Bug reports

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Charlie Reams
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Re: Bug reports

Post by Charlie Reams »

Adam Gillard wrote:What normally happens [if you want to skip the life story and get to the java message, just see the bottom line]: When I start Firefox (from it having been quit/restarted) and try to get on to the apterous game, it takes about 5 minutes to do the initial log-in, then I have to play test games with Prune to kick the game into action. I normally play one or two letters rounds to warm it up, then I have to get a conundrum right, wait for the game to disappear because it didn't register it on the scoreboard, then log out or start a new Prune test game, get another conundrum right (the second time it does register), then I have to get a conundrum wrong twice as well (same process) before the game finally functions normally. I don't know why, probably something to do with my useless Mac Java, which still has this problem (which has been going on for ages) in its latest incarnation (I installed an update a couple of days ago). Normally I get around these teething problems by simply logging out and in whenever the game freezes, and then playing normally once the game is functioning properly. As long as I don't quit or restart my internet browser from that point forward, I have no log-in or functionality problems with the game.

What's happening now: It only lets me have one successful log-in from the point where I start my internet browser (from it having been quit/restarted). This means that to get through the necessary warm-up conundrums (which are totally necessary for the game to function normally), I have to use all 3 of my allocated games with the bots (to have 2 failed games that freeze and disappear on my first correct and first incorrect conundrum responses). If I try to log out and back in as I normally do, it now comes up with the message below (on any attempt bar the first one). This is a real hassle. If you need the whole console data, I can do that too.

Login failed: java.lang.NullPointerException
Still, at least the window border is really pretty.
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Adam Gillard
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Re: Bug reports

Post by Adam Gillard »

Login failed: java.lang.NullPointerException
Still, at least the window border is really pretty.
Yes, that's true. Do you want the console data from a successful log-in and an unsuccessful log-in? Or is it not worth pursuing, and I just make do with trying to get rid of a backlog of bot games so that I have at least one game free?
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Charlie Reams
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Re: Bug reports

Post by Charlie Reams »

Adam Gillard wrote:
Login failed: java.lang.NullPointerException
Still, at least the window border is really pretty.
Yes, that's true. Do you want the console data from a successful log-in and an unsuccessful log-in? Or is it not worth pursuing, and I just make do with trying to get rid of a backlog of bot games so that I have at least one game free?
Please do send me the console data. I should be able to fix the null pointer exception at least. (I occasionally experience this on Linux but have never managed to diagnose it.)
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Adam Gillard
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Re: Bug reports

Post by Adam Gillard »

I've PM-ed you the console data, because there was a lot of it and I didn't want to clutter up this thread (any more than I already have).
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Charlie Reams
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Re: Bug reports

Post by Charlie Reams »

Adam Gillard wrote:I've PM-ed you the console data, because there was a lot of it and I didn't want to clutter up this thread (any more than I already have).
Aha, mea non culpa. It's this known bug in Java, which they also provide a workaround for. I'll push this change out in the next few days, should save you at least some heartache.
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Adam Gillard
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Re: Bug reports

Post by Adam Gillard »

Charlie Reams wrote:Aha, mea non culpa. It's this known bug in Java, which they also provide a workaround for. I'll push this change out in the next few days, should save you at least some heartache.
Thank you very much! So it was to do with the McJava update after all.
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Adam Gillard
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Re: Bug reports

Post by Adam Gillard »

I think this game hasn't been processed by the apterous records thing. It doesn't appear on the Goat Attack page or the most multitalented letterists page (despite both having been updated within the last 20 minutes). I mention it here because it may be a general bug to do with the outage on Monday (and games aren't being fully recorded). For example, Karen's Portuguese 79 from the day after has already been processed and appears on leaderboards.
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Re: Bug reports

Post by Jon O'Neill »

Image
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Kirk Bevins
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Re: Bug reports

Post by Kirk Bevins »

Tried logging in a few times and got a "login failed: java.lang.NullPointerException" error. Console here:

Edit: Just read Gillard had the same problem haha. Oh well.

