Bug reports
- Kirk Bevins
- God
- Posts: 4923
- Joined: Mon Jan 21, 2008 5:18 pm
- Location: York, UK
Re: Known bugs
Playing conundrum challenge with andy myhill, he got a conundrum wrong (typed HIREABLE) when the answer was HERITABLE. It then said it was wrong and the rest of the time to me, however, the clock never ticked down.
Exception in thread "AWT-EventQueue-1" java.lang.IllegalArgumentException: Invalid remove
at javax.swing.JTextArea.replaceRange(Unknown Source)
at com.sun.deploy.util.ConsoleWindow$25.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "AWT-EventQueue-1" java.lang.IllegalArgumentException: Invalid remove
at javax.swing.JTextArea.replaceRange(Unknown Source)
at com.sun.deploy.util.ConsoleWindow$25.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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- Post-apocalypse
- Posts: 13359
- Joined: Mon Jan 21, 2008 10:37 pm
Re: Known bugs
I beat Apterous Prune but then went upstairs and found a severed horse's head on my pillow. It definitely wasn't there before I started the game.
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- Post-apocalypse
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- Joined: Mon Jan 21, 2008 10:37 pm
Re: Known bugs
I don't know if the fault lies at my end, but if I play for quite a while it seems to get slower and the hard disc keeps making hard disc noises, and lag becomes more of a problem, and eventually I have to reset the computer.
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- Post-apocalypse
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- Joined: Mon Jan 21, 2008 10:37 pm
Re: Known bugs
You can buy as much time as you want to think about the numbers by declaring and then when you have to enter the solution keep opening brackets. (I would never do such a thing of course.)
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- Post-apocalypse
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- Joined: Mon Jan 21, 2008 10:37 pm
Re: Known bugs
It appears to me that you can use each number as many times as you want in the numbers games as long as it's in the bit before the time runs out.
- Charlie Reams
- Site Admin
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- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Known bugs
Haha, wow, that is a long-standing bug. Amazing that no one noticed it before. Will fix ASAP.Gavin Chipper wrote:It appears to me that you can use each number as many times as you want in the numbers games as long as it's in the bit before the time runs out.
By the way, for totally game-breaking bugs like this, I'd be grateful if people could message me privately about them.
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- Post-apocalypse
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Re: Known bugs
Just for a laugh, I thought I'd see if I could beat the maximum score.Charlie Reams wrote:Haha, wow, that is a long-standing bug. Amazing that no one noticed it before. Will fix ASAP.Gavin Chipper wrote:It appears to me that you can use each number as many times as you want in the numbers games as long as it's in the bit before the time runs out.
By the way, for totally game-breaking bugs like this, I'd be grateful if people could message me privately about them.
http://www.apterous.org/viewgame.php?game=3265
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- Post-apocalypse
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- Joined: Mon Jan 21, 2008 10:37 pm
Re: Known bugs
Maybe if you'd had an "Unknown bugs" thread it would have been mentioned more quickly.Charlie Reams wrote:Haha, wow, that is a long-standing bug. Amazing that no one noticed it before. Will fix ASAP.Gavin Chipper wrote:It appears to me that you can use each number as many times as you want in the numbers games as long as it's in the bit before the time runs out.
Re: Known bugs
Nice, I guess that solves the mystery of you managing 121 in a game where the max was 118.Gavin Chipper wrote:It appears to me that you can use each number as many times as you want in the numbers games as long as it's in the bit before the time runs out.
- Ben Wilson
- Legend
- Posts: 4552
- Joined: Fri Jan 11, 2008 5:05 pm
- Location: North Hykeham
Re: Known bugs
http://apterous.org/viewgame.php?game=3282
Very kind of it to give me the same conundrum twice in one challenge!
Very kind of it to give me the same conundrum twice in one challenge!
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- Post-apocalypse
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Re: Known bugs
Relating to this, in a dream last night, in the chat feature one of the Apterous bots asked me how I had managed to beat the maximum score and I think the tone was accusatory. Please could the bots be kept inside the game?Paul Howe wrote:Nice, I guess that solves the mystery of you managing 121 in a game where the max was 118.Gavin Chipper wrote:It appears to me that you can use each number as many times as you want in the numbers games as long as it's in the bit before the time runs out.
