Feature requests

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Joseph Krol
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Re: Feature requests

Post by Joseph Krol » Mon May 02, 2011 6:34 pm

Soph K wrote:
Thomas Carey wrote:Err... blind? :roll:
lol course but what is blind???
The letters disappear as they are picked so you have to memorize them.
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Re: Feature requests

Post by Steve Balog » Tue May 03, 2011 4:16 am

Charlie Reams wrote:
Jon O'Neill wrote:
Steve Balog wrote:I have a bit of a bizarre idea for a new format. It came to me when I caught one of those "[name] got a 9 from GANDISEEG, can you?" messages in chat and got the answer, but realised that if I didn't know there was a 9 I'd never have declared it from the selection.

It works just like a normal game, scoring and all but with one difference: There's an indicator on screen that, after the selection, tells you whether or not a 9 is possible with the selection. I definitely attack conundrums differently from typical letters, so that knowledge might cause a player to attack a letters set differently, for better or worse.

Numbers works similarly: The indicators, after the numbers are selected, tells you whether the target is exactly obtainable or not.

Conundrums are the same. No way to adapt this idea to those rounds.

I don't know, I might be drunk off my ass and this is a fucking idiotic idea (with coding issues, to boot) but I'd figure there's no harm in throwing it out there.
The %age of rounds where there is actually a 9 being what it is might make this a little redundant though because it's so similar to the regular format.

However, it does give rise to an idea that may have been mentioned already on here.. that you get told the max as soon as the ninth letter appears, and then conundrum rules take over with the first person getting a word of that length winning the round.
Yeah I still like this idea, but it would be pretty difficult to actually implement.
Yea, figured there might be coding difficulties with this, especially as you'd have to alter the GUI in some way. I quite like the "conundrum" version actually, especially if it can be adapted to numbers (pick targets at random until one that's obtainable comes up, then you "buzz" clicking the first number in your solution). The patience bar would probably have to be shortened a fair bit, though.

And yea, looking at the stats page only about 5% of rounds have a 9, which is a lot lower than I'd thought. It might be more interesting in junior formats, where being told there's a 7 in BASJKMO could lead to hilarity.
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Re: Feature requests

Post by Joseph Krol » Tue May 03, 2011 6:54 am

Is it sjambok? I think it's a spear of some kind.
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Re: Feature requests

Post by Steve Balog » Tue May 03, 2011 7:06 am

Yea, that's it. Saw it declared in DC on a really ragged selection a while back and almost lost it, especially since I had unlasting disallowed a couple rounds before :lol:

been looking for a spot to declare it or its plural ever since but never seen one yet
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Re: Feature requests

Post by Gavin Chipper » Wed May 04, 2011 11:58 am

When you're selecting a custom game, could English rather than Dutch be the default language?

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Re: Feature requests

Post by Ryan Taylor » Wed May 04, 2011 12:16 pm

Gavin Chipper wrote:When you're selecting a custom game, could English rather than Dutch be the default language?
Ha yes, I've fallen into that trap before!

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Re: Feature requests

Post by Thomas Carey » Wed May 04, 2011 5:40 pm

Ryan Taylor wrote:
Gavin Chipper wrote:When you're selecting a custom game, could English rather than Dutch be the default language?
Ha yes, I've fallen into that trap before!
Same :)
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Re: Feature requests

Post by Thomas Carey » Wed May 04, 2011 5:41 pm

Steve Balog wrote:I have a bit of a bizarre idea for a new format. It came to me when I caught one of those "[name] got a 9 from GANDISEEG, can you?" messages in chat and got the answer, but realised that if I didn't know there was a 9 I'd never have declared it from the selection.

It works just like a normal game, scoring and all but with one difference: There's an indicator on screen that, after the selection, tells you whether or not a 9 is possible with the selection. I definitely attack conundrums differently from typical letters, so that knowledge might cause a player to attack a letters set differently, for better or worse.

Numbers works similarly: The indicators, after the numbers are selected, tells you whether the target is exactly obtainable or not.

Conundrums are the same. No way to adapt this idea to those rounds.

