Bug reports

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Charlie Reams
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Re: Bug reports

Post by Charlie Reams » Thu Sep 02, 2010 11:22 pm

Oliver Garner wrote:
Ben Hunter wrote:
Matt Morrison wrote:It's my personal belief you can't be a fucking homophobe when you've kissed men with tongues
Image
That guy was so jokes on the Richard Dawkins documentary.
"But behind everybody's back [he's] doing what he's preached against."
*snigger*

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Re: Bug reports

Post by Hugh Binnie » Sun Sep 05, 2010 1:09 am

There's a fair few plural conundrums in Touch Jr, among them DYBBUKS, FIZZOGS, HOOKAHS, HUBBUBS, HUZZAHS, JAZZBOS, JUJUBES, MUKLUKS, MUUMUUS, MZUNGUS, PAWPAWS, POWWOWS, QUOKKAS, WEEJUNS and ZIGZAGS.

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Re: Bug reports

Post by Charlie Reams » Sun Sep 05, 2010 1:15 am

Hugh Binnie wrote:There's a fair few plural conundrums in Touch Jr, among them DYBBUKS, FIZZOGS, HOOKAHS, HUBBUBS, HUZZAHS, JAZZBOS, JUJUBES, MUKLUKS, MUUMUUS, MZUNGUS, PAWPAWS, POWWOWS, QUOKKAS, WEEJUNS and ZIGZAGS.
Plurals are allowed in Touch Jnr (there weren't enough possible conundrums otherwise).

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Re: Bug reports

Post by Hugh Binnie » Sun Sep 05, 2010 2:53 am

Charlie Reams wrote:
Hugh Binnie wrote:There's a fair few plural conundrums in Touch Jr, among them DYBBUKS, FIZZOGS, HOOKAHS, HUBBUBS, HUZZAHS, JAZZBOS, JUJUBES, MUKLUKS, MUUMUUS, MZUNGUS, PAWPAWS, POWWOWS, QUOKKAS, WEEJUNS and ZIGZAGS.
Plurals are allowed in Touch Jnr (there weren't enough possible conundrums otherwise).
I have a feeling you've said this before. :? It's coming back now. How many conundrums are there, out of interest?

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Re: Bug reports

Post by Matt Bayfield » Sun Sep 05, 2010 6:26 pm

Slightly off-topic, but in response to Hugh's list of plural Jr Touchnundrums... you might want to note that WEEJUNS is not valid in its singular in ODE. I have no idea why (yes, you buy WEEJUNS - a type of loafer, apparently - in pairs, but it's quite plausible to refer to one of them) - a bit like FAJITAS or CORNFLAKES or BEESTINGS... but I guess the absence of the "singular" means that WEEJUNS would be a "valid" Junior conundrum anyway despite being a plural noun ending in S (were it not for the fact that it's probably been filtered out for being too obscure).

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Re: Bug reports

Post by Adam Gillard » Mon Sep 06, 2010 10:17 pm

Adam Gillard wrote:I tried a Russian conundrum attack with Giles Hutchings, and it only lets you click one letter (then you can't click any others). I managed to type more letters using my Mac's Cyrillic keyboard, but you really need to be able to click them one by one (since people either don't have a Cyrillic keyboard or, like me, don't know how to use one).
I just had the same problem in the conundrum round of a Hebrew 9-rounder (could only click one letter).

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Re: Bug reports

Post by Michael Wallace » Tue Sep 07, 2010 12:45 am

Presumably some by-product of me never having anything to show up on my 'news feed' thing on my apterous profile, but I just noticed that the oldest 5 entries are all the same thing.

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Re: Bug reports

Post by Charlie Reams » Tue Sep 07, 2010 2:02 am

Michael Wallace wrote:Presumably some by-product of me never having anything to show up on my 'news feed' thing on my apterous profile, but I just noticed that the oldest 5 entries are all the same thing.
Yeah, if the Duel results get reprocessed for some reason (usually because I screwed something up), the old notifications get reissued. Mostly it doesn't matter because weeks-old notifications have scrolled off, and it would be difficult to fix, so it's a low priority thing.

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Re: Bug reports

Post by Miriam Nussbaum » Tue Sep 07, 2010 3:51 am

Conundrums aren't working – if I type something in the box, it lets me type but doesn't register a buzz (so I'll have the answer all typed in, but time will run out without the game acknowledging that I buzzed). I also tried clicking on the letter, which worked as far as buzzing goes, but the time limit for a single letter is applied to the entire conundrum (took me by surprise the first couple of times). Good thing I decided to do a conundrum attack before playing the Duel…

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Re: Bug reports

Post by Charlie Reams » Tue Sep 07, 2010 4:04 am

Miriam Nussbaum wrote:Conundrums aren't working – if I type something in the box, it lets me type but doesn't register a buzz (so I'll have the answer all typed in, but time will run out without the game acknowledging that I buzzed). I also tried clicking on the letter, which worked as far as buzzing goes, but the time limit for a single letter is applied to the entire conundrum (took me by surprise the first couple of times). Good thing I decided to do a conundrum attack before playing the Duel…
Fixed, sorry, uploaded something that wasn't finished by mistake (SB4U).

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Re: Bug reports

Post by Karen Pearson » Tue Sep 07, 2010 1:00 pm

Hi Charlie. The Portuguese dictionary seems to be unavailable at the moment. It's probably intentional but I thought I'd mention it in case you weren't aware.

Thanks.