Waiting for thread exit: Thread[ClientReceiveThread,4,http://www.apterous.org/-threadGroup]
Waiting for thread exit: Thread[KeepaliveThread,4,]
Waiting for thread exit: Thread[ExecThread,4,]
Waiting for thread exit: Thread[AsyncDespatcher,4,]
SRC: Opening socket...
SRC: Opening socket ostream...
SRC: Opening socket istream...
SRC: Opening object ostream...
SRC: Opening object istream...
SRC: Done opening streams.
Thread-55 << net.MessageToServer$IdentifySelf@599d5b
ClientReceiveThread >> net.MessageToClient$LoggedIn@f90137
RX net.MessageToClient$LoggedIn@f90137
XX net.MessageToClient$LoggedIn@f90137
Logged in as Kirk Bevins[#3]
Prefs: null
ClientReceiveThread >> net.MessageToClient$PlayerRosterLogin@1bed3d1
RX net.MessageToClient$PlayerRosterLogin@1bed3d1
XX net.MessageToClient$PlayerRosterLogin@1bed3d1
Thread-55 << net.MessageToServer$RequestGamesInProgress@1cea096
{AWT-EventQueue-5} Login failure
null
java.lang.NullPointerException
at javax.swing.text.html.parser.Parser.errorContext(Unknown Source)
at javax.swing.text.html.parser.Parser.parse(Unknown Source)
at javax.swing.text.html.parser.DocumentParser.parse(Unknown Source)
at javax.swing.text.html.parser.ParserDelegator.parse(Unknown Source)
at javax.swing.text.html.HTMLEditorKit.read(Unknown Source)
at javax.swing.JEditorPane.setText(Unknown Source)
at applet.frontend.AscensionFrame.<init>(AscensionFrame.java:62)
at applet.frontend.MainPanel.<init>(MainPanel.java:425)
at applet.frontend.MainApplet$1.run(MainApplet.java:132)
thread applet-applet.frontend.MainApplet-4 << net.MessageToServer$Goodbye@3e1d25
{AsyncDespatcher} Async message despatch error
null
java.lang.InterruptedException
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(Unknown Source)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source)
at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
at net.client.CXInfoClient$AsyncDespatcher.run(CXInfoClient.java:50)
That was the bad thing: java.lang.InterruptedException
Layer closed
Waiting for thread exit: Thread[ClientReceiveThread,4,]
Waiting for thread exit: Thread[KeepaliveThread,4,]
Waiting for thread exit: Thread[ExecThread,4,]
Waiting for thread exit: Thread[AsyncDespatcher,4,]
SRC: Opening socket...
SRC: Opening socket ostream...
SRC: Opening socket istream...
SRC: Opening object ostream...
SRC: Opening object istream...
SRC: Done opening streams.
Thread-68 << net.MessageToServer$IdentifySelf@1263b07
ClientReceiveThread >> net.MessageToClient$LoggedIn@657c7b
RX net.MessageToClient$LoggedIn@657c7b
ClientReceiveThread >> net.MessageToClient$PlayerRosterLogin@cf7fda
RX net.MessageToClient$PlayerRosterLogin@cf7fda
XX net.MessageToClient$LoggedIn@657c7b
XX net.MessageToClient$PlayerRosterLogin@cf7fda
Logged in as Kirk Bevins[#3]
Prefs: null
Thread-68 << net.MessageToServer$RequestGamesInProgress@1703484
{AWT-EventQueue-6} Login failure
null
java.lang.NullPointerException
at javax.swing.text.html.parser.Parser.errorContext(Unknown Source)
at javax.swing.text.html.parser.Parser.parse(Unknown Source)
at javax.swing.text.html.parser.DocumentParser.parse(Unknown Source)
at javax.swing.text.html.parser.ParserDelegator.parse(Unknown Source)
at javax.swing.text.html.HTMLEditorKit.read(Unknown Source)
at javax.swing.JEditorPane.setText(Unknown Source)
at applet.frontend.AscensionFrame.<init>(AscensionFrame.java:62)
at applet.frontend.MainPanel.<init>(MainPanel.java:425)
at applet.frontend.MainApplet$1.run(MainApplet.java:132)
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@118a770
RX net.MessageToClient$GamesInProgressUpdate@118a770
XX net.MessageToClient$GamesInProgressUpdate@118a770
ClientReceiveThread >> net.MessageToClient$PlayerRosterLogin@198d9cf
RX net.MessageToClient$PlayerRosterLogin@198d9cf
Exec delta: +[-2979784077610818962: net.GameSummary@3e574]
Exec delta: +[-2208006822897728942: net.GameSummary@1cd427a]
Exec delta: +[6074921787687518408: net.GameSummary@c791f4]
Exec delta: +[5882772597370694012: net.GameSummary@3f58bb]
Exec delta: +[5402269266234960133: net.GameSummary@da9067]
Exec delta: +[-6478066430162419981: net.GameSummary@13e9934]
Exec delta: +[5539306291656875719: net.GameSummary@bc36ff]
Exec delta: +[5787953637159877473: net.GameSummary@bed1fd]
Exec delta: +[6105987145292909606: net.GameSummary@1cc5312]
Exec delta: +[-3006199866648926161: net.GameSummary@161c9d1]
Exec delta: +[290809667780205047: net.GameSummary@108ea49]
XX net.MessageToClient$PlayerRosterLogin@198d9cf
AsyncDespatcher << net.MessageToServer$RequestPlayerHTML@edf4c8
ClientReceiveThread >> net.MessageToClient$PlayerHTML@825cf3
RX net.MessageToClient$PlayerHTML@825cf3
XX net.MessageToClient$PlayerHTML@825cf3
html for SUMMARY: <h2><a href="exuser?u=3">Kirk Bevins</a></h2><img src="http://www.apterous.org/img/user/BEVINS.jpg" alt="Kirk Bevins"><table class="summary"><tr> <td class="t">Rating in normal rules/English <td>2126. </td> </tr><tr><td class="t">Record in normal rules/English</td> <td>4077 wins in 4471 games.</td><tr><td class="t">Preferred variant</td> <td>Normal rules/English.</td><tr><td class="t">All-class record</td><td>5102 wins in 5851 games.</td></tr><tr><td class="t">Member since</td> <td>16 July 2008. </td> </tr><tr><td class="t">User type</td><td>Full member</td></tr></table>
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Adam Gillard
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Re: Bug reports

Post by Adam Gillard »

Kirk, try clicking "play" or "play (small)" again once it freezes due to the nullpointerexception thingy. I still get that error message, but since Charlie did the fix I can circumvent it by re-clicking the "play (small)" button and/or closing the game window until the game loads properly (which normally takes a minute or so of fiddling)
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Re: Bug reports

Post by Adam Gillard »

Adam Gillard wrote:I think this game hasn't been processed by the apterous records thing. It doesn't appear on the Goat Attack page or the most multitalented letterists page (despite both having been updated within the last 20 minutes). I mention it here because it may be a general bug to do with the outage on Monday (and games aren't being fully recorded). For example, Karen's Portuguese 79 from the day after has already been processed and appears on leaderboards.
It's been processed now. Panic over.
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Andy Wilson
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Re: Bug reports

Post by Andy Wilson »

Been having similar problems to Adam since I upgraded my mac in May. Always have to play a conundrum first thing, which lags like mad, then it seems fine, but logging in is hap hazard and usually takes a good few mins, hence all the time i've spent idle in the game the last few months (i get fed up waiting and wander off or simply forget and am doing something else on the machine). Anyway, all this was tolerable and I mentioned it ages ago anyway and didn't think there was much could be done. I also updated the java the other day and since I can barely get into the game and when I do, It gives me an error message after a couple of mins and kicks me out. I notice this seems to have been fixed from the news page, but what do I need to do/download to fix it?
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James Hall
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Re: Bug reports

Post by James Hall »

The mouse-over text for the Gold Bug is written in geek-code:

Image
______________
___________
________
_____
__
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Matt Morrison
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Re: Bug reports

Post by Matt Morrison »

Been discussed before; deliberate. Something to do with Poe I recall?
Last edited by Matt Morrison on Fri Oct 29, 2010 2:38 pm, edited 1 time in total.
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Re: Bug reports

Post by Michael Wallace »

Matt Morrison wrote:Been discussed before; deliberate. Something to do with Tolkien I recall?
Not quite.
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Rhys Benjamin
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Re: Bug reports

Post by Rhys Benjamin »

James Hall wrote:The mouse-over text for the Gold Bug is written in geek-code:

Image
These symbols seem to say...