I don't know, I might be drunk off my ass and this is a fucking idiotic idea (with coding issues, to boot) but I'd figure there's no harm in throwing it out there.
Maybe instead it could tell you the what the max in each round is, like an 8 or so.
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Re: Feature requests

Post by Soph K » Wed May 04, 2011 5:43 pm

Thomas Carey wrote:
Steve Balog wrote:I have a bit of a bizarre idea for a new format. It came to me when I caught one of those "[name] got a 9 from GANDISEEG, can you?" messages in chat and got the answer, but realised that if I didn't know there was a 9 I'd never have declared it from the selection.

It works just like a normal game, scoring and all but with one difference: There's an indicator on screen that, after the selection, tells you whether or not a 9 is possible with the selection. I definitely attack conundrums differently from typical letters, so that knowledge might cause a player to attack a letters set differently, for better or worse.

Numbers works similarly: The indicators, after the numbers are selected, tells you whether the target is exactly obtainable or not.

Conundrums are the same. No way to adapt this idea to those rounds.

I don't know, I might be drunk off my ass and this is a fucking idiotic idea (with coding issues, to boot) but I'd figure there's no harm in throwing it out there.
Maybe instead it could tell you the what the max in each round is, like an 8 or so.
Wouldn't that just make it fairly easy though?
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Re: Feature requests

Post by Steve Balog » Thu May 05, 2011 1:44 am

Gavin Chipper wrote:When you're selecting a custom game, could English rather than Dutch be the default language?
Yea definitely do this. I've seen an accidental Dutch conundrum attack and hilarity ensued.

As for the "give the max" -- it depends. I mean, in the normal game, some rounds are going to be very easy (100 4 5 8 2 1 -> 200, or QDRANIIGN) and the same would happen here. It might lead to interesting spots if the max is an obscure word.

It really is all in the coding though -- if it's hard to code it's moot.
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Re: Feature requests

Post by Adam Gillard » Thu May 05, 2011 5:21 am

Steve Balog wrote: As for the "give the max" -- it depends. I mean, in the normal game, some rounds are going to be very easy (100 4 5 8 2 1 -> 200, or QDRANIIGN)
RAIDING?
Mike Brown: "Round 12: T N R S A E I G U

C1: SIGNATURE (18) ["9; not written down"]
C2: SEATING (7)
Score: 108–16 (max 113)

Another niner for Adam and yet another century. Well done, that man."

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Re: Feature requests

Post by Adam Gillard » Fri May 06, 2011 10:28 am

At the end of the current series, can we have an update of Classic Games to include Series 62-64 and also Watchword items for Series 63-64? Any suggestions for Watchwords for S63 and S64 contestants? (If the Classic Games thing will take forever to do, I don't mind helping out a bit).
Mike Brown: "Round 12: T N R S A E I G U

C1: SIGNATURE (18) ["9; not written down"]
C2: SEATING (7)
Score: 108–16 (max 113)

Another niner for Adam and yet another century. Well done, that man."

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Re: Feature requests

Post by Graeme Cole » Fri May 06, 2011 10:40 pm

Adam Gillard wrote:At the end of the current series, can we have an update of Classic Games to include Series 62-64 and also Watchword items for Series 63-64? Any suggestions for Watchwords for S63 and S64 contestants? (If the Classic Games thing will take forever to do, I don't mind helping out a bit).
You just want a Guidebook of Gillard. :-)

How about these from S63?

Also, Manuscript of McCullagh?

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Re: Feature requests

Post by Mark James » Sat May 07, 2011 12:36 am

Any chance of some new guests in dictionary corner?

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Re: Feature requests

Post by Thomas Carey » Sat May 07, 2011 12:29 pm

Matthew Tassier wrote:How about a spoilage star path?
And a Lockdown, Nasty and anything else I've missed?
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Re: Feature requests

Post by Soph K » Sat May 07, 2011 12:35 pm

Thomas Carey wrote:
Matthew Tassier wrote:How about a spoilage star path?
And a Lockdown, Nasty and anything else I've missed?
Are there already Aegilops and Omelette Star Paths?

Don't think there are Language Star Paths...or are there? If there isn't already any, do you think this is a good idea, having maybe separate paths for Italian, French, German, Russian, Hebrew, Portugese, Spanish...(basically all the languages you can play on Apterous)?
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Re: Feature requests

Post by Thomas Carey » Sat May 07, 2011 12:43 pm

Soph K wrote:
Thomas Carey wrote:
Matthew Tassier wrote:How about a spoilage star path?
And a Lockdown, Nasty and anything else I've missed?
Are there already Aegilops and Omelette Star Paths?