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Matt Morrison
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Re: Bug reports

Post by Matt Morrison » Tue Sep 07, 2010 1:43 pm

More of a query and a notifier than a bug report Charlie, but how did the conundrum in this game happen?
I 'buzzed' at 0.2 seconds as i was saying "gl" to Jim and he's too much of a cunt to bother saying it back when it isn't crucial even though he says we're friends.

My point being, you shouldn't be able to buzz in with any non-letter keys right? So if anything, my L from "gl" has to be the only thing that could activate a buzz, but there were no letters on screen in my 'guess' at all - indeed I let the patience timer run out, so the blank answer is my guess and is NOT me pressing space after my bad buzz. I realise I should have kept my java console log as it might have been helpful to you, so sorry about that. :( Just thought it was worth mentioning somehow - as far as I know no key presses were made other than "G", "L" and "ENTER".

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Re: Bug reports

Post by James Doohan » Tue Sep 07, 2010 1:53 pm

In unlimited, seeing as the conundrums are the same as normal games, shouldn't you be awarded pieces of talc, gypsum etc when you buzz in and get them right?
Not sure if this applies to any other variant as I can't be arsed to check them all, but its probably just unlimited

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Re: Bug reports

Post by Matthew Tassier » Tue Sep 07, 2010 3:59 pm

James Doohan wrote:In unlimited, seeing as the conundrums are the same as normal games, shouldn't you be awarded pieces of talc, gypsum etc when you buzz in and get them right?
Not sure if this applies to any other variant as I can't be arsed to check them all, but its probably just unlimited
This made me wonder why conundrums in unlimited aren't different from normal games. Would it work if duplicate letters were removed from them so you could reuse the letters in your guess?
e.g. scramble PINWOG would be POWWOWING, LUTEMIND would be UNLIMITED etc.

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Re: Bug reports

Post by Miriam Nussbaum » Tue Sep 07, 2010 4:13 pm

Matthew Tassier wrote:
James Doohan wrote:In unlimited, seeing as the conundrums are the same as normal games, shouldn't you be awarded pieces of talc, gypsum etc when you buzz in and get them right?
Not sure if this applies to any other variant as I can't be arsed to check them all, but its probably just unlimited
This made me wonder why conundrums in unlimited aren't different from normal games. Would it work if duplicate letters were removed from them so you could reuse the letters in your guess?
e.g. scramble PINWOG would be POWWOWING, LUTEMIND would be UNLIMITED etc.
Or you could not limit it to 9's at all and have stuff like LENS = SENSELESSNESSES, HEAD = DEADHEADED, FOISTED = EISTEDDFODS – not necessarily words, even, like SLERT = TRESTLETREES…i.e. a relatively small number of letters with a unique max (preferably a pretty long one). This might actually be really useful as practice for spotting maxes. On the other hand, a lot of these would amount to typing/connection speed contests.

(I don't really like LUTEMIND = UNLIMITED, because there's at least a 10 – DIMINUENDI – from those letters…you'd have to require that all of the letters in the conundrum be used, like Omelette except that the extra letters are just duplicates…but since the conundrum in normal games is basically just "there's a super-duper max in the selection – spot it!", I'd personally rather have Unlimited conundrums be for spotting the Unlimited maxes – the 10's, 13's, &c. – if there were going to be special Unlimited conundrums at all.)

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Re: Bug reports

Post by James Doohan » Tue Sep 07, 2010 4:36 pm

Miriam Nussbaum wrote:
Or you could not limit it to 9's at all and have stuff like LENS = SENSELESSNESSES, HEAD = DEADHEADED, FOISTED = EISTEDDFODS – not necessarily words, even, like SLERT = TRESTLETREES…i.e. a relatively small number of letters with a unique max (preferably a pretty long one). This might actually be really useful as practice for spotting maxes. On the other hand, a lot of these would amount to typing/connection speed contests.

(I don't really like LUTEMIND = UNLIMITED, because there's at least a 10 – DIMINUENDI – from those letters…you'd have to require that all of the letters in the conundrum be used, like Omelette except that the extra letters are just duplicates…but since the conundrum in normal games is basically just "there's a super-duper max in the selection – spot it!", I'd personally rather have Unlimited conundrums be for spotting the Unlimited maxes – the 10's, 13's, &c. – if there were going to be special Unlimited conundrums at all.)
Would this not in fact limit the number of conundrums available for unlimited rather than 9060 that are available normally?

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Re: Bug reports

Post by Ryan Taylor » Tue Sep 07, 2010 4:38 pm

Matt Morrison wrote:More of a query and a notifier than a bug report Charlie, but how did the conundrum in this game happen?
I 'buzzed' at 0.2 seconds as i was saying "gl" to Jim and he's too much of a cunt to bother saying it back when it isn't crucial even though he says we're friends.

My point being, you shouldn't be able to buzz in with any non-letter keys right? So if anything, my L from "gl" has to be the only thing that could activate a buzz, but there were no letters on screen in my 'guess' at all - indeed I let the patience timer run out, so the blank answer is my guess and is NOT me pressing space after my bad buzz. I realise I should have kept my java console log as it might have been helpful to you, so sorry about that. :( Just thought it was worth mentioning somehow - as far as I know no key presses were made other than "G", "L" and "ENTER".
This same problem has happened with me too frequently today to be a coincidence.