Check out your home insurance!
:ugeek:
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Re: Bug reports

Post by Lesley Hines »

James Hall wrote:The mouse-over text for the Gold Bug is written in geek-code:

Image
I did exactly the same thing :lol: (and reported it as a bug originally... ) Thanks for making me feel better about being a dweeb! :lol: 8-)
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Re: Bug reports

Post by John Gillies »

Not sure if this has been discussed before, but Todays Duel Leaders, Latest Pencils & Top Dog are too wide and are obscuring the Happenings down the right hand side of my screen.

It's been like this for a while now, which makes me think not everyone's having this problem (or some computer-whizz chap would've fixed it) so is it my computer settings or something simple that I'm too computer illiterate to sort out?
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Karen Pearson
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Re: Bug reports

Post by Karen Pearson »

You mean this John?

You can try upgrading to IE8. I did that and it sorted it for a while but then it came back! Charlie is aware of it.

Karen Pearson wrote:It's doing this again! And, yes, I am on IE8 (and yes, Kirk, I'm sure I should be using something else!). It's been doing it since about Thursday/Friday-ish.

Image
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Matt Morrison
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Re: Bug reports

Post by Matt Morrison »

<body> has lost its margin settings on game.php, margin is 8px when should be 0px, causing window sizing issues when the lobby is loaded.
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Re: Bug reports

Post by Ian Volante »

Matt Morrison wrote:<body> has lost its margin settings on game.php, margin is 8px when should be 0px, causing window sizing issues when the lobby is loaded.
Ah, this wasn't my mistake then, good.
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Re: Bug reports

Post by John Gillies »

Karen Pearson wrote:You mean this John?

You can try upgrading to IE8. I did that and it sorted it for a while but then it came back! Charlie is aware of it.
Yes, that's exactly what I mean. Thanks Karen :)
Matt Morrison wrote:<body> has lost its margin settings on game.php, margin is 8px when should be 0px, causing window sizing issues when the lobby is loaded.
Er, that's exactly what I was thinking :lol: Thanks Matt.
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Rhys Benjamin
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Re: Bug reports

Post by Rhys Benjamin »

Apterous is bloody slow today. Every time I clicked "Play Next round", the duel wouldn't respond, which meant I got booted. When I clicked "Accept challenge", it had played the round without the window coming up.
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Matt Morrison
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Re: Bug reports

Post by Matt Morrison »

Rhys Benjamin wrote:bloody
What would your mother say?! :o (Please don't tell me what your mother would say.)
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Re: Bug reports

Post by Matthew Tassier »

The new voting page is great. However it seems to be letting me vote on my own game rather than forcing me to abstain.

So, on balance, 4/5 for your new page and 5/5 for my game.
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Charlie Reams
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Re: Bug reports

Post by Charlie Reams »

Matthew Tassier wrote:The new voting page is great. However it seems to be letting me vote on my own game rather than forcing me to abstain.

So, on balance, 4/5 for your new page and 5/5 for my game.
That was semi-deliberate. On the one hand I think it's perfectly reasonable to vote on your own game, especially if it's one where it was really the other person's performance that was notable. If someone wants to give all their own games 5 every week then that's fine, it's no different to Nick Clegg voting for the Lib Dems (although he might be regretting that now). On the other hand, it's fiddly to force a certain vote when everything is asynchronous and you might have a player who is in every nominated game and so can't vote at all and blah blah. But well spotted, and thanks for owning up :)
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Re: Bug reports

Post by Matthew Tassier »

Charlie Reams wrote:
Matthew Tassier wrote:The new voting page is great. However it seems to be letting me vote on my own game rather than forcing me to abstain.

So, on balance, 4/5 for your new page and 5/5 for my game.
That was semi-deliberate. On the one hand I think it's perfectly reasonable to vote on your own game, especially if it's one where it was really the other person's performance that was notable. If someone wants to give all their own games 5 every week then that's fine, it's no different to Nick Clegg voting for the Lib Dems (although he might be regretting that now). On the other hand, it's fiddly to force a certain vote when everything is asynchronous and you might have a player who is in every nominated game and so can't vote at all and blah blah. But well spotted, and thanks for owning up :)
Cool.
You get the 5/5 then.
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Rhys Benjamin
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Re: Bug reports

Post by Rhys Benjamin »

Code: Select all

Fatal error: Uncaught exception 'Exception' with message 'Could not establish database connection...' in /media/logdisk/www/connect.inc.php:36 Stack trace: #0 /media/logdisk/www/gen_setepoch.php(2): require() #1 {main} thrown in /media/logdisk/www/connect.inc.php on line 36 
Warning: Cannot modify header information - headers already sent by (output started at /media/logdisk/www/epoch.php:7) in /media/logdisk/www/connect.inc.php on line 139

Warning: Cannot modify header information - headers already sent by (output started at /media/logdisk/www/epoch.php:7) in /media/logdisk/www/connect.inc.php on line 140
Geek code an every page. :geek:
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James Hall
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Re: Bug reports

Post by James Hall »

Some exciting things happening on the front page - what Rhys said plus "Query failed in gen mode [ ]".

