing things down will probably be a good start! I really should start doing it in Numbers Attack against humans as well. There have been quite a few times lately where I have got the solution in less than 10 seconds, clicked "end round early" and forgotten the solution when the solution box comes up!
Do you not enter the solution in the typing box when you've got time to? Sometimes I've made the mistake of typing it in wrongly, clicking end round early, and then not paying attention and noticing that I've got to enter my solution again. I say sometimes - it's probably been about twice.
I would guess that 75% of players don't know you can do that.

Re: Feature requests

Posted: Thu Mar 17, 2011 9:03 am
by Martin Long
I rarely type my solution in the typing box. I know you can do it but virtually never do it. When I find the solution early on, I tend to click "end round early" and think about something else like Sunderland AFC, the greatness of Guinness or why the England cricket team is so damn inconsistent!

Re: Feature requests

Posted: Thu Mar 17, 2011 1:32 pm
by Matthew Tassier
Gavin Chipper wrote:
Martin Long wrote:
Martin Long wrote:I think the amount of time in spoilage rounds needs to be increased to 45 seconds. We get 45 seconds in Hyper Numbers and Spoilage is much harder and we only get 30 seconds per round. I think this needs changing.
Charlie Reams wrote:It's meant to be harder!
True.

Too hard for me I reckon, it takes me about 25 seconds to work out what 922 times by 7 actually is.:D
Write it down.
I guess with the time limit at 30 seconds, it just shows how excellent the achievements of Matthew and Bob are in this variant.
Yep. They are mental.
Thanks Martin/Gavin
I don't think writing your sums down is going to help with spoilage, that should be much slower than your mental arithmetic.
922*7? You should instantly think 6300, then 7*22=154 is pretty easy.

Also, on non-spoilage numbers games I always type my solution in the box. Gives me 2 chances not to make a silly mistake.

Re: Feature requests

Posted: Fri Mar 18, 2011 9:09 pm
by Rhys Benjamin
Still on multitalented numberists, shouldn't Nasty Nums attack be in there?

Re: Feature requests

Posted: Fri Mar 18, 2011 10:02 pm
by Charlie Reams
Rhys Benjamin wrote:Still on multitalented numberists, shouldn't Nasty Nums attack be in there?
It is.

Re: Feature requests

Posted: Fri Mar 18, 2011 10:15 pm
by Graeme Cole
Charlie Reams wrote:
Gavin Chipper wrote:
Martin Long wrote:Writing things down will probably be a good start! I really should start doing it in Numbers Attack against humans as well. There have been quite a few times lately where I have got the solution in less than 10 seconds, clicked "end round early" and forgotten the solution when the solution box comes up!
Do you not enter the solution in the typing box when you've got time to? Sometimes I've made the mistake of typing it in wrongly, clicking end round early, and then not paying attention and noticing that I've got to enter my solution again. I say sometimes - it's probably been about twice.
I would guess that 75% of players don't know you can do that.
I wonder how many know that if you enter your solution in the notes box you can use negative numbers in your working?

I haven't put this in bug reports because I'm not sure if it's a bug or intentional. It doesn't even matter that much, as the use of negative numbers doesn't confer any advantage, but if you do the same sort of thing in the solution entering interface it says "I think you've gone wrong there".

Re: Feature requests

Posted: Fri Mar 18, 2011 10:26 pm
by Charlie Reams
Graeme Cole wrote: I wonder how many know that if you enter your solution in the notes box you can use negative numbers in your working?

I haven't put this in bug reports because I'm not sure if it's a bug or intentional. It doesn't even matter that much, as the use of negative numbers doesn't confer any advantage, but if you do the same sort of thing in the solution entering interface it says "I think you've gone wrong there".
I seem to recall this being pointed out way back in the day, and I decided that it was an amusing Easter Egg that, as you say, doesn't confer any advantage. But that particular gag may now have run its course.

Re: Feature requests

Posted: Sun Mar 20, 2011 8:58 am
by Rhys Benjamin
The ability to delete unfinished games with robots would be useful.