Don't think there are Language Star Paths...or are there? If there isn't already any, do you think this is a good idea, having maybe separate paths for Italian, French, German, Russian, Hebrew, Portugese, Spanish...(basically all the languages you can play on Apterous)?
1. Yes
2. No, but would be a bit stupid

(P.S. I used to spent all of my time on apterous getting the stars but now I'm just left with ones i casn't do)
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Re: Feature requests

Post by Soph K » Sat May 07, 2011 12:45 pm

Thomas Carey wrote:1. Yes

Ok. Thought there was.
Thomas Carey wrote:2. No, but would be a bit stupid
Why?
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Re: Feature requests

Post by Thomas Carey » Sat May 07, 2011 1:03 pm

Soph K wrote:
Thomas Carey wrote:1. Yes

Ok. Thought there was.
Thomas Carey wrote:2. No, but would be a bit stupid
Why?
Unless you can speak the language, (suppose I can with German) it would be very difficult (apart from numbers).
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Re: Feature requests

Post by Hugh Binnie » Sun May 08, 2011 1:04 am

Could we have an Unlimited Jr starpath? :)

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Re: Feature requests

Post by Charlie Reams » Sun May 08, 2011 1:42 am

Hugh Binnie wrote:Could we have an Unlimited Jr starpath? :)
There will eventually be a star path for every variant, fear not.

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Re: Feature requests

Post by Soph K » Sun May 08, 2011 7:55 am

Thomas Carey wrote:
Soph K wrote:
Thomas Carey wrote:1. Yes

Ok. Thought there was.
Thomas Carey wrote:2. No, but would be a bit stupid
Why?
Unless you can speak the language, (suppose I can with German) it would be very difficult (apart from numbers).
Suppose...
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Re: Feature requests

Post by Soph K » Sun May 08, 2011 7:56 am

Charlie Reams wrote:
Hugh Binnie wrote:Could we have an Unlimited Jr starpath? :)
There will eventually be a star path for every variant, fear not.
Just out of intrest, do you know roughly when - like which year or month - there will then be a star path for every single variant?
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Re: Feature requests

Post by Ben Wilson » Sun May 08, 2011 10:54 am

Charlie Reams wrote:
Hugh Binnie wrote:Could we have an Unlimited Jr starpath? :)
There will eventually be a star path for every variant, fear not.
Can we have junior and goaty CSW star paths please? :D

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Re: Feature requests

Post by Thomas Carey » Mon May 09, 2011 4:00 pm

MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY

Because I suggested a Lockdown star path, can I have Lockhopper for free? I don't really mind (though it would be nice) but my dad was pestering me to ask you and I gave in.
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Re: Feature requests

Post by Charlie Reams » Mon May 09, 2011 5:41 pm

Thomas Carey wrote:MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY

Because I suggested a Lockdown star path, can I have Lockhopper for free? I don't really mind (though it would be nice) but my dad was pestering me to ask you and I gave in.
The reward for suggesting something is me doing it, I think that's enough. You must have easily enough credits to unlock it surely?

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Re: Feature requests

Post by James Wilson » Mon May 09, 2011 9:14 pm

Sorry if this has been suggested before-I haven't read the whole thread. Have you considered a handicap option? This would be useful for tournaments but also for inviting friends and relatives to Apterous so they'd be on a level playing field. You could either have the worse player have a head start of 23 points, for example. Alternatively (and I'm sure this would be harder to code so feel free to ignore this), you could add 1 to the lesser player's number of letters in the word and have that number be considered for the score, so for the worse player a 5 would be a 6.

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Re: Feature requests

Post by James Hall » Wed May 11, 2011 5:33 pm

In Lightweight mode, could we lose the pictures from the chat window as well as the ingame pictures please?
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Re: Feature requests

Post by Charlie Reams » Wed May 11, 2011 5:56 pm

James Wilson wrote:Sorry if this has been suggested before-I haven't read the whole thread. Have you considered a handicap option? This would be useful for tournaments but also for inviting friends and relatives to Apterous so they'd be on a level playing field. You could either have the worse player have a head start of 23 points, for example. Alternatively (and I'm sure this would be harder to code so feel free to ignore this), you could add 1 to the lesser player's number of letters in the word and have that number be considered for the score, so for the worse player a 5 would be a 6.
I think it has been suggested in the distant past but it's a good idea. There are some issues with it in terms of how it interacts with high scores and so on but could probably be done.