I decided that I would make a start to climbing Mt Conundrum and whilst doing the conundrums I found I had buzzed in on 0.2 seconds without having pressed or clicked anything. At first I presumed I had pressed something but then it started happening more often before I realised that I definitely wasn't buzzing in. Here are some games from this afternoon where I "buzzed in" on 0.2 seconds every time:

http://www.apterous.org/viewgame.php?ga ... 3#r4363283

http://www.apterous.org/viewgame.php?ga ... 1#r4363171

http://www.apterous.org/viewgame.php?ga ... 2#r4362642

http://www.apterous.org/viewgame.php?ga ... 3#r4362343

http://www.apterous.org/viewgame.php?ga ... 4#r4362124

http://www.apterous.org/viewgame.php?ga ... 5#r4363935

This did on rare occasions work in my favour as I have now got two solves to my name in 0.2 seconds which I had never managed before. But again, I did not buzz in voluntarily.

http://www.apterous.org/viewgame.php?ga ... 5#r4362885

http://www.apterous.org/viewgame.php?ga ... 4#r4363474

It's as if there is a ghost of Hansford lurking over my shoulder:

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Re: Bug reports

Post by Charlie Reams » Tue Sep 07, 2010 4:41 pm

Matthew Tassier wrote: This made me wonder why conundrums in unlimited aren't different from normal games.
Basically because when I wrote Unlimited, I was a lot lazier in terms of what could constitute a new variant (hence the numbers being the same too). I can't really change it now without devaluing all the existing high scores and what-have-you.

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Re: Bug reports

Post by Ryan Taylor » Tue Sep 07, 2010 6:19 pm

Ignore everything I said above. I figured why it was doing it.

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Re: Bug reports

Post by Charlie Reams » Tue Sep 07, 2010 6:32 pm

Ryan Taylor wrote:Ignore everything I said above. I figured why it was doing it.
Were your boobs drooping onto the Space bar?

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Re: Bug reports

Post by Ryan Taylor » Tue Sep 07, 2010 6:38 pm

Charlie Reams wrote:
Ryan Taylor wrote:Ignore everything I said above. I figured why it was doing it.
Were your boobs drooping onto the Space bar?
Not quite. If I missed a conundrum or made a typing error then going onto the next one I would bang the Enter button repeatedly (in frustration) and by doing this just before the conundrum pops up it buzzed me in automatically on 0.2, which I never knew. So the moral of the story is that aggression is good.

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Re: Bug reports

Post by Michael Wallace » Tue Sep 07, 2010 7:31 pm

How long do unfinished games take to clear these days? They used to disappear within a few days, but I've had one stuck there for weeks now (it was a n00b who disappeared after round 1).

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Re: Bug reports

Post by Hugh Binnie » Tue Sep 07, 2010 8:01 pm

If you try typing stuff after you've accepted a conundrum round, it buzzes you in automatically at the very start of the round with a free choice of starting letter, as seen here and possibly here.

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Re: Bug reports

Post by Charlie Reams » Tue Sep 07, 2010 9:26 pm

Michael Wallace wrote:How long do unfinished games take to clear these days? They used to disappear within a few days, but I've had one stuck there for weeks now (it was a n00b who disappeared after round 1).
Basically they don't ever clear. They were never supposed to, either, but back in the day the data file used to change format or get corrupted fairly frequently. Probably I should do something about this.

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Re: Bug reports

Post by Michael Wallace » Tue Sep 07, 2010 11:43 pm

Charlie Reams wrote:
Michael Wallace wrote:How long do unfinished games take to clear these days? They used to disappear within a few days, but I've had one stuck there for weeks now (it was a n00b who disappeared after round 1).
Basically they don't ever clear. They were never supposed to, either, but back in the day the data file used to change format or get corrupted fairly frequently. Probably I should do something about this.
I think you'd better, or there'll be trouble.

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Re: Bug reports

Post by Charlie Reams » Tue Sep 07, 2010 11:59 pm

Come to think about it, there's really no need to show challenges at all for players who aren't online. It's something of a throwback to the old system which was so flaky that people needed constant reassurance that their game didn't disappear when the other person got disconnected. That would basically solve this problem at a stroke, right?

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Re: Bug reports

Post by Michael Wallace » Wed Sep 08, 2010 12:05 am

Charlie Reams wrote:Come to think about it, there's really no need to show challenges at all for players who aren't online. It's something of a throwback to the old system which was so flaky that people needed constant reassurance that their game didn't disappear when the other person got disconnected. That would basically solve this problem at a stroke, right?
Don't you then run the risk of everyone having millions of unfinished games that they don't know about, thus using up the Internet and bringing the world to a Countdowny Armageddon?

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Re: Bug reports

Post by Phil Collinge » Wed Sep 08, 2010 11:02 am

Duel league table is still including results from the last day of the previous months Duel.

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Re: Bug reports

Post by Phil Collinge » Wed Sep 08, 2010 11:16 am

On the subject of Duels, I looked at the GOTW page yesterday and saw that The Duellist 0-18 Innis had received a nomination.

This was before I had played the duel but Innis' score was still displayed.

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Matt Morrison
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Re: Bug reports

Post by Matt Morrison » Wed Sep 08, 2010 2:58 pm

Funny maths somewhere. Homepage boasts over 50k Ascension conundrums but Ascension leaderboard says 49.5k.