Image here (I haven't embedded it because it's big and it'll get in the way :))
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Re: Bug reports

Post by Ian Volante »

Code: Select all

Fatal error: Uncaught exception 'Exception' with message 'Could not establish database connection...' in /media/logdisk/www/connect.inc.php:36 Stack trace: #0 /media/logdisk/www/gen_setepoch.php(2): require() #1 {main} thrown in /media/logdisk/www/connect.inc.php on line 36
Warning: Cannot modify header information - headers already sent by (output started at /media/logdisk/www/epoch.php:7) in /media/logdisk/www/connect.inc.php on line 65

Warning: Cannot modify header information - headers already sent by (output started at /media/logdisk/www/epoch.php:7) in /media/logdisk/www/connect.inc.php on line 66

Warning: Cannot modify header information - headers already sent by (output started at /media/logdisk/www/epoch.php:7) in /media/logdisk/www/connect.inc.php on line 139

Warning: Cannot modify header information - headers already sent by (output started at /media/logdisk/www/epoch.php:7) in /media/logdisk/www/connect.inc.php on line 140

Warning: Cannot modify header information - headers already sent by (output started at /media/logdisk/www/epoch.php:7) in /media/logdisk/www/connect.inc.php on line 285
This is what I'm getting when I try to log in. Same as above pretty much.
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Re: Bug reports

Post by Chris Hare »

Me too.

(This is an epic first post)
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Ian Volante
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Re: Bug reports

Post by Ian Volante »

Hiya, I seem to be able to log in okay now, not sure if that works at a different location yet. However, on the GOTW page, I'm getting this error:

Warning: Invalid argument supplied for foreach() in /media/logdisk/www/gotw_vote.php on line 28
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Ian Volante
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Re: Bug reports

Post by Ian Volante »

Is the GOTW still suppoed to be "back in a bit" as it has been for two days? That's assuming my cache isn't playing tricks on me.
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Re: Bug reports

Post by Matt Bayfield »

Superstats pages don't appear to have been updated for several days now. I remember that when this happened once previously, some kind of storage was full (or something similar), and it was easily rectified. Does something need a kickstart?

Usual rider: apologies if the above was already known, but I'd rather report potential bugs than let them go unnoticed.
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Matt Morrison
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Re: Bug reports

Post by Matt Morrison »

I wasn't allowed to view MW's duel game from yesterday until I had done today's duel.
I had also completed yesterday's duel myself anyway for what it's worth. If I remember, I'll try viewing the game again tomorrow before I've done that duel.

EDIT: Yeah, duel results show's duel from 11th, not 13th, so something up.
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Re: Bug reports

Post by Gavin Chipper »

Matt Morrison wrote:I wasn't allowed to view MW's duel game from yesterday until I had done today's duel.
I had also completed yesterday's duel myself anyway for what it's worth. If I remember, I'll try viewing the game again tomorrow before I've done that duel.

EDIT: Yeah, duel results show's duel from 11th, not 13th, so something up.
Same. Except that I could view yesterdays games before midnight, but then stopped being able to afterwards until I'd done today's duel.

Edit - And I need to know if I came in the top 16!
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Rhys Benjamin
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Re: Bug reports

Post by Rhys Benjamin »

Game's just crashed.
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Matt Morrison
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Re: Bug reports

Post by Matt Morrison »

No one seems to have mentioned it despite the number of duel entries, so thought I'd better post (here, presumably it has been mentioned in aptochat) and say Goatdown didn't let you pick the letters for today's duel, everyone did get the same though.
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Re: Bug reports

Post by Charlie Reams »

Matt Morrison wrote:No one seems to have mentioned it despite the number of duel entries, so thought I'd better post (here, presumably it has been mentioned in aptochat) and say Goatdown didn't let you pick the letters for today's duel, everyone did get the same though.
working as intended
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Matt Morrison
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Re: Bug reports

Post by Matt Morrison »

Charlie Reams wrote:
Matt Morrison wrote:No one seems to have mentioned it despite the number of duel entries, so thought I'd better post (here, presumably it has been mentioned in aptochat) and say Goatdown didn't let you pick the letters for today's duel, everyone did get the same though.
working as intended
apparently I don't know what Goatdown is :(
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Charlie Reams
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Re: Bug reports

Post by Charlie Reams »

Matt Morrison wrote:
Charlie Reams wrote:
Matt Morrison wrote:No one seems to have mentioned it despite the number of duel entries, so thought I'd better post (here, presumably it has been mentioned in aptochat) and say Goatdown didn't let you pick the letters for today's duel, everyone did get the same though.
working as intended
apparently I don't know what Goatdown is :(
I think you do, you've just forgotten that the Duellist is also a player. And a playa, I've heard tell.
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Adam Gillard
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Re: Bug reports

Post by Adam Gillard »

The conundrums don't seem to be working on today's (Junior) duel.
Ryan Taylor
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Re: Bug reports

Post by Ryan Taylor »

Adam Gillard wrote:The conundrums don't seem to be working on today's (Junior) duel.
You forgot to add that you are on a max game in the Duel.
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Adam Gillard
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Re: Bug reports

Post by Adam Gillard »

Ryan Taylor wrote:
Adam Gillard wrote:The conundrums don't seem to be working on today's (Junior) duel.
You forgot to add that you are on a max game in the Duel.
More deliberately omitted than 'forgot'. I'm trying to be on my best behaviour here!
Steve Rogers
Newbie
Posts: 23
Joined: Sun Mar 29, 2009 9:04 pm

Re: Bug reports

Post by Steve Rogers »

On the subject of the conundrum's not working on the dual today

My error tracker says

ClientGame42 [CXPLAY]: net.BlockingLayerInterruptedException: net.BlockingNetworkLayer$FinalObjectExtractedException: Stream ended (final object extracted)
Miriam Nussbaum
Rookie
Posts: 81
Joined: Thu Dec 17, 2009 6:20 am

Re: Bug reports

Post by Miriam Nussbaum »

