Re: Strange Games
Posted: Thu Dec 10, 2009 11:49 pm
Wow and that round was fairly trivial. I guess computer algorithms don't try 100x9 first and work from there.Edwin Mead wrote:I managed to beat the max score in round 3 of this game.
A group for contestants and lovers of the Channel 4 game show 'Countdown'.
http://c4countdown.co.uk/
Wow and that round was fairly trivial. I guess computer algorithms don't try 100x9 first and work from there.Edwin Mead wrote:I managed to beat the max score in round 3 of this game.
It's a bug (now fixed) in the peripheral code rather than the solver itself; if you look at this and the other game where it happened (see Bug Reports), in both cases it was caused by a bot getting an inexact solution and then passing that to the arithmetician, which isn't supposed to happen.Kirk Bevins wrote:Wow and that round was fairly trivial. I guess computer algorithms don't try 100x9 first and work from there.Edwin Mead wrote:I managed to beat the max score in round 3 of this game.
I see. I played Prime in bullet numbers yesterday, and found that Carol was beatable in at least 7 of the 20 games. So I did what any right-minded person would do. I challenged Rex to a normal-time numbers attack. I've not finished the game yet, but needless to say, I ain't gonna win it.Charlie Reams wrote:It's a bug (now fixed) in the peripheral code rather than the solver itself; if you look at this and the other game where it happened (see Bug Reports), in both cases it was caused by a bot getting an inexact solution and then passing that to the arithmetician, which isn't supposed to happen.Kirk Bevins wrote:Wow and that round was fairly trivial. I guess computer algorithms don't try 100x9 first and work from there.Edwin Mead wrote:I managed to beat the max score in round 3 of this game.
It wouldn't work against Rex because, even if the arithmetician accidentally "intercepts" his solution, it'll be the optimal solution anyway.Gavin Chipper wrote: I see. I played Prime in bullet numbers yesterday, and found that Carol was beatable in at least 7 of the 20 games. So I did what any right-minded person would do. I challenged Rex to a normal-time numbers attack. I've not finished the game yet, but needless to say, I ain't gonna win it.
Do you use that optimisation in general? i.e. if the bot gets the solution spot on, do you still have the arithmetician recalculate a solution or do you use the bots'? At the same time, for hyper games why not mirror a human player's solution if it is more accurate than the arithmetician's?Charlie Reams wrote:It wouldn't work against Rex because, even if the arithmetician accidentally "intercepts" his solution, it'll be the optimal solution anyway.Gavin Chipper wrote: I see. I played Prime in bullet numbers yesterday, and found that Carol was beatable in at least 7 of the 20 games. So I did what any right-minded person would do. I challenged Rex to a normal-time numbers attack. I've not finished the game yet, but needless to say, I ain't gonna win it.
Yeah - at the time I thought it might have just been that Apterous had some problem solving games in general, so challenging Rex at that point was the only option open to me.Charlie Reams wrote:It wouldn't work against Rex because, even if the arithmetician accidentally "intercepts" his solution, it'll be the optimal solution anyway.Gavin Chipper wrote: I see. I played Prime in bullet numbers yesterday, and found that Carol was beatable in at least 7 of the 20 games. So I did what any right-minded person would do. I challenged Rex to a normal-time numbers attack. I've not finished the game yet, but needless to say, I ain't gonna win it.
In hyper I've found that the Carol/Rachel and Rex can each get it when the other doesn't (unless it's changed recently).Simon Myers wrote:Do you use that optimisation in general? i.e. if the bot gets the solution spot on, do you still have the arithmetician recalculate a solution or do you use the bots'? At the same time, for hyper games why not mirror a human player's solution if it is more accurate than the arithmetician's?
It has, but that can still happen occasionally.Gavin Chipper wrote:In hyper I've found that the Carol/Rachel and Rex can each get it when the other doesn't (unless it's changed recently).Simon Myers wrote:Do you use that optimisation in general? i.e. if the bot gets the solution spot on, do you still have the arithmetician recalculate a solution or do you use the bots'? At the same time, for hyper games why not mirror a human player's solution if it is more accurate than the arithmetician's?
Not too far off with this one:- Max of 100Dinos Sfyris wrote:Another low max of 102 Notably low winning score as well due to many disallowed words!Chris Davies wrote:A new record the the lowest max in a 15 rounder, 99 points.
Haha - that's not the only way of doing it though.Ben Wilson wrote:Bugger THAT for a game of soliders!
Nope. In fact QQ is a valid Omeletteundrum, so apterous was clearly feeling merciful that day. Couldn't think of any other 2-letter ones but others may exist.Ben Wilson wrote:IS this the shortest ever Omeletteundrum?