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Re: Bug reports

Post by James Doohan » Wed Sep 08, 2010 3:00 pm

Matt Morrison wrote:Funny maths somewhere. Homepage boasts over 50k Ascension conundrums but Ascension leaderboard says 49.5k.
whoops

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Re: Bug reports

Post by Matthew Tassier » Sun Sep 12, 2010 12:02 pm

The number of bonus points for a teaser are wrongly reported when time's up if more than 1 person solved the teaser:

2010-09-12 12:04:51 Your new teaser is IDERMSEE. You have 60 seconds to answer!
2010-09-12 12:05:40 Matthew Tassier got it first. You have 11.7 seconds left.
2010-09-12 12:05:51 Time's up and Matthew Tassier was the only person to get it; he solved it in 48.3 seconds and receives 13 bonus points. The answer to IDERMSEE was REMEDIES.

2010-09-12 12:14:51 Your new teaser is SESTGATE. You have 60 seconds to answer!
2010-09-12 12:14:59 Matthew Tassier got it first. You have 52.2 seconds left.
2010-09-12 12:15:19 Matt Bayfield got it too, you have 32.2 seconds left.
2010-09-12 12:15:21 Graeme Cole got it too, you have 30.4 seconds left.
2010-09-12 12:15:52 Time's up and 3 people got a point; Matthew Tassier was the fastest on 7.8 seconds and gets 2 bonus points. The answer to SESTGATE was GESTATES.

I think I actually got 17 bonus points for the 2nd one.

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Re: Bug reports

Post by Ben Wilson » Sun Sep 12, 2010 2:09 pm

I didn't get a flake for this round.

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Re: Bug reports

Post by Karen Pearson » Mon Sep 13, 2010 10:30 am

The Portuguese dictionary is still missing. Any news of it??

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Re: Bug reports

Post by Ryan Taylor » Mon Sep 13, 2010 11:31 am

Karen Pearson wrote:The Portuguese dictionary is still missing. Any news of it??
Vasco da Gama has set out to find it.

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Re: Bug reports

Post by Eoin Monaghan » Mon Sep 13, 2010 6:01 pm

When you click the Speed Letters Attack challenge under Miscellany, a Step Letters Attack comes up instead.

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Re: Bug reports

Post by Charlie Reams » Mon Sep 13, 2010 6:49 pm

Karen Pearson wrote:The Portuguese dictionary is still missing. Any news of it??
I'm almost there. All the accents have been removed and I've changed the letter distribution to match that of Scrabble, which also means dropping a few letters completely since they don't occur naturally in Portuguese (K and W, I think). The only thing left to do is to remove the very small number of words with those letters in from the dictionary and then everything should work. Should be ready to go this week.

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Re: Bug reports

Post by Adam Gillard » Mon Sep 13, 2010 6:54 pm

Eoin Monaghan wrote:When you click the Speed Letters Attack challenge under Miscellany, a Step Letters Attack comes up instead.
I think this is just a typo and was meant to say Step Letters Attack, which doesn't appear anywhere else. Similarly, it should be "Lightning" and not "Lightdown" Goatdown 15.

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Re: Bug reports

Post by Charlie Reams » Mon Sep 13, 2010 6:55 pm

Adam Gillard wrote:
Eoin Monaghan wrote:When you click the Speed Letters Attack challenge under Miscellany, a Step Letters Attack comes up instead.
I think this is just a typo and was meant to say Step Letters Attack, which doesn't appear anywhere else. Similarly, it should be "Lightning" and not "Lightdown" Goatdown 15.
Yep. I haven't touched that code for months so I guess that menu isn't particularly popular.

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Re: Bug reports

Post by Karen Pearson » Mon Sep 13, 2010 8:59 pm

Charlie Reams wrote:
Karen Pearson wrote:The Portuguese dictionary is still missing. Any news of it??
I'm almost there. All the accents have been removed and I've changed the letter distribution to match that of Scrabble, which also means dropping a few letters completely since they don't occur naturally in Portuguese (K and W, I think). The only thing left to do is to remove the very small number of words with those letters in from the dictionary and then everything should work. Should be ready to go this week.
Excellent stuff Charlie. Thanks. This will make things a whole lot more interesting. Records WILL be broken (not necessarily by me though). But I am passing through Porto on my way to Galicia at the end of the week so, who knows, maybe I'll absorb a bit more vocab!

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Re: Bug reports

Post by James Doohan » Mon Sep 13, 2010 10:40 pm

Maybe its meant to be like this but I don't know? In the game window I no longer get informed after the game is over how much my rating has increased/decreased. Still get informed how many skill points I have gained though?

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Re: Bug reports

Post by Charlie Reams » Mon Sep 13, 2010 11:02 pm

James Doohan wrote:Maybe its meant to be like this but I don't know? In the game window I no longer get informed after the game is over how much my rating has increased/decreased. Still get informed how many skill points I have gained though?
Yep, this is a real bug. Will look into it ASAP.

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Re: Bug reports

Post by Kirk Bevins » Tue Sep 14, 2010 5:58 pm

I got no chat again - all blank, couldn't even see that I'd entered the room. I could still play Ascension though. Here is the log:

Java Plug-in 1.6.0_21
Using JRE version 1.6.0_21-b07 Java HotSpot(TM) Client VM
User home directory = C:\Documents and Settings\Kirk1
----------------------------------------------------
c: clear console window
f: finalize objects on finalization queue
g: garbage collect
h: display this help message
l: dump classloader list
m: print memory usage
o: trigger logging
q: hide console
r: reload policy configuration
s: dump system and deployment properties
t: dump thread list
v: dump thread stack
x: clear classloader cache
0-5: set trace level to <n>
----------------------------------------------------