Re: Feature requests

Posted: Sun Mar 20, 2011 9:17 am
by Matt Morrison
Rhys Benjamin wrote:The ability to delete unfinished games with robots would be useful.
The 3-game limit is to stop people starting loads of games and just playing a couple of rounds when they are trying to get a high score, Rhys.
So yes it's just a bad side effect when someone genuine like you wants to get rid of a shitty old game, but it's necessary to stop more ruthless people raping the bots.

Re: Feature requests

Posted: Sun Mar 20, 2011 2:23 pm
by Kirk Bevins
What about adding a column to "games in progress" stating the number of spectators in the game. That way people can look and say "ah, 2 spectators in that game, it must be worth a look" or something. Also it's more fun spectating when there's others spectating so you can have a chat.

Re: Feature requests

Posted: Wed Mar 23, 2011 7:16 pm
by Adam Gillard
Some time ago we played Blitz games in several variants and you said that you were going to make all the variants have a high score Blitz format. Also some time ago, you mentioned the potential award of a Spoon of Awesome to the first person to complete (the original) Ascension. I request that one or both of these potential things happen.

Edit: Forgot to say "please". Please.

Re: Feature requests

Posted: Wed Mar 23, 2011 11:52 pm
by Adam Gillard
Yet more demands; I mean requests: Please could Dogfight Letters Attack be made available through the "Challenge in a custom format" dialogue? I've been introducing it to people ahead of the tournament in May and there's been positive feedback, but it's too fiddly to set up at the moment. Perhaps the same could be said for Hypergoat Blitz that currently needs to be set up through the Full Custom dialogue (and, unlike Dogfight Letters Attack, is a high score format).

Re: Feature requests

Posted: Fri Mar 25, 2011 2:22 pm
by Adam Gillard
Me again. Please could silver pencils be displayed in recaps / stats like their bronze predecessors were?

Re: Feature requests

Posted: Sun Mar 27, 2011 4:04 pm
by Innis Carson
Would be good to have the ability to retract an offer to resume a game in progress without having to leave the room, is there a reason why you currently can't?

Re: Feature requests

Posted: Mon Mar 28, 2011 8:56 pm
by Jimmy Gough
The new apterous looks good btw

Re: Feature requests

Posted: Mon Mar 28, 2011 10:01 pm
by Charlie Reams
Jimmy Gough wrote:The new apterous looks good btw
Thanks!

Re: Feature requests

Posted: Sat Apr 02, 2011 10:12 am
by Matt Morrison
Right. This is in response to everyone loving watching Innis vs. Kirk. Apterous could be an amazing spectator sport. The spectate system just needs revolutionising, to be more like you're watching an episode, and I guarantee it'd be miles more fun to play along and spectator numbers would rise massively.

Without further ado then:

Image
You've got pictures of the contestants along with their running scores.
You've got permanent on-screen details of the type of game.
You've got a round-by-round table as you are used to seeing when playing yourself (with scrollbar if required, sorry for picking a 9 rounder to screenshot, pretty stupid!).
You've the information window as per the old system which can still give you running declarations, full details of maxes etc. (this would in fact enable a cut-down version of the round-by-round table where you could drop the last two max-related columns for more space.)
You've got awesome chat.
Most importantly you've got REAL letters and a REAL clock. You can REALLY take part.

This dreamy vision would go hand-in-hand with a slight upgrade of the regular game window for the two players - the Chat tab becomes "Private Chat" and there is a new tab "Public Chat" or "Spectator Chat" or something, whereby the contestants can finally (I believe this is one of the simplest parts of the idea but one of the most essential) interact with the spectators as the game is played. This brings a whole new interactivity. OF COURSE the only issue with this is that then Chat would become non-spoilers, so the contestants couldn't be helped. So that might require some thinking, or might even have to be dropped altogether, but I just like the interactivity. Anyway the spectate window is the most important bit, making the whole thing more watchable and exciting.

Imagine how good tournament finals would be.

Re: Feature requests

Posted: Sat Apr 02, 2011 12:04 pm
by Charlie Reams
I wouldn't say never but that'd be a lot of work for a feature which would get used maybe twice a year.

Re: Feature requests

Posted: Sat Apr 02, 2011 12:08 pm
by Matt Morrison
Damn.