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- Post-apocalypse
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Re: Known bugs
Thread-34: [Initialise chat pane] java.io.IOException: An established connection was aborted by the software in your host machine
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- Post-apocalypse
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- Joined: Mon Jan 21, 2008 10:37 pm
Re: Known bugs
I'm still getting this. After a few games it becomes unplayable. Anyone else get this?Gavin Chipper wrote:I don't know if the fault lies at my end, but if I play for quite a while it seems to get slower and the hard disc keeps making hard disc noises, and lag becomes more of a problem, and eventually I have to reset the computer.
- Charlie Reams
- Site Admin
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Re: Known bugs
I sometimes find that the program runs at 100% CPU usage, but restarting the applet always fixes it (and I think that's a Linux Java bug so there's not much I can do about it.) I haven't heard of any problems as severe as yours. Have you ensured that your version of Java is up to date? If so, and you're still having problems, press Ctrl+Alt+Delete and use the Task Manager to find out how much memory and CPU the applet is using, and let me know the figures.Gavin Chipper wrote:I'm still getting this. After a few games it becomes unplayable. Anyone else get this?Gavin Chipper wrote:I don't know if the fault lies at my end, but if I play for quite a while it seems to get slower and the hard disc keeps making hard disc noises, and lag becomes more of a problem, and eventually I have to reset the computer.
- Jason Larsen
- Postmaster General
- Posts: 3902
- Joined: Mon Jan 21, 2008 3:18 pm
- Location: Seattle, Washington
Re: Known bugs
I have determined that the reason why I can't talk to people privately is because I have my firewall turned on. However, I am having the same problem as Gavin.
So, just in case I don't feel like playing a game on Apterous and I want to watch a game that two of you are playing, how can the error be fixed?
So, just in case I don't feel like playing a game on Apterous and I want to watch a game that two of you are playing, how can the error be fixed?
- Charlie Reams
- Site Admin
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Re: Known bugs
How have you determined that? I imagine almost everyone has a firewall turned on.Jason Larsen wrote:I have determined that the reason why I can't talk to people privately is because I have my firewall turned on.
Also how come you never bothered to comment to our special Birthday Edition of the podcast?
- Jason Larsen
- Postmaster General
- Posts: 3902
- Joined: Mon Jan 21, 2008 3:18 pm
- Location: Seattle, Washington
Re: Known bugs
Charlie, about my firewall, I just figured that out myself.
This time, I wanted to play a game of Countdown with you. Do you not feel like it?
I will comment on the podcast in a little bit.
This time, I wanted to play a game of Countdown with you. Do you not feel like it?
I will comment on the podcast in a little bit.
- Jason Larsen
- Postmaster General
- Posts: 3902
- Joined: Mon Jan 21, 2008 3:18 pm
- Location: Seattle, Washington
Re: Known bugs
Charlie, James Hurrell and I were playing a game and all of a sudden it froze in round 8? Do you happen to know why this is?
Also, I had a very funny five in round 6. I would have posted the screenshot of it, but I lost it. Would you like to know what it is?
Also, I had a very funny five in round 6. I would have posted the screenshot of it, but I lost it. Would you like to know what it is?
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- Post-apocalypse
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- Joined: Mon Jan 21, 2008 10:37 pm
Re: Known bugs
I was playing Apterous Prime and clicked on the letters of the conundrum but the clock just kept running and then Apterous decided to get it about 10 seconds later.
- Kirk Bevins
- God
- Posts: 4923
- Joined: Mon Jan 21, 2008 5:18 pm
- Location: York, UK
Re: Known bugs
You click on the letters of the conundrum? You should type in the answer!Gavin Chipper wrote:I was playing Apterous Prime and clicked on the letters of the conundrum but the clock just kept running and then Apterous decided to get it about 10 seconds later.