SRC: Opening socket...
SRC: Opening socket ostream...
SRC: Opening socket istream...
SRC: Opening object ostream...
SRC: Opening object istream...
SRC: Done opening streams.
Thread-12 << net.MessageToServer$IdentifySelf@c79809
ClientReceiveThread >> net.MessageToClient$LoggedIn@1977b9b
RX net.MessageToClient$LoggedIn@1977b9b
XX net.MessageToClient$LoggedIn@1977b9b
Logged in as Kirk Bevins[#3]
Prefs: null
ClientReceiveThread >> net.MessageToClient$ChallengesSet@56860b
RX net.MessageToClient$ChallengesSet@56860b
XX net.MessageToClient$ChallengesSet@56860b
ClientReceiveThread >> net.MessageToClient$PlayerRosterLogin@b1aebf
RX net.MessageToClient$PlayerRosterLogin@b1aebf
**OFFLINE
XX net.MessageToClient$PlayerRosterLogin@b1aebf
Thread-12 << net.MessageToServer$RequestGamesInProgress@173ec72
AsyncDespatcher << net.MessageToServer$RequestPlayerHTML@a83a13
AsyncDespatcher << net.MessageToServer$ClassicGameSearch@16dc861
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@64023c
RX net.MessageToClient$GamesInProgressUpdate@64023c
ClientReceiveThread >> net.MessageToClient$PlayerHTML@1cbda0a
RX net.MessageToClient$PlayerHTML@1cbda0a
XX net.MessageToClient$GamesInProgressUpdate@64023c
Exec delta: +[5646939027899698697: net.GameSummary@1d8d39f]
Exec delta: +[2458019841931173616: net.GameSummary@2d95b3]
Exec delta: +[-86781831820316722: net.GameSummary@bf5555]
XX net.MessageToClient$PlayerHTML@1cbda0a
html for SUMMARY: <h2><a href="exuser?u=3">Kirk Bevins</a></h2><img src="http://www.apterous.org/img/user/BEVINS.jpg" alt="Kirk Bevins"><table class="summary"><tr> <td class="t">Rating in normal rules/English <td>2127. </td> </tr><tr><td class="t">Record in normal rules/English</td> <td>3924 wins in 4308 games.</td><tr><td class="t">Preferred variant</td> <td>Normal rules/English.</td><tr><td class="t">All-class record</td><td>4930 wins in 5667 games.</td></tr><tr><td class="t">Member since</td> <td>16 July 2008. </td> </tr><tr><td class="t">User type</td><td>Full member</td></tr></table>
ClientReceiveThread >> net.MessageToClient$ClassicSearchResult@120dbf3
RX net.MessageToClient$ClassicSearchResult@120dbf3
XX net.MessageToClient$ClassicSearchResult@120dbf3
AsyncDespatcher << net.MessageToServer$SubscribeEvent@15f157b
AsyncDespatcher << net.MessageToServer$SubscribeEvent@3b4b1e
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@1474ea
RX net.MessageToClient$SpectatorMessage@1474ea
XX net.MessageToClient$SpectatorMessage@1474ea
EVINSERT:Welcome to aptochat, Kirk. There are 8 other people here.
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@10ca208
RX net.MessageToClient$SpectatorMessage@10ca208
XX net.MessageToClient$SpectatorMessage@10ca208
EVINSERT:Welcome to aptochat, Kirk. There are 8 other people here.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
AsyncDespatcher << net.MessageToServer$RequestAscensionStatus@be76c7
ClientReceiveThread >> net.MessageToClient$SetAscensionStatus@fe315d
RX net.MessageToClient$SetAscensionStatus@fe315d
XX net.MessageToClient$SetAscensionStatus@fe315d
AsyncDespatcher << net.MessageToServer$RequestAscension@b57e9a
ClientReceiveThread >> net.MessageToClient$ChallengesSet@17cfd38
RX net.MessageToClient$ChallengesSet@17cfd38
XX net.MessageToClient$ChallengesSet@17cfd38
**OFFLINE
**READY
AsyncDespatcher << Accepting #0x169
ClientReceiveThread >> ChallengeReply{key=361}
RX ChallengeReply{key=361}
XX ChallengeReply{key=361}
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@61cd2
RX net.MessageToClient$GamesInProgressUpdate@61cd2
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@14e4e31
RX net.MessageToClient$SpectatorMessage@14e4e31
ClientReceiveThread >> net.MessageToClient$ChallengesSet@3228a1
RX net.MessageToClient$ChallengesSet@3228a1
XX net.MessageToClient$GamesInProgressUpdate@61cd2
Exec delta: +[4338628767523551378: net.GameSummary@edbe39]
XX net.MessageToClient$SpectatorMessage@14e4e31
EVINSERT:<a href="user?id=3">Kirk Bevins</a> is ascending Mt Conundrum.
XX net.MessageToClient$ChallengesSet@3228a1
**OFFLINE
**READY
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
AsyncDespatcher << Accepting #0x169
Opening frame.
############# Format code -4016364862090864044
AsyncDespatcher << net.MessageToServer$SubscribeEvent@1d03a4e
CX Synch stage 1 (writing)...
ClientGame361 << GameEvent{key=361,pos=1,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@10952e8
RX net.MessageToClient$SpectatorMessage@10952e8
XX net.MessageToClient$SpectatorMessage@10952e8
EVINSERT:Welcome to the game! Anything said in this room remains between you and your opponent.<br><br>Variant: normal rules.<br>Rounds of 30 seconds.<br>Format: CCCCCCCCCCCCCCCCCCCC.<br>Scoring: standard scoring.<br>Dictionary: English.<br><br>
SpecPanel: adding text
ClientReceiveThread >> GameEvent{key=169 o=87622}
RX GameEvent{key=169 o=87622}
ClientReceiveThread >> GameEvent{key=169 o=88}
RX GameEvent{key=169 o=88}
XX GameEvent{key=169 o=87622}
XX GameEvent{key=169 o=88}
CX Synch done.
CX Conundrum round started...
ClientGame361 << GameEvent{key=361,pos=1,o=89}
CX getting shuffle...
SpecPanel: Setting caret
SpecPanel: done.
ClientReceiveThread >> GameEvent{key=169 o=apterous.game.ConundrumPuzzle@e3fda4}
RX GameEvent{key=169 o=apterous.game.ConundrumPuzzle@e3fda4}
XX GameEvent{key=169 o=apterous.game.ConundrumPuzzle@e3fda4}
CX Got shuffle, passing to player...
Read 14677 bytes.
******************** READ 14677 ******************
TPP 5
CX initializing plexer...
1
CX awaiting message
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@c26ede
RX net.MessageToClient$GamesInProgressUpdate@c26ede
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@fccada
RX net.MessageToClient$SpectatorMessage@fccada
XX net.MessageToClient$GamesInProgressUpdate@c26ede
Exec delta: +[3043449359141760093: net.GameSummary@69ed4a]
Exec delta: +[4338628767523551378: net.GameSummary@59cbda]
XX net.MessageToClient$SpectatorMessage@fccada
EVINSERT:<a href="user?id=3250">Tom Hargreaves</a> is playing <a href="user?id=3690">Scott Gillies</a> in a 15 Rounder. [<a href="http://dog.com/spectate.html?3043449359 ... pectate</a>]
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
PROCESSINGH
PROCESSINGH
[H]Awoken!
CX want buzz
ClientGame361 << GameEvent{key=361,pos=1,o=net.ConundrumEvent$BuzzRequest@e2fbeb}
CX awaiting message
PROCESSINGH
PROCESSINGO
PROCESSINGO
[O]PROCESSINGO
PROCESSINGU
PROCESSINGU
PROCESSINGS
PROCESSINGS
[S]PROCESSINGU
PROCESSINGS
ClientReceiveThread >> GameEvent{key=169 o=[Buzz for P=1]}
RX GameEvent{key=169 o=[Buzz for P=1]}
XX GameEvent{key=169 o=[Buzz for P=1]}
Awoken!
CX buzz: [Buzz for P=1]
CFRAME: informBuzz 1
PROCESSINGE
PROCESSINGE
[E]###69
TPP 5
PROCESSINGH
PROCESSINGH
[H]###72
TPP 5
PROCESSINGE
PROCESSINGH
PROCESSINGO
PROCESSINGO
[O]###79
TPP 5
PROCESSINGO
PROCESSINGL
PROCESSINGL
[L]###76
TPP 5
PROCESSINGL
PROCESSINGD
PROCESSINGD
[D]###68
TPP 5
PROCESSINGD
PROCESSING