Is the Duel working at all today? Last night I saw in chat that someone had finished it, but he was ranked "#1 of 0" and it didn't show up on the home page. And at this point there are still no Duel rankings on the home page.
Liam Tiernan
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Posts: 799
Joined: Thu Jun 04, 2009 5:12 pm
Location: Kildare, Rep. of Ireland

Re: Bug reports

Post by Liam Tiernan »

Adam Gillard wrote:
Ryan Taylor wrote:
Adam Gillard wrote:The conundrums don't seem to be working on today's (Junior) duel.
You forgot to add that you are on a max game in the Duel.
More deliberately omitted than 'forgot'. I'm trying to be on my best behaviour here!
*** L I K E***
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Graeme Cole
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Re: Bug reports

Post by Graeme Cole »

The Account Settings page wrote:Hello Graeme Cole. You have generously donated £30 to the cause.
The account settings page exaggerates my generosity by 50%. Should be £15 for the subscription plus £5 for superstats.
Gavin Chipper
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Posts: 13214
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Re: Bug reports

Post by Gavin Chipper »

When you hover over a numbers game to see the solution, it disappears too quickly. Can this be fixed?
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Andy Wilson
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Re: Bug reports

Post by Andy Wilson »

"Fixed: Occasional crash-on-login, more common on Mac and Linux. Expect some lag today as people receive the new version."

I'm still having terrible trouble getting in and I can't quit the game and restart it at all, without rebooting my computer and even then it takes quite a while. How do I receive the new version?
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Charlie Reams
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Re: Bug reports

Post by Charlie Reams »

Gavin Chipper wrote:When you hover over a numbers game to see the solution, it disappears too quickly. Can this be fixed?
This is browser behaviour, don't blame me.
Dan Abrey
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Re: Bug reports

Post by Dan Abrey »

Gavin Chipper wrote:When you hover over a numbers game to see the solution, it disappears too quickly. Can this be fixed?
If you use Firefox try this: https://addons.mozilla.org/en-US/firefox/addon/11233/
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Mikey Lear
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Re: Bug reports

Post by Mikey Lear »

I don't know what started this, but for a few days when I've logged on to apterous, I can see who's online but not any of the chat or start any games or see who's playing who. I disabled the sound in settings and now it works again. I don't know if it's relevant but I'm using Linux and Chrome, and I don't really know what I'm doing with either.
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Matt Morrison
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Re: Bug reports

Post by Matt Morrison »

You can't post comments on games when you are using a URL generated from in-game (viewgame.php?key=x), you have to be using the website-generated URL (viewgame.php?game=x) for the comment to take properly. No error is offered, page just reloads and doesn't take.
Jamie French
Newbie
Posts: 14
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Re: Bug reports

Post by Jamie French »

I've installed some new antivirus sodtware and its stopped me from playing apterous.

I can log into the game room and pick the first round selection but the clock will not start and I am presented with a blank white screen.

The following message is also delivered to my desktop

#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x03e83b37, pid=1060, tid=1120
#
# JRE version: 6.0_22-b04
# Java VM: Java HotSpot(TM) Client VM (17.1-b03 mixed mode, sharing windows-x86 )
# Problematic frame:
# C [PCTBDCore.dll+0xa3b37]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

--------------- T H R E A D ---------------

Current thread (0x044f9400): JavaThread "AWT-EventQueue-2" [_thread_in_native, id=1120, stack(0x05b30000,0x05b80000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x00000000

Registers:
EAX=0x00000000, EBX=0x34612bb0, ECX=0x03f10d00, EDX=0x00000000
ESP=0x05b7effc, EBP=0x00000001, ESI=0x1b12a754, EDI=0x00000013
EIP=0x03e83b37, EFLAGS=0x00010246

Top of Stack: (sp=0x05b7effc)
0x05b7effc: 05b7f018 03f10d00 05b7f018 1b12a754
0x05b7f00c: 00000013 05b7f87c 05b7f86c 006f0073
0x05b7f01c: 006e0075 00620064 006e0061 002d006b
0x05b7f02c: 00650064 0075006c 00650078 0067002e
0x05b7f03c: 0000006d 00000000 00000000 00000000
0x05b7f04c: 00000000 00000000 00000000 00000000
0x05b7f05c: 00000000 00000000 00000000 00000000
0x05b7f06c: 00000000 00000000 00000000 00000000

Instructions: (pc=0x03e83b37)
0x03e83b27: 0d f1 03 52 66 c7 44 7c 1c 00 00 e8 25 6e 03 00
0x03e83b37: 0f b7 10 83 c4 14 33 c9 66 85 d2 74 52 0f b7 d2


Stack: [0x05b30000,0x05b80000], sp=0x05b7effc, free space=13b05b7eb30k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [PCTBDCore.dll+0xa3b37]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j com.sun.media.sound.HeadspaceSoundbank.nOpenResource(Ljava/lang/String;)J+0
j com.sun.media.sound.HeadspaceSoundbank.initialize(Ljava/lang/String;)V+7
j com.sun.media.sound.HeadspaceSoundbank.<init>(Ljava/net/URL;)V+89
j com.sun.media.sound.AbstractPlayer.loadDefaultSoundbank()Ljavax/sound/midi/Soundbank;+56
j com.sun.media.sound.AbstractPlayer.openInternalSynth()V+15
j com.sun.media.sound.MixerSynth.implOpen()V+51
j com.sun.media.sound.AbstractMidiDevice.doOpen()V+12
j com.sun.media.sound.AbstractMidiDevice.openInternal(Ljava/lang/Object;)V+34
j com.sun.media.sound.AbstractMidiDevice.getReceiverReferenceCounting()Ljavax/sound/midi/Receiver;+14
j javax.sound.midi.MidiSystem.getSequencer(Z)Ljavax/sound/midi/Sequencer;+36
j javax.sound.midi.MidiSystem.getSequencer()Ljavax/sound/midi/Sequencer;+1
j applet.MidiZone$1.run()V+57
J java.awt.event.InvocationEvent.dispatch()V
J java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V
J java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z
j java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+30
j java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j java.awt.EventDispatchThread.run()V+9
v ~StubRoutines::call_stub