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- Post-apocalypse
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Re: Known bugs
You can do either now.Kirk Bevins wrote:You click on the letters of the conundrum? You should type in the answer!Gavin Chipper wrote:I was playing Apterous Prime and clicked on the letters of the conundrum but the clock just kept running and then Apterous decided to get it about 10 seconds later.
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- Post-apocalypse
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- Joined: Mon Jan 21, 2008 10:37 pm
Re: Known bugs
Just happened again.Gavin Chipper wrote:You can do either now.Kirk Bevins wrote:You click on the letters of the conundrum? You should type in the answer!Gavin Chipper wrote:I was playing Apterous Prime and clicked on the letters of the conundrum but the clock just kept running and then Apterous decided to get it about 10 seconds later.
- Charlie Reams
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Re: Known bugs
Yes, it's broken. Well, it's fixed, but I'll wait til there aren't so many people online before I upload the changes.
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- Post-apocalypse
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Re: Known bugs
There seem to be two different "looks" to the game, i.e. it doesn't always look the same. Is this intentional?
- Charlie Reams
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Re: Known bugs
It should look like a native application (i.e. a normal Windows app if you're using Windows.) If it has the brushed chrome look, that's a bug in Java rather than apterous. You can usually fix it by restarting the applet, but sometimes not. This kind of thing really annoys me because there's virtually nothing I can do about it.Gavin Chipper wrote:There seem to be two different "looks" to the game, i.e. it doesn't always look the same. Is this intentional?
- Jon O'Neill
- Ginger Ninja
- Posts: 4554
- Joined: Tue Jan 22, 2008 12:45 am
- Location: London, UK
Re: Known bugs
I get extra time on all rounds now. About 6 seconds. Since the "finish your half written word" thing was added. It is a bit annoying despite being an advantage. Anyone else?
- Kirk Bevins
- God
- Posts: 4923
- Joined: Mon Jan 21, 2008 5:18 pm
- Location: York, UK
Re: Known bugs
I quite like it - as long as the backspace facility is disabled.Jon O'Neill wrote:I get extra time on all rounds now. About 6 seconds. Since the "finish your half written word" thing was added. It is a bit annoying despite being an advantage. Anyone else?
- Jon O'Neill
- Ginger Ninja
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- Joined: Tue Jan 22, 2008 12:45 am
- Location: London, UK
Re: Known bugs
I think you misunderstood, which doesn't really matter as you're not likely to fix my problem, but also I should probably clarify as I did phrase it stupidly.
I got 6 extra seconds, AND the time to finish writing my word in. It's definitely a bug. Anyone else?
I got 6 extra seconds, AND the time to finish writing my word in. It's definitely a bug. Anyone else?
- Jason Larsen
- Postmaster General
- Posts: 3902
- Joined: Mon Jan 21, 2008 3:18 pm
- Location: Seattle, Washington
Re: Known bugs
Does anyone's game still freeze in the middle?
- Jason Larsen
- Postmaster General
- Posts: 3902
- Joined: Mon Jan 21, 2008 3:18 pm
- Location: Seattle, Washington
Re: Known bugs
Charlie, I had another technical difficulty. Jon Corby had asked me twice if I wanted to play Countdown with him, I accepted his challenge once and the game wouldn't start.
Do you happen to know why?
Do you happen to know why?
Re: Known bugs
This comment is greatly improved if you imagine it being read with Frank Spencer's voice.Jason Larsen wrote:Charlie, I had another technical difficulty. Jon Corby had asked me twice if I wanted to play Countdown with him, I accepted his challenge once and the game wouldn't start.
Do you happen to know why?
- Jason Larsen
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- Location: Seattle, Washington
Re: Known bugs
Frank Spencer? Is he like the British equivalent of Jack Webb?
- Jason Larsen
- Postmaster General
- Posts: 3902
- Joined: Mon Jan 21, 2008 3:18 pm
- Location: Seattle, Washington
Re: Known bugs
Charlie, I haven't been able to start any games at all lately. Most recently, I had to cancel a game with Keith Bevins.