Awoken!
CX got answer from iface, sending
ClientGame361 << GameEvent{key=361,pos=1,o=net.ConundrumEvent$Answer@381d92}
CX awaiting guess response
ClientReceiveThread >> GameEvent{key=169 o=net.ConundrumEvent$Correct@1b59919}
RX GameEvent{key=169 o=net.ConundrumEvent$Correct@1b59919}
XX GameEvent{key=169 o=net.ConundrumEvent$Correct@1b59919}
Awoken!
CX got guess response: net.ConundrumEvent$Correct@1b59919
ClientGame361 << GameEvent{key=361,pos=1,o=net.ConundrumEvent$End@650646}
CFRAME: informDeclaration P1 guessed HOUSEHOLD on 1203 ms: Correct
Read 5397 bytes.
******************** READ 5397 ******************
Awoken!
Round ended on 2703 ms
ClientReceiveThread >> GameEvent{key=169 o=net.ConundrumEvent$End@24e801}
RX GameEvent{key=169 o=net.ConundrumEvent$End@24e801}
XX GameEvent{key=169 o=net.ConundrumEvent$End@24e801}
ClientReceiveThread >> GameEvent{key=169 o=[Lapterous.game.RoundSummary;@10e4fd7}
Awoken!
RX GameEvent{key=169 o=[Lapterous.game.RoundSummary;@10e4fd7}
XX GameEvent{key=169 o=[Lapterous.game.RoundSummary;@10e4fd7}
Got round summary
ClientReceiveThread >> net.MessageToClient$GotReward@4d5575
RX net.MessageToClient$GotReward@4d5575
XX net.MessageToClient$GotReward@4d5575
I got a piece of calcite
CX Synch stage 1 (writing)...
ClientGame361 << GameEvent{key=361,pos=1,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=169 o=87622}
RX GameEvent{key=169 o=87622}
XX GameEvent{key=169 o=87622}
ClientReceiveThread >> GameEvent{key=169 o=88}
RX GameEvent{key=169 o=88}
CX Synch done.
CX Conundrum round started...
XX GameEvent{key=169 o=88}
ClientGame361 << GameEvent{key=361,pos=1,o=89}
CX getting shuffle...
ClientReceiveThread >> GameEvent{key=169 o=apterous.game.ConundrumPuzzle@1ee04fd}
RX GameEvent{key=169 o=apterous.game.ConundrumPuzzle@1ee04fd}
XX GameEvent{key=169 o=apterous.game.ConundrumPuzzle@1ee04fd}
CX Got shuffle, passing to player...
TPP 5
CX initializing plexer...
CX awaiting message
1
PROCESSINGW
PROCESSINGW
[W]Awoken!
CX want buzz
ClientGame361 << GameEvent{key=361,pos=1,o=net.ConundrumEvent$BuzzRequest@16d64c5}
CX awaiting message
PROCESSINGW
PROCESSINGA
PROCESSINGA
[A]PROCESSINGT
PROCESSINGT
[T]PROCESSINGA
PROCESSINGT
PROCESSINGE
PROCESSINGE
[E]PROCESSINGE
ClientReceiveThread >> GameEvent{key=169 o=[Buzz for P=1]}
RX GameEvent{key=169 o=[Buzz for P=1]}
XX GameEvent{key=169 o=[Buzz for P=1]}
Awoken!
CX buzz: [Buzz for P=1]
CFRAME: informBuzz 1
PROCESSINGR
PROCESSINGR
[R]###82
TPP 5
PROCESSINGB
PROCESSINGB
###66
TPP 5
PROCESSINGR
PROCESSINGB
PROCESSINGI
PROCESSINGI
###73
TPP 5
PROCESSINGI
PROCESSINGR
PROCESSINGR
[R]###82
TPP 5
PROCESSINGR
PROCESSINGD
PROCESSINGD
[D]###68
TPP 5
PROCESSING