--------------- P R O C E S S ---------------

Java Threads: ( => current thread )
0x0670b800 JavaThread "Headspace mixer frame proc thread" daemon [_thread_blocked, id=2152, stack(0x08bb0000,0x08c00000)]
0x06870c00 JavaThread "Java Sound Event Dispatcher" daemon [_thread_blocked, id=1696, stack(0x08b60000,0x08bb0000)]
0x06713400 JavaThread "PausableTimer[180@167]" daemon [_thread_blocked, id=4008, stack(0x08b10000,0x08b60000)]
0x06779400 JavaThread "Direct Clip" daemon [_thread_blocked, id=1160, stack(0x08ac0000,0x08b10000)]
0x066e4800 JavaThread "Keep-Alive-Timer" daemon [_thread_blocked, id=1776, stack(0x07d80000,0x07dd0000)]
0x066e5c00 JavaThread "ClientGame2430" daemon [_thread_blocked, id=3960, stack(0x07dd0000,0x07e20000)]
0x06570c00 JavaThread "Java Sound Event Dispatcher" daemon [_thread_blocked, id=1220, stack(0x073e0000,0x07430000)]
0x06b01800 JavaThread "PausableTimer[2147483647@3000]" daemon [_thread_blocked, id=664, stack(0x063c0000,0x06410000)]
0x0464d800 JavaThread "AsyncDespatcher" daemon [_thread_blocked, id=2012, stack(0x069b0000,0x06a00000)]
0x045b3000 JavaThread "ExecThread" daemon [_thread_blocked, id=4088, stack(0x06960000,0x069b0000)]
0x036d7400 JavaThread "KeepaliveThread" daemon [_thread_blocked, id=1300, stack(0x06910000,0x06960000)]
0x036d4000 JavaThread "ClientReceiveThread" daemon [_thread_in_native, id=2604, stack(0x068c0000,0x06910000)]
0x045e8c00 JavaThread "AWT-EventQueue-1" [_thread_blocked, id=3104, stack(0x06460000,0x064b0000)]
0x045e7800 JavaThread "TimerQueue" daemon [_thread_blocked, id=3520, stack(0x06410000,0x06460000)]
0x04527400 JavaThread "thread applet-applet.frontend.MainApplet-1" [_thread_blocked, id=3832, stack(0x04ac0000,0x04b10000)]
=>0x044f9400 JavaThread "AWT-EventQueue-2" [_thread_in_native, id=1120, stack(0x05b30000,0x05b80000)]
0x044f6c00 JavaThread "Applet 2 LiveConnect Worker Thread" [_thread_blocked, id=620, stack(0x049d0000,0x04a20000)]
0x044f3400 JavaThread "Browser Side Object Cleanup Thread" [_thread_blocked, id=1408, stack(0x05ae0000,0x05b30000)]
0x044edc00 JavaThread "Windows Tray Icon Thread" [_thread_in_native, id=3288, stack(0x04f10000,0x04f60000)]
0x044eb800 JavaThread "CacheCleanUpThread" daemon [_thread_blocked, id=3192, stack(0x04a70000,0x04ac0000)]
0x044cdc00 JavaThread "CacheMemoryCleanUpThread" daemon [_thread_blocked, id=684, stack(0x03d80000,0x03dd0000)]
0x044c3400 JavaThread "Java Plug-In Heartbeat Thread" [_thread_blocked, id=324, stack(0x04a20000,0x04a70000)]
0x044c2000 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=3380, stack(0x04980000,0x049d0000)]
0x044c0400 JavaThread "AWT-Windows" daemon [_thread_in_native, id=1608, stack(0x01290000,0x01390000)]
0x044bf000 JavaThread "AWT-Shutdown" [_thread_blocked, id=3108, stack(0x048f0000,0x04940000)]
0x044bdc00 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=2520, stack(0x048a0000,0x048f0000)]
0x044b8400 JavaThread "Java Plug-In Pipe Worker Thread (Client-Side)" daemon [_thread_in_native, id=3904, stack(0x04320000,0x04370000)]
0x044b0c00 JavaThread "Timer-0" [_thread_blocked, id=1552, stack(0x03d30000,0x03d80000)]
0x036a4400 JavaThread "traceMsgQueueThread" daemon [_thread_blocked, id=540, stack(0x03ce0000,0x03d30000)]
0x03686800 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=3292, stack(0x03c30000,0x03c80000)]
0x03677c00 JavaThread "CompilerThread0" daemon [_thread_blocked, id=3416, stack(0x038e0000,0x03930000)]
0x03676400 JavaThread "Attach Listener" daemon [_thread_blocked, id=2004, stack(0x03890000,0x038e0000)]
0x03675000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=2008, stack(0x03840000,0x03890000)]
0x03671400 JavaThread "Finalizer" daemon [_thread_blocked, id=3464, stack(0x037f0000,0x03840000)]
0x0366cc00 JavaThread "Reference Handler" daemon [_thread_blocked, id=1072, stack(0x037a0000,0x037f0000)]
0x01147c00 JavaThread "main" [_thread_blocked, id=3560, stack(0x01220000,0x01270000)]