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Re: Feature requests

Post by Thomas Carey » Wed May 11, 2011 5:57 pm

Charlie Reams wrote:
Thomas Carey wrote:MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY

Because I suggested a Lockdown star path, can I have Lockhopper for free? I don't really mind (though it would be nice) but my dad was pestering me to ask you and I gave in.
The reward for suggesting something is me doing it, I think that's enough. You must have easily enough credits to unlock it surely?
Thanks for making one.

Actually, I don't have enough credits. Was 11 off the next path when it came out. Iv'e managed to get that 11 down to 2 and am still working on them.
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Re: Feature requests

Post by Dan Abrey » Fri May 20, 2011 11:32 pm

Human v Human game record on user profiles? x wins from x games is misleading if they're all against Prune.

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Re: Feature requests

Post by Adam Gillard » Sun May 22, 2011 12:34 am

Dan Abrey wrote:Human v Human game record on user profiles? x wins from x games is misleading if they're all against Prune.
I've been rumbled!
Mike Brown: "Round 12: T N R S A E I G U

C1: SIGNATURE (18) ["9; not written down"]
C2: SEATING (7)
Score: 108–16 (max 113)

Another niner for Adam and yet another century. Well done, that man."

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Re: Feature requests

Post by Stuart Arnot » Mon May 23, 2011 1:52 am

Not really (at all) a feature request, more a plea that you might assuage my vanity... Could you manually update this please. I missed the automatic update by three measly hours, and I'm not sure I can wait 10 days...

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Re: Feature requests

Post by Thomas Carey » Sat May 28, 2011 2:55 pm

Soory about my impatience, but wasn't there meant to be a new variant 11 days ago?
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Re: Feature requests

Post by Soph K » Sat May 28, 2011 2:56 pm

Thomas Carey wrote:Soory about my impatience, but wasn't there meant to be a new variant 11 days ago?
"Sorry", I think you mean! Not "sooooooooooooooory"! although i have to say that is an awesomized (even though dodgified) word, sooooooooooooooory!
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Re: Feature requests

Post by Ryan Taylor » Mon May 30, 2011 1:07 pm

Bash rooms for other languages?

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Re: Feature requests

Post by Charlie Reams » Mon May 30, 2011 2:18 pm

Thomas Carey wrote:Soory about my impatience, but wasn't there meant to be a new variant 11 days ago?
I don't think I'm really going to do this every month, there just isn't enough time in the day.

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Re: Feature requests

Post by Thomas Carey » Mon May 30, 2011 4:42 pm

Charlie Reams wrote:
Thomas Carey wrote:Soory about my impatience, but wasn't there meant to be a new variant 11 days ago?
I don't think I'm really going to do this every month, there just isn't enough time in the day.
Ah, 'k. Do you have any idea when the next one will be?

A suggestion (Probably a bit crap but oh well): Something where you get lots of letters (about 27) and you have to make the longest word who's letters are in the selection IN THAT ORDER, e.g. from the selection ABCDEFGHIJKLMNOPQRSTUVWXYZ the best I could come up with was AEGILOPS.

Edit: Just realised AEGILOPS isn't in, but you get the idea.
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Re: Feature requests

Post by Josh Hurst » Wed Jun 01, 2011 12:34 am

It would be pretty cool if there was a statland page (or maybe one for superstats?) which, like the page for "top players (by vowel count)" for example, gave % of time one achieves the max for each length of word. Like the other pages of this type, if you decide to do it, I'm guessing it would be best done over the past 30 days in standard 30 second letters rounds. I think it would be quite good to know how often people can get a nine when one is available. Also, it could show whether players who are good at getting words from fruitful selections are also good at getting awkward smaller words from pretty poor selections. Just a thought.

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Re: Feature requests

Post by Steve Balog » Wed Jun 01, 2011 8:17 pm

Charlie Reams wrote:
Thomas Carey wrote:Soory about my impatience, but wasn't there meant to be a new variant 11 days ago?
I don't think I'm really going to do this every month, there just isn't enough time in the day.
You can always just do something like GoatLock or something (if it's possible to just mash the code together, if not just ignore this) where you have to use the first letter and the chosen letter at the end. Maybe you have to use all "larges" chosen by the player in numbers -- like you pick 2 big, you must use both, if 6 small, it plays like Omelette, etc. Though, if you use both goatdown and lockdown rules for conundrums, you basically get a touchdown conundrum where you get 15 seconds as a lockdown one after time is up. Huh. The 1/10 chance the dud is the hidden letter though could lead to hilarity.