Awoken!
CX got answer from iface, sending
ClientGame361 << GameEvent{key=361,pos=1,o=net.ConundrumEvent$Answer@13dcd27}
CX awaiting guess response
ClientReceiveThread >> GameEvent{key=169 o=net.ConundrumEvent$Correct@bb05de}
RX GameEvent{key=169 o=net.ConundrumEvent$Correct@bb05de}
XX GameEvent{key=169 o=net.ConundrumEvent$Correct@bb05de}
Awoken!
CX got guess response: net.ConundrumEvent$Correct@bb05de
ClientGame361 << GameEvent{key=361,pos=1,o=net.ConundrumEvent$End@7e5619}
CFRAME: informDeclaration P1 guessed WATERBIRD on 3047 ms: Correct
Round ended on 4468 ms
Awoken!
ClientReceiveThread >> GameEvent{key=169 o=net.ConundrumEvent$End@2b1682}
RX GameEvent{key=169 o=net.ConundrumEvent$End@2b1682}
ClientReceiveThread >> GameEvent{key=169 o=[Lapterous.game.RoundSummary;@d2b918}
RX GameEvent{key=169 o=[Lapterous.game.RoundSummary;@d2b918}
ClientReceiveThread >> net.MessageToClient$GotReward@7616ad
RX net.MessageToClient$GotReward@7616ad
XX GameEvent{key=169 o=net.ConundrumEvent$End@2b1682}
XX GameEvent{key=169 o=[Lapterous.game.RoundSummary;@d2b918}
XX net.MessageToClient$GotReward@7616ad
I got a piece of apatite
Awoken!
Got round summary
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@f2da21
CX sent keepalive
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@643edd
CX sent keepalive

User avatar
Adam Gillard
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Location: About 45 minutes south-east of Thibodaux, Louisiana

Re: Bug reports

Post by Adam Gillard » Wed Sep 15, 2010 1:02 am

I was looking at the "Most maxes" page on Statland, and I noticed that the figure for German 15 was 14 maxes (tied twice). This game is bug-affected, and I'm assuming the other two 14-max games are too (wherever they may be).

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Matt Morrison
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Contact:

Re: Bug reports

Post by Matt Morrison » Thu Sep 16, 2010 8:15 pm

http://www.apterous.org/gamearchive.php

The following dates are missing, for whatever reason (presumably apterous wasn't online all day so no games played):
December 9th 2009
August 28th & 29th 2009
March 18th 2009
February 14th 2009 <3


and the tables for those months are skewed strangely as a result.

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Rhys Benjamin
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Re: Bug reports

Post by Rhys Benjamin » Thu Sep 16, 2010 8:34 pm

German dictionary page on Google Chrome:

"This page is in German. Would you like to translate it?"
The forum's resident JAILBAKER, who has SPONDERED several times...

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Charlie Reams
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Re: Bug reports

Post by Charlie Reams » Thu Sep 16, 2010 8:44 pm

Rhys Benjamin wrote:German dictionary page on Google Chrome:

"This page is in German. Would you like to translate it?"
So what's the bug?

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Kirk Bevins
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Joined: Mon Jan 21, 2008 5:18 pm
Location: York, UK

Re: Bug reports

Post by Kirk Bevins » Fri Sep 17, 2010 11:39 am

Why, in the display case, for a picture of a sponge do you have a scourer? Grrr.

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Robert Baxter
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Posts: 223
Joined: Wed Aug 11, 2010 5:32 pm
Location: Luke Upwards....

Re: Bug reports

Post by Robert Baxter » Fri Sep 17, 2010 5:15 pm

Tried to reset my password:

Raymond Benjamin did not match any username or email address. Have another think...

WTF!?!
Contestant: Continent please, Rachel.
Rachel: Y.
Contestant: Because I want one!

For more info, see http://wiki.apterous.org/User:The_Doctor , and don't have a go at me a the F1 drivers series.

The 86th postingest forummer.

And I'm a :ugeek:.

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Robert Baxter
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Joined: Wed Aug 11, 2010 5:32 pm
Location: Luke Upwards....