Other Threads:
0x0366b400 VMThread [stack: 0x03750000,0x037a0000] [id=2432]
0x03699c00 WatcherThread [stack: 0x03c80000,0x03cd0000] [id=1772]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap
def new generation total 7360K, used 1394K [0x1b070000, 0x1b860000, 0x235c0000)
eden space 6592K, 12% used [0x1b070000, 0x1b137908, 0x1b6e0000)
from space 768K, 77% used [0x1b7a0000, 0x1b8352c8, 0x1b860000)
to space 768K, 0% used [0x1b6e0000, 0x1b6e0000, 0x1b7a0000)
tenured generation total 16148K, used 11982K [0x235c0000, 0x24585000, 0x34070000)
the space 16148K, 74% used [0x235c0000, 0x24173988, 0x24173a00, 0x24585000)
compacting perm gen total 12288K, used 5773K [0x34070000, 0x34c70000, 0x38070000)
the space 12288K, 46% used [0x34070000, 0x34613580, 0x34613600, 0x34c70000)
ro space 10240K, 51% used [0x38070000, 0x3859baf8, 0x3859bc00, 0x38a70000)
rw space 12288K, 54% used [0x38a70000, 0x391076d8, 0x39107800, 0x39670000)

Dynamic libraries:
0x00400000 - 0x00424000 C:\Program Files\Java\jre6\bin\java.exe
0x7c900000 - 0x7c9b2000 C:\WINDOWS\system32\ntdll.dll
0x7c800000 - 0x7c8f6000 C:\WINDOWS\system32\kernel32.dll
0x77dd0000 - 0x77e6b000 C:\WINDOWS\system32\ADVAPI32.dll
0x77e70000 - 0x77f03000 C:\WINDOWS\system32\RPCRT4.dll
0x77fe0000 - 0x77ff1000 C:\WINDOWS\system32\Secur32.dll
0x5cb70000 - 0x5cb96000 C:\WINDOWS\system32\ShimEng.dll
0x71590000 - 0x71609000 C:\WINDOWS\AppPatch\AcLayers.DLL
0x7e410000 - 0x7e4a1000 C:\WINDOWS\system32\USER32.dll
0x77f10000 - 0x77f59000 C:\WINDOWS\system32\GDI32.dll
0x7c9c0000 - 0x7d1d8000 C:\WINDOWS\system32\SHELL32.dll
0x77c10000 - 0x77c68000 C:\WINDOWS\system32\msvcrt.dll
0x77f60000 - 0x77fd6000 C:\WINDOWS\system32\SHLWAPI.dll
0x774e0000 - 0x7761e000 C:\WINDOWS\system32\ole32.dll
0x769c0000 - 0x76a74000 C:\WINDOWS\system32\USERENV.dll
0x73000000 - 0x73026000 C:\WINDOWS\system32\WINSPOOL.DRV
0x76390000 - 0x763ad000 C:\WINDOWS\system32\IMM32.DLL
0x773d0000 - 0x774d3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll
0x00880000 - 0x008ac000 C:\Program Files\PC Tools Security\pctgmhk.dll
0x77120000 - 0x771ab000 C:\WINDOWS\system32\oleaut32.dll
0x10000000 - 0x10067000 C:\Program Files\PC Tools Security\TFEngine\TfWah.dll
0x00a00000 - 0x00a17000 C:\WINDOWS\system32\WS2_32.dll
0x00a20000 - 0x00a28000 C:\WINDOWS\system32\WS2HELP.dll
0x7c340000 - 0x7c396000 C:\Program Files\Java\jre6\bin\msvcr71.dll
0x6d7f0000 - 0x6da97000 C:\Program Files\Java\jre6\bin\client\jvm.dll
0x76b40000 - 0x76b6d000 C:\WINDOWS\system32\WINMM.dll
0x6d7a0000 - 0x6d7ac000 C:\Program Files\Java\jre6\bin\verify.dll
0x6d320000 - 0x6d33f000 C:\Program Files\Java\jre6\bin\java.dll
0x6d280000 - 0x6d288000 C:\Program Files\Java\jre6\bin\hpi.dll
0x6d000000 - 0x6d14a000 C:\Program Files\Java\jre6\bin\awt.dll
0x76bf0000 - 0x76bfb000 C:\WINDOWS\system32\PSAPI.DLL
0x5ad70000 - 0x5ada8000 C:\WINDOWS\system32\uxtheme.dll
0x6d7e0000 - 0x6d7ef000 C:\Program Files\Java\jre6\bin\zip.dll
0x03de0000 - 0x03ff9000 C:\WINDOWS\PCTBDCore.dll
0x3d930000 - 0x3da16000 C:\WINDOWS\system32\WININET.dll
0x04010000 - 0x04019000 C:\WINDOWS\system32\Normaliz.dll
0x78130000 - 0x78263000 C:\WINDOWS\system32\urlmon.dll
0x3dfd0000 - 0x3e1b8000 C:\WINDOWS\system32\iertutil.dll
0x59a60000 - 0x59b01000 C:\WINDOWS\system32\dbghelp.dll
0x77c00000 - 0x77c08000 C:\WINDOWS\system32\VERSION.dll
0x77690000 - 0x776b1000 C:\WINDOWS\system32\NTMARTA.DLL
0x71bf0000 - 0x71c03000 C:\WINDOWS\system32\SAMLIB.dll
0x76f60000 - 0x76f8c000 C:\WINDOWS\system32\WLDAP32.dll
0x6d420000 - 0x6d426000 C:\Program Files\Java\jre6\bin\jp2native.dll
0x6d1d0000 - 0x6d1e3000 C:\Program Files\Java\jre6\bin\deploy.dll
0x77a80000 - 0x77b15000 C:\WINDOWS\system32\CRYPT32.dll
0x77b20000 - 0x77b32000 C:\WINDOWS\system32\MSASN1.dll
0x6d6a0000 - 0x6d6e6000 C:\Program Files\Java\jre6\bin\regutils.dll
0x6d600000 - 0x6d613000 C:\Program Files\Java\jre6\bin\net.dll
0x6d620000 - 0x6d629000 C:\Program Files\Java\jre6\bin\nio.dll
0x74720000 - 0x7476c000 C:\WINDOWS\system32\MSCTF.dll
0x77b40000 - 0x77b62000 C:\WINDOWS\system32\apphelp.dll
0x755c0000 - 0x755ee000 C:\WINDOWS\system32\msctfime.ime
0x6d230000 - 0x6d27f000 C:\Program Files\Java\jre6\bin\fontmanager.dll
0x751d0000 - 0x751ee000 C:\WINDOWS\system32\wshbth.dll
0x77920000 - 0x77a13000 C:\WINDOWS\system32\SETUPAPI.dll
0x05fe0000 - 0x0601f000 C:\WINDOWS\System32\mswsock.dll
0x76f20000 - 0x76f47000 C:\WINDOWS\system32\DNSAPI.dll
0x76fb0000 - 0x76fb8000 C:\WINDOWS\System32\winrnr.dll
0x64000000 - 0x64025000 C:\Program Files\Bonjour\mdnsNSP.dll
0x76d60000 - 0x76d79000 C:\WINDOWS\system32\Iphlpapi.dll
0x76fc0000 - 0x76fc6000 C:\WINDOWS\system32\rasadhlp.dll
0x06060000 - 0x060b0000 C:\Program Files\Common Files\PC Tools\Lsp\PCTLsp.dll
0x662b0000 - 0x66308000 C:\WINDOWS\system32\hnetcfg.dll
0x06260000 - 0x06268000 C:\WINDOWS\System32\wshtcpip.dll
0x6d1a0000 - 0x6d1c3000 C:\Program Files\Java\jre6\bin\dcpr.dll
0x6d440000 - 0x6d465000 C:\Program Files\Java\jre6\bin\jpeg.dll
0x6d510000 - 0x6d534000 C:\Program Files\Java\jre6\bin\jsound.dll
0x6d540000 - 0x6d548000 C:\Program Files\Java\jre6\bin\jsoundds.dll
0x73f10000 - 0x73f6c000 C:\WINDOWS\system32\DSOUND.dll
0x76c30000 - 0x76c5e000 C:\WINDOWS\system32\WINTRUST.dll
0x76c90000 - 0x76cb8000 C:\WINDOWS\system32\IMAGEHLP.dll
0x72d20000 - 0x72d29000 C:\WINDOWS\system32\wdmaud.drv
0x72d10000 - 0x72d18000 C:\WINDOWS\system32\msacm32.drv
0x77be0000 - 0x77bf5000 C:\WINDOWS\system32\MSACM32.dll
0x77bd0000 - 0x77bd7000 C:\WINDOWS\system32\midimap.dll
0x73ee0000 - 0x73ee4000 C:\WINDOWS\system32\KsUser.dll
0x04f90000 - 0x04f9b000 C:\PROGRA~1\MYWEBS~1\bar\1.bin\mwsoestb.dll
0x68000000 - 0x68036000 C:\WINDOWS\system32\rsaenh.dll
0x5b860000 - 0x5b8b6000 C:\WINDOWS\system32\netapi32.dll