EDIT: Just realised though that if a player gets ahead he can just be a dick and pick Q every letters round to keep the score low. Maybe only allow each 9th letter to be picked once per game?
EDIT2: Also realised that you might have to add words manually, and unique puzzles of that sort might be hard. You could make it a touchdown conundrum that switches the false letter to the right one and gives and extra half time for 7 points like in goatdown.

EDIT3: Also the option to change your default numbers selection (what you pick if you just hit enter on the selection window) would be nice if there isn't one. I mean, it sucks when talking to people in chat and I hit enter right when the window pops up and I pick fucking 1 big which is the worst numbers. (Also, this may or may not have something to do with a rather ridiculously stupid game I just started, just saying)
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Re: Feature requests

Post by Gavin Chipper » Thu Jun 02, 2011 10:05 pm

I think it would be good if the GOTW nominations for a game were shown in the order that they nominated rather than in user number order. A bit pointless maybe but I have quite a low number and when I jump on the bandwagon I feel bad that my name appears near the front.

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Re: Feature requests

Post by Gavin Chipper » Sat Jun 04, 2011 3:47 pm

Gavin Chipper wrote:I think it would be good if the GOTW nominations for a game were shown in the order that they nominated rather than in user number order. A bit pointless maybe but I have quite a low number and when I jump on the bandwagon I feel bad that my name appears near the front.
Thank you for doing this. Does it work retrospectively? I went to an obvious example with lots of nominations, and the nominations aren't in numerical order any more, but there seem to be certain patterns that look like more than coincidence.

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Re: Feature requests

Post by Charlie Reams » Sat Jun 04, 2011 5:13 pm

Gavin Chipper wrote:
Gavin Chipper wrote:I think it would be good if the GOTW nominations for a game were shown in the order that they nominated rather than in user number order. A bit pointless maybe but I have quite a low number and when I jump on the bandwagon I feel bad that my name appears near the front.
Thank you for doing this. Does it work retrospectively? I went to an obvious example with lots of nominations, and the nominations aren't in numerical order any more, but there seem to be certain patterns that look like more than coincidence.
I've been recording the time of nomination for ages but never got around to showing it. For really old games it probably doesn't work.

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Mark James
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Re: Feature requests

Post by Mark James » Fri Jun 10, 2011 4:43 pm

Can we have conundrum stones for the other variants please?

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Joseph Krol
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Re: Feature requests

Post by Joseph Krol » Fri Jun 10, 2011 4:56 pm

Mark James wrote:Can we have conundrum stones for the other variants please?
Charlie Reams wrote:It's a nice offer but at the last count we have 648,686 data for our normal conundrums and that's still not really enough.
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Re: Feature requests

Post by Steve Balog » Fri Jun 10, 2011 5:19 pm

Mark James wrote:Can we have conundrum stones for the other variants please?
Perhaps set it so one gets the normal difficulty stone if they solve a conundrum in 30 seconds in the normal set but on a different variant. Like, recently got my first ever 10/10 conundrum, but it was in Goatdown before the last letter was revealed for hell-if-I-know-how-I-got-that reason. (Of course, if you'd get it afterwards, it wouldn't count, because it wasn't in the 30 seconds.)

Or add an "unidentified rock" item for either 9-lettter conundrums in other variants not in the normal set, or those you just added that haven't been properly rated yet.
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Re: Feature requests

Post by Ben Wilson » Fri Jun 10, 2011 9:21 pm

Mark James wrote:Can we have conundrum stones for the other variants please?
I've long since thought the nasty conundrums should have something like a 'bag of gravel' for spots that are plurals and 'a piece of neutronium' or something or other for too-hard-for diamond conundrums. Also because it's annoying getting great spots like that and not having a reward for it (I think dogfight doesn't award you stones either, can't remember for sure).