- Ian Volante
- Postmaster General
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- Location: Edinburgh
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Re: Known bugs
The game just seems to have gone tits up...can't log in, and a challenge was not forthcoming when it should have been.
meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
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- Post-apocalypse
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Re: Known bugs
Looks like I might have to miss out on today's daily duel.
- Jason Larsen
- Postmaster General
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- Joined: Mon Jan 21, 2008 3:18 pm
- Location: Seattle, Washington
Re: Known bugs
Yes, sir Charlie!
We're all right.
We're all right.
Re: Known bugs
Not a hardcore bug, but just had the same hypergoatnundrum come up twice in the same challenge (nos 2 and 12)
http://www.apterous.org/viewgame.php?game=4379
http://www.apterous.org/viewgame.php?game=4379
I don't know who that is Jason, but Frank Spencer was the star of the British Tv comedy Some Mothers Do Ave Em if you want to look it up, and the way you phrased your post reminded me of how he speaks.Jason Larsen wrote:Frank Spencer? Is he like the British equivalent of Jack Webb?
- Jason Larsen
- Postmaster General
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- Joined: Mon Jan 21, 2008 3:18 pm
- Location: Seattle, Washington
Re: Known bugs
Paul, Jack Webb was the star of Dragnet, which was one of the most popular police shows in America.
And no, Jack wasn't a sitcom star like Frank was, but I have heard of Some Mothers Do 'Ave Em. That was the show in which Ronnie Hazlehurst played the flute for the theme song, isn't it? Do you watch the reruns, or do you remember the show when it was originally on?
Back to the topic at hand. Charlie?
And no, Jack wasn't a sitcom star like Frank was, but I have heard of Some Mothers Do 'Ave Em. That was the show in which Ronnie Hazlehurst played the flute for the theme song, isn't it? Do you watch the reruns, or do you remember the show when it was originally on?
Back to the topic at hand. Charlie?
Re: Known bugs
I've noticed some extra messages in the chat windows - quite often when starting a game I'll get the "welcome" blurb twice in the game chat window - possibly once for me entering the room, and once for my opponent? I say that because I've also seen some other people's "welcome to apterous chat, there are 6 people here" messages appearing in the main chat window.
Also, a very very teeny minor one: when you resume a game the button at the bottom of the scoreboard says "Start the Game" rather than "Resume The Game", or possibly more ordinarily "Play Next Round".
Also, a very very teeny minor one: when you resume a game the button at the bottom of the scoreboard says "Start the Game" rather than "Resume The Game", or possibly more ordinarily "Play Next Round".
- Charlie Reams
- Site Admin
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Re: Known bugs
Yes, you've correctly diagnosed the problem. I fixed it a few days ago but in the absence of proper Internet access I can't upload the changes.Jon Corby wrote:I've noticed some extra messages in the chat windows - quite often when starting a game I'll get the "welcome" blurb twice in the game chat window - possibly once for me entering the room, and once for my opponent? I say that because I've also seen some other people's "welcome to apterous chat, there are 6 people here" messages appearing in the main chat window.
Well spotted, will fix.Jon Corby wrote: Also, a very very teeny minor one: when you resume a game the button at the bottom of the scoreboard says "Start the Game" rather than "Resume The Game", or possibly more ordinarily "Play Next Round".
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- Post-apocalypse
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- Joined: Mon Jan 21, 2008 10:37 pm
Re: Known bugs
This still happens doesn't it?Jon Corby wrote:Also, a very minor point - one of the "end of round" conversations last night went something like this:
Des: What did you have there, Jon?
Nick: I had MOUTHIER for 8.
Either Nick is just exceptionally rude and butted in (like he always does when I'm trying to solve the conundrum ), or there's a teensy little bug.
- Kirk Bevins
- God
- Posts: 4923
- Joined: Mon Jan 21, 2008 5:18 pm
- Location: York, UK
Re: Known bugs
Sorry this is long - but playing an apterous tonight, I'd selected the first 8 letters fine and then selected the last letter and it didn't appear yet both consonant and vowel boxes seemed "depressed", i.e. you couldn't click one, and it just hung on with those 8 letters. I had to close that window which I thought usually cuts the game off but it didn't. At that point, I did the old console:
I said MEMOIR, he said MORE
Awaiting maxes...