XX would be, but it's not in the current conundrum list IIRC.Charlie Reams wrote:Nope. In fact QQ is a valid Omeletteundrum, so apterous was clearly feeling merciful that day. Couldn't think of any other 2-letter ones but others may exist.Ben Wilson wrote:IS this the shortest ever Omeletteundrum?
There are two nine letter words using XX, one of them is a plural. You can't set XX as an Omeletteundrum, because it has two answers, even if one is a plural. You wouldn't say SEATMINES is a valid conundrum now, would you?Simon Myers wrote:XX would be, but it's not in the current conundrum list IIRC.Charlie Reams wrote:Nope. In fact QQ is a valid Omeletteundrum, so apterous was clearly feeling merciful that day. Couldn't think of any other 2-letter ones but others may exist.Ben Wilson wrote:IS this the shortest ever Omeletteundrum?
A fair point I hadn't really considered. A shame though, as JQ would be discounted for the same reason.JackHurst wrote:There are two nine letter words using XX, one of them is a plural. You can't set XX as an Omeletteundrum, because it has two answers, even if one is a plural. You wouldn't say SEATMINES is a valid conundrum now, would you?Simon Myers wrote:XX would be, but it's not in the current conundrum list IIRC.
In Round 13, you mean?Eoin Monaghan wrote:http://apterous.org/viewgame.php?key=72 ... 1135788368
The 9 here was almost spelt out.
This is arguably worse.Eoin Monaghan wrote:http://apterous.org/viewgame.php?key=72 ... 1135788368
The 9 here was almost spelt out.
For sure!Charlie Reams wrote:Can anyone spot what is unique about this game?
Clue?Charlie Reams wrote:Can anyone spot what is unique about this game?
If I had to guess I'd say the the difference between the amount of maxes the winning player and the losing player got were at their highest- in favour of the losing player.Charlie Reams wrote:Can anyone spot what is unique about this game?
Yep! Mark had 5 more maxes than John but still lost. Possible new Statland page?Ben Wilson wrote:If I had to guess I'd say the the difference between the amount of maxes the winning player and the losing player got were at their highest- in favour of the losing player.Charlie Reams wrote:Can anyone spot what is unique about this game?
Just one letter different yet the hardness increases fivefold. Interesting.Graeme Cole wrote:Mount Conundrum game. Round 18, nearly answered VISCOUSLY but realised it was VICIOUSLY. Then round 19...
Similar to ELECTION really.Kirk Bevins wrote:Just one letter different yet the hardness increases fivefold. Interesting.Graeme Cole wrote:Mount Conundrum game. Round 18, nearly answered VISCOUSLY but realised it was VICIOUSLY. Then round 19...
Haha, brilliant!Kai Laddiman wrote:Similar to ELECTION really.Kirk Bevins wrote:Just one letter different yet the hardness increases fivefold. Interesting.Graeme Cole wrote:Mount Conundrum game. Round 18, nearly answered VISCOUSLY but realised it was VICIOUSLY. Then round 19...
I liked the wrong oneKirk Bevins wrote:Just one letter different yet the hardness increases fivefold. Interesting.Graeme Cole wrote:Mount Conundrum game. Round 18, nearly answered VISCOUSLY but realised it was VICIOUSLY. Then round 19...
You can Unlike but apparently it's broken in the crappy skin, or something.Ian Volante wrote:I liked the wrong oneKirk Bevins wrote:Just one letter different yet the hardness increases fivefold. Interesting.Graeme Cole wrote:Mount Conundrum game. Round 18, nearly answered VISCOUSLY but realised it was VICIOUSLY. Then round 19...
Don't think I'll lose too much sleep over it.Charlie Reams wrote:You can Unlike but apparently it's broken in the crappy skin, or something.Ian Volante wrote:I liked the wrong oneKirk Bevins wrote:
Just one letter different yet the hardness increases fivefold. Interesting.
Neither will I, good man.Ian Volante wrote:
Don't think I'll lose too much sleep over it.
Ha, that explains a bit. Why the hell were you pissed at like 7am on a Tuesday morning, hopefully from the night before?Steve Balog wrote:also I'm from the US
It is, but it's spelt PLEBEIANSSteve Balog wrote:bump for the bizarrely opposing darrens I managed http://www.apterous.org/viewgame.php?game=447221 in rounds 7 and 9 in this game
even weirder I'm probably sitting at about 3x the legal limit of alcohol right now and have no clue how I puller either of those spots out of my ass, let alone both of them -- note the total lack of ability before and after those
EDIT: though I'm a lot pissed about R2 and R11 being invalid -- for the former I figured that was common enough in at least political speech for recognisation, and the r11 if petabyte is good why not petabit?