Re: Bug reports

Post by Robert Baxter » Fri Sep 17, 2010 5:16 pm

Charlie Reams wrote:
Rhys Benjamin wrote:German dictionary page on Google Chrome:

"This page is in German. Would you like to translate it?"
So what's the bug?
I think he thinks it's a small joke, or he should like more English on the page, as much as possible.
Contestant: Continent please, Rachel.
Rachel: Y.
Contestant: Because I want one!

For more info, see http://wiki.apterous.org/User:The_Doctor , and don't have a go at me a the F1 drivers series.

The 86th postingest forummer.

And I'm a :ugeek:.

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Charlie Reams
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Re: Bug reports

Post by Charlie Reams » Fri Sep 17, 2010 5:52 pm

Robert Baxter wrote:Tried to reset my password:

Raymond Benjamin did not match any username or email address. Have another think...

WTF!?!
What did you enter in the boxes?

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Robert Baxter
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Location: Luke Upwards....

Re: Bug reports

Post by Robert Baxter » Sat Sep 18, 2010 8:32 am

Charlie Reams wrote:
Robert Baxter wrote:Tried to reset my password:

Raymond Benjamin did not match any username or email address. Have another think...

WTF!?!
What did you enter in the boxes?
Username or email address:
New Password:
Confirm New Password:

What it said!
Contestant: Continent please, Rachel.
Rachel: Y.
Contestant: Because I want one!

For more info, see http://wiki.apterous.org/User:The_Doctor , and don't have a go at me a the F1 drivers series.

The 86th postingest forummer.

And I'm a :ugeek:.

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Matt Morrison
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Re: Bug reports

Post by Matt Morrison » Sat Sep 18, 2010 10:44 am

Are we deliberately ignoring the fact that Robert Baxter typed "Raymond Benjamin" in?

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Robert Baxter
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Location: Luke Upwards....

Re: Bug reports

Post by Robert Baxter » Sat Sep 18, 2010 10:50 am

Matt Morrison wrote:Are we deliberately ignoring the fact that Robert Baxter typed "Raymond Benjamin" in?
that's my apterous name though.
Contestant: Continent please, Rachel.
Rachel: Y.
Contestant: Because I want one!

For more info, see http://wiki.apterous.org/User:The_Doctor , and don't have a go at me a the F1 drivers series.

The 86th postingest forummer.

And I'm a :ugeek:.

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Matt Morrison
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Re: Bug reports

Post by Matt Morrison » Sat Sep 18, 2010 11:19 am

Robert Baxter wrote:
Matt Morrison wrote:Are we deliberately ignoring the fact that Robert Baxter typed "Raymond Benjamin" in?
that's my apterous name though.
Ah sorry, I thought Raymond Benjamin was the other kid on here, but that's Rhys.

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Rhys Benjamin
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Re: Bug reports

Post by Rhys Benjamin » Sat Sep 18, 2010 11:23 am

Matt Morrison wrote:
Robert Baxter wrote:
Matt Morrison wrote:Are we deliberately ignoring the fact that Robert Baxter typed "Raymond Benjamin" in?
that's my apterous name though.
Ah sorry, I thought Raymond Benjamin was the other kid on here, but that's Rhys.
Why did you mention me, Matt?
The forum's resident JAILBAKER, who has SPONDERED several times...

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Matt Morrison
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Re: Bug reports

Post by Matt Morrison » Sat Sep 18, 2010 11:31 am

Oh god.

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Charlie Reams
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Re: Bug reports

Post by Charlie Reams » Sat Sep 18, 2010 4:01 pm

Robert Baxter wrote: Username or email address:
New Password:
Confirm New Password:

What it said!
Yes, the question was "what did you enter in the boxes", not "what are the labels on the boxes" which believe it or not I can actually see for myself. Raymond Benjamin is your name, not your username. New users don't have usernames, so you need to enter your email address. I should probably hurry up and phase out usernames altogether.

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Robert Baxter
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Joined: Wed Aug 11, 2010 5:32 pm
Location: Luke Upwards....

Re: Bug reports

Post by Robert Baxter » Sat Sep 18, 2010 8:05 pm

Charlie Reams wrote:
Robert Baxter wrote: Username or email address:
New Password:
Confirm New Password:

What it said!
Yes, the question was "what did you enter in the boxes", not "what are the labels on the boxes" which believe it or not I can actually see for myself. Raymond Benjamin is your name, not your username. New users don't have usernames, so you need to enter your email address. I should probably hurry up and phase out usernames altogether.
All right then!

Raymond Benjamin

[MY NEW PASSWORD]

[MY NEW PASSWORD]

Si?
Contestant: Continent please, Rachel.
Rachel: Y.
Contestant: Because I want one!

For more info, see http://wiki.apterous.org/User:The_Doctor , and don't have a go at me a the F1 drivers series.

The 86th postingest forummer.

And I'm a :ugeek:.

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Charlie Reams
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Re: Bug reports

Post by Charlie Reams » Sat Sep 18, 2010 8:12 pm

Robert Baxter wrote:
Charlie Reams wrote:
Robert Baxter wrote: Username or email address:
New Password:
Confirm New Password:

What it said!
Yes, the question was "what did you enter in the boxes", not "what are the labels on the boxes" which believe it or not I can actually see for myself. Raymond Benjamin is your name, not your username. New users don't have usernames, so you need to enter your email address. I should probably hurry up and phase out usernames altogether.
All right then!

Raymond Benjamin

[MY NEW PASSWORD]

[MY NEW PASSWORD]

Si?
Yeah I've answered your question already, shush now.

Locked

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