CX Synch stage 1 (writing)...
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=87622}
GameEvent{key=3829364999258502791,o=87622}
CX Synch done.
TPP 12
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=1}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=90}
GameEvent{key=3829364999258502791,o=90}
Picked 90
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=1}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=83}
GameEvent{key=3829364999258502791,o=83}
Picked 83
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=1}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=68}
GameEvent{key=3829364999258502791,o=68}
Picked 68
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=0}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=65}
GameEvent{key=3829364999258502791,o=65}
Picked 65
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=0}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=73}
GameEvent{key=3829364999258502791,o=73}
Picked 73
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=0}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=73}
GameEvent{key=3829364999258502791,o=73}
Picked 73
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=1}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=88}
GameEvent{key=3829364999258502791,o=88}
Picked 88
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=0}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=65}
GameEvent{key=3829364999258502791,o=65}
Picked 65
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=1}
Client sent pick
ClientReceiveThread: [] [java.net.SocketException: Connection reset]java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.io.ObjectInputStream$PeekInputStream.peek(Unknown Source)
at java.io.ObjectInputStream$BlockDataInputStream.peek(Unknown Source)
at java.io.ObjectInputStream$BlockDataInputStream.peekByte(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at net.DirectNetworkLayer.readObject(DirectNetworkLayer.java:128)
at net.client.CXInfoClient$ReceiveThread.run(CXInfoClient.java:58)
java.net.SocketInputStream.read(Unknown Source)
java.net.SocketInputStream.read(Unknown Source)
java.io.ObjectInputStream$PeekInputStream.peek(Unknown Source)
java.io.ObjectInputStream$BlockDataInputStream.peek(Unknown Source)
java.io.ObjectInputStream$BlockDataInputStream.peekByte(Unknown Source)
java.io.ObjectInputStream.readObject0(Unknown Source)
java.io.ObjectInputStream.readObject(Unknown Source)
net.DirectNetworkLayer.readObject(DirectNetworkLayer.java:128)
net.client.CXInfoClient$ReceiveThread.run(CXInfoClient.java:58)
I said MEMOIR, he said MORE
Awaiting maxes...
CX Synch stage 1 (writing)...
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=87622}
GameEvent{key=3829364999258502791,o=87622}
CX Synch done.
TPP 12
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=1}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=90}
GameEvent{key=3829364999258502791,o=90}
Picked 90
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=1}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=83}
GameEvent{key=3829364999258502791,o=83}
Picked 83
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=1}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=68}
GameEvent{key=3829364999258502791,o=68}
Picked 68
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=0}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=65}
GameEvent{key=3829364999258502791,o=65}
Picked 65
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=0}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=73}
GameEvent{key=3829364999258502791,o=73}
Picked 73
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=0}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=73}
GameEvent{key=3829364999258502791,o=73}
Picked 73
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=1}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=88}
GameEvent{key=3829364999258502791,o=88}
Picked 88
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=0}
Client sent pick
ClientReceiveThread >> GameEvent{key=3829364999258502791,o=65}
GameEvent{key=3829364999258502791,o=65}
Picked 65
Client waiting for pick
Client got pick
ClientGame3829364999258502791 << GameEvent{key=3829364999258502791,pos=0,o=1}
Client sent pick
ClientReceiveThread: [] [java.net.SocketException: Connection reset]java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.io.ObjectInputStream$PeekInputStream.peek(Unknown Source)
at java.io.ObjectInputStream$BlockDataInputStream.peek(Unknown Source)
at java.io.ObjectInputStream$BlockDataInputStream.peekByte(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at net.DirectNetworkLayer.readObject(DirectNetworkLayer.java:128)
at net.client.CXInfoClient$ReceiveThread.run(CXInfoClient.java:58)
java.net.SocketInputStream.read(Unknown Source)
java.net.SocketInputStream.read(Unknown Source)