VM Arguments:
jvm_args: -D__jvm_launched=3776799072 -Xbootclasspath/a:C:\PROGRA~1\Java\jre6\lib\deploy.jar;C:\PROGRA~1\Java\jre6\lib\javaws.jar;C:\PROGRA~1\Java\jre6\lib\plugin.jar -Dsun.awt.warmup=true -Xmx400m
java_command: sun.plugin2.main.client.PluginMain write_pipe_name=jpi2_pid2144_pipe6,read_pipe_name=jpi2_pid2144_pipe5
Launcher Type: SUN_STANDARD

Environment Variables:
PATH=C:\Program Files\Internet Explorer;;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\QuickTime\QTSystem\
USERNAME=User
OS=Windows_NT
PROCESSOR_IDENTIFIER=x86 Family 6 Model 13 Stepping 8, GenuineIntel



--------------- S Y S T E M ---------------

OS: Windows XP Build 2600 Service Pack 3

CPU:total 1 (1 cores per cpu, 1 threads per core) family 6 model 13 stepping 8, cmov, cx8, fxsr, mmx, sse, sse2

Memory: 4k page, physical 2088308k(1029704k free), swap 2704596k(1652284k free)

vm_info: Java HotSpot(TM) Client VM (17.1-b03) for windows-x86 JRE (1.6.0_22-b04), built on Sep 15 2010 00:56:36 by "java_re" with MS VC++ 7.1 (VS2003)

time: Sun Nov 28 17:42:52 2010
elapsed time: 97 seconds


I have tried reinstalling Java and followed the firewall problems instructions in the FAQ on apterous.

So any other suggestions are greatly appreciated.
Dan Abrey
Rookie
Posts: 58
Joined: Wed Sep 15, 2010 9:44 pm

Re: Bug reports

Post by Dan Abrey »

Not any concrete help at all, but what antivirus software is it? You might yield some results by searching Google for the name of the software and "java problems" or suchlike. Hit and miss but worth a shot in case it's a common problem with Java games and that particular software.
Ryan Taylor
Postmaster General
Posts: 3661
Joined: Sun Oct 25, 2009 6:18 pm

Re: Bug reports

Post by Ryan Taylor »

Gavin Chipper
Post-apocalypse
Posts: 13214
Joined: Mon Jan 21, 2008 10:37 pm

Re: Bug reports

Post by Gavin Chipper »

I've seen it happen a while back but I think that was a specific bug. I suppose it's not a case of Apterous being perfect up to 999 and then fallible from then on. Apterous struggles more with 8 small on hyper, so 6 small would be its hardest on normal, and a target in the 900s is the nearest to hyper you can get in normal.

Edit - I've always thought it's weird the way it fails on hyper though. Every time it gets the target it gets it at least as efficiently as I do (so the same number of moves or less) and then every so often it just doesn't get it. If it's a case of it not being able to cover all the ground, why does it never get the target but less efficiently than the player?
Gavin Chipper
Post-apocalypse
Posts: 13214
Joined: Mon Jan 21, 2008 10:37 pm

Re: Bug reports

Post by Gavin Chipper »

Also - http://apterous.org/viewgame.php?game=351001 - round 20. Sponge is supposed to be like Rex on numbers isn't he?
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