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Re: Feature requests

Post by Ian Volante » Tue Jun 14, 2011 12:02 pm

meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles

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Re: Feature requests

Post by Thomas Carey » Tue Jun 14, 2011 2:51 pm

Mixed Top Dog (so letters, numbers and cons in the same game?)
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Lesley Hines
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Re: Feature requests

Post by Lesley Hines » Tue Jun 14, 2011 9:39 pm

Two requests please and both cos I'm properly lazy :D

For the first (sorry to the probably dozen people that are likely to have said this before me but I couldn't find it in a search): could it automatically give you the Duel after midnight without having to log out and back in, please? I know two mouse clicks and a small move seems a small price to pay, but it's just tidier. It also has the bonus of letting you know your watch is slow (bloody Rotaries).

Secondly, in Lexplorer if a word's a conundrum could it please display the difficulty somewhere obvious at the top, rather than having to find it as a conundrum in a game, to find out you spent 28.7 seconds on a gypsum in games without stones awarded? This might be expanded to show which words are given trinkets, although I can see why that might be a bad idea and take out some of the 'wtf's that for?' fun.

'Nuff thinking for one night; it's never a good idea :) :lol:
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Re: Feature requests

Post by Gavin Chipper » Tue Jun 14, 2011 9:45 pm

Lesley Hines wrote:I know two mouse clicks and a small move seems a small price to pay, but it's just tidier.
Two? I just click on Refresh.

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Re: Feature requests

Post by Lesley Hines » Tue Jun 14, 2011 9:57 pm

Gavin Chipper wrote:
Lesley Hines wrote:I know two mouse clicks and a small move seems a small price to pay, but it's just tidier.
Two? I just click on Refresh.
:shock: :o The technology! Can computers really do that? What will they think of next? Computers that can talk to each other? It'll never catch on - never! :lol:
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Graeme Cole
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Re: Feature requests

Post by Graeme Cole » Tue Jun 14, 2011 11:06 pm

Lesley Hines wrote:Secondly, in Lexplorer if a word's a conundrum could it please display the difficulty somewhere obvious at the top, rather than having to find it as a conundrum in a game, to find out you spent 28.7 seconds on a gypsum in games without stones awarded?
The "conundrum search" feature already does this. If you click Show, at the top of the tab it shows the conundrum's hardness. "Showing 107 games with SHITSTORM (hardness: 1/10) as a conundrum"

However, I think there's an arguable case for it to display the hardness at the top of the page as you say along with the validity and the estimated obscurity, so you don't have to click Show on the conundrum search tab. This would mean someone who just wants to know a conundrum's difficulty rating doesn't have to make a useless query about when it was solved in past games.

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Mark James
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Re: Feature requests

Post by Mark James » Thu Jun 16, 2011 7:56 pm

On the game archive pages could the players ratings be what they were at the start of the game instead of after the game?

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Re: Feature requests

Post by Gavin Chipper » Thu Jun 16, 2011 8:20 pm

Mark James wrote:On the game archive pages could the players ratings be what they were at the start of the game instead of after the game?
I've been thinking the same, except that it could be both rather than simply before or after.

Also, is there a way to see someone's Prorank position from their profile page? If not, that would be pretty good.

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Re: Feature requests

Post by Dan Abrey » Wed Jun 22, 2011 10:22 am

Customizable notification emails?

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Re: Feature requests

Post by Rhys Benjamin » Tue Jun 28, 2011 8:43 pm

Could we have the option to decline the duel please?
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Mark James
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Re: Feature requests

Post by Mark James » Tue Jun 28, 2011 9:30 pm

Rhys Benjamin wrote:Could we have the option to decline the duel please?
Don't we have that? Just don't click accept challenge.

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Re: Feature requests

Post by Dan Abrey » Wed Jun 29, 2011 6:24 pm

Mark James wrote:
Rhys Benjamin wrote:Could we have the option to decline the duel please?
Don't we have that? Just don't click accept challenge.
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Re: Feature requests

Post by Steve Balog » Mon Jul 04, 2011 3:41 am

This game is a good example of why I think conundrums need to be "unrated" for the first few times they show up instead of defaulted to 2/10 -- honestly if I were facing a crucial and it was some word I've never heard of that was just added to the list, it'd be a major buzzkill. This was just in a recent duel and a total of 2 people got it, one of which looks like a "hell with it I have one second left let's just guess" solve.

Add that easier (1-3/10) conundrums are more likely in games against newer or lower rated players and you can see where a couple of these types of endings to close games can turn potential new players away.
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