java.io.ObjectInputStream$PeekInputStream.peek(Unknown Source)
java.io.ObjectInputStream$BlockDataInputStream.peek(Unknown Source)
java.io.ObjectInputStream$BlockDataInputStream.peekByte(Unknown Source)
java.io.ObjectInputStream.readObject0(Unknown Source)
java.io.ObjectInputStream.readObject(Unknown Source)
net.DirectNetworkLayer.readObject(DirectNetworkLayer.java:128)
net.client.CXInfoClient$ReceiveThread.run(CXInfoClient.java:58)
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- Series 48 Champion
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Re: Known bugs
Just give them some Prozac or somethingKirk Bevins wrote:both consonant and vowel boxes seemed "depressed"
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Re: Known bugs
I played Jim Bentley yesterday and it seemed to hang on the last letter but I decided to hang on and it was OK after 20-30 seconds or so.Kirk Bevins wrote:Sorry this is long - but playing an apterous tonight, I'd selected the first 8 letters fine and then selected the last letter and it didn't appear yet both consonant and vowel boxes seemed "depressed", i.e. you couldn't click one, and it just hung on with those 8 letters. I had to close that window which I thought usually cuts the game off but it didn't. At that point, I did the old console:
- Joseph Bolas
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Re: Known bugs
Not sure if this is a bug, but I was just wondering if anyone else is unable to view the High score tables. I got 140 on the Speed Conundrum and I was wondering if anyone could tell me where this has come on the table.
- Charlie Reams
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Re: Known bugs
Yes, high scores are broken right now and I have no idea why. Sorry. I'll take a look at it when my Internet connection is restored.
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Re: Known bugs
How come you haven't been online, Charlie?
- Joseph Bolas
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Re: Known bugs
There's no need to apologise Charlie. I didn't know you were having connection problems so I apologise for not knowing thatCharlie Reams wrote:Yes, high scores are broken right now and I have no idea why. Sorry. I'll take a look at it when my Internet connection is restored.
- Jason Larsen
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Re: Known bugs
We're a friendly group, aren't we?
- Kirk Bevins
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Re: Known bugs
No. I hate animals.Jason Larsen wrote:We're a friendly group, aren't we?
- Kirk Bevins
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Re: Known bugs
apterous is running very slowly atm. Just logging onto apterous.org takes forever. Other sites haven't got this problem - do you know why?
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Re: Known bugs
I'm currently getting this:
EDIT: Oh wait, it's come back again now.Apterous wrote:Could not establish database connection...
- Charlie Reams
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Re: Known bugs
Yes, it seems the high scores script has gone haywire (hence that page being blank for the past few days) and is totally crunching the database, which is slowing the rest of the game down. I will disable high scores temporarily and hopefully the game will return to normal.
- Jason Larsen
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Re: Known bugs
You like humans though, don't you, Kirk?
- JimBentley
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Re: Known bugs
It's down again now - all the bits and pieces of the site seem to be working (although the game browser has gone a bit funny), but it's not possible to play:
Login failed: java.net.ConnectException: Connection refused: connect
Login failed: java.net.ConnectException: Connection refused: connect
- Lee Simmonds
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Re: Known bugs
I'm getting the same message as Jim above.
- Jason Larsen
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Re: Known bugs
Yes sirs!
You're all right!
You're all right!
- Charlie Reams
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Re: Known bugs
It seems to be working again. I'm not really in a position to fix things properly at the moment so the high scores page will be blank for a while, but your scores will still count so don't worry.
- Jason Larsen
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Re: Known bugs
Thank you, Charlie!
Thank you for playing Countdown with me also!
Could I have a smile, please?
Thank you for playing Countdown with me also!
Could I have a smile, please?
- Kirk Bevins
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Re: Known bugs
It won't log in now...please wait...
Edit: It's OK now.
Edit: It's OK now.
Last edited by Kirk Bevins on Sun Oct 12, 2008 10:37 pm, edited 1 time in total.