COREA 18 Recaps

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COREA 18 Recaps

Post by Tony Atkins » Sun Apr 01, 2018 6:13 pm

Results at http://www.kisekigo.com/corea18/results.html


Countdown recap for COREA Final Saturday 31 March 2018.

C1: Tom Cappleman (4 wins, 521 points)
C2: Graeme Cole (4 wins, 501 points)
Hosts: Tony Atkins and Martyn Neads
DC: Hannah McIntosh
OT: Other words or solutions.

R01: T F N S I I E L L
R02: M S N E I I F S E
R03: 2, 7, 4, 8, 10, 9. Target: 223.
TTT: IMELTBEAR - "I deserve recognition when I melt the bear"
R04: C T R E I A S D S
R05: R L G D E A E T A
R06: 9, 4, 8, 5, 1, 4. Target: 464.
R07: S T P R U A O I U
R08: T W M E U E L C H
R09: 25, 50, 75, 100, 2, 5. Target: 352.
TTT: BEARLEGUP - "Having given the bear a leg up it should be psossible to wash clean"
R10: P R K I E A N F P
R11: V R H D E U O I D
R12: L S M A I E Z X W
R13: G B Y N O O A E C
R14: 25, 2, 7, 8, 10, 9. Target: 945.
R15: M O O L E T T E R (conundrum)


And now a brief interlude before our main feature:

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Enjoy the show.

Round 1: T F N S I I E L L

Tom: FILLETS (7)
Graeme: FILLIES (7)
OT: TEFILLIN, NIELLIST (8)
Score: 7-7 (max 8)

Both players start with easy sevens, but miss TEFILLIN found at the time and NIELLIST found when
Apterous was back up. TEFELLIN is a collective term for Jewish phylacteries (boxes of holy texts).
A NIELLIST is a person skilled in, or specializing in, the art of niello (a type of filled engraving).

Round 2: M S N E I I F S E

Tom: FEMINISES (18)
Graeme: FEMINISES (18)
Score: 25–25 (max 26)

The Easter chick and bunny get excited as both players get a nine!

Round 3: 2, 7, 4, 8, 10, 9. Target: 223.

Tom: 223. ((9+8+4+2)X10)-7 (10)
Graeme: 223. ((9+8+4+2)X10)-7 (10)
Score: 35-35 (max 36)

Tom picks six small to seek an advantage, but both players get it.

Teatime teaser: IMELTBEAR -> MERITABLE

Round 4: C T R E I A S D S

Tom: SCARIEST (8)
Graeme: DISRATES (8)
OT: DISCASTE (8), DISASTER (8), SIDECARS (8)
Score: 43-43 (max 44)

The players get two of the five eights available.

Round 5: R L G D E A E T A

Tom: REGALED (7)
Graeme: REGALED (7)
OT: LAAGERED (8)
Score: 50-50 (max 52)

Both players score seven, but the likes of Jonathan Wynn in the audience the beater of
LAAGERED would not escape detection.

Round 6: 9, 4, 8, 5, 1, 4. Target: 464.

Tom: 464. (((5+1)X9)+4)X8 (10)
Graeme: 464. (((5+1)X9)+4)X8 (10)
Score: 60-60 (max 62)

Graeme also selects a tactical six small selection and again both get it.

Tony gives the answers to the crossword clues from "i" newspaper, though seemingly has forgotten Des O'Connor.

Round 7: S T P R U A O I U

Tom: raptious (0)
Graeme: SAUTOIR (7)
OT: AIRPOTS (7), PAROTIS (7), PORITUS (7), PURSUIT (7), UPSTAIR (7), UTOPIAS (7)
Score: 60-67 (max 69)

Game on! Tom risks an eight (a bit like CAPTIOUS), but Graeme selects one of the sevens to go ahead.

Round 8: T W M E U E L C H

Tom: HUMECT (6)
Graeme: HELMET (6)
OT; LECHWE (6), MUCHEE (6)
Score: 66-73 (max 75)

Only sixes available of which the players spot two.

Round 9: 25, 50, 75, 100, 2, 5. Target: 352.

Tom: 352. (75X5)-25+2 (10)
Graeme: 352. (5X50)+100+2 (10)
Score: 76-83 (max 85)

Tom switches to four large and they both get it quite easily.

Teatime teaser: BEARLEGUP -> PURGEABLE

Round 10: P R K I E A N F P

Tom: KNAPPER (7)
Graeme: NAPPIER (7)
Score: 83-90 (max 92)

Only two sevens and they get one each.

Round 11: V R H D E U O I D

Tom: OVERDID (7)
Graeme: OVERDID (7)
Score: 90-97 (max 99)

Only the Darren available here, which they both get.

Hannah presents Origin of Words on some well-known Cockey Rhyming Slang where the actual word
derives from a rhyme with the slang.

Round 12: L S M A I E Z X W

Tom: EMAILS (6)
Graeme: MAIZES (6)
OT: MAIZELS (7)
Score: 96-103 (max 106)

At the time it was thought six was max here, but Apterous found MAIZELS for seven (a Northern
term for to bewilder).

Round 13: G B Y N O O A E C

Tom: BEACON (6)
Graeme: BEACON (6)
OT: AGENCY (6), BOCAGE (6), BYGONE (6), GABOON (6), GABONY (6), NOCEBO (6), OOCYAN (6)
Score: 102-109 (max 112)

Lots of sixes here so the last two rounds will be critical.

Round 14: 25, 2, 7, 8, 10, 9. Target: 945.

Tom: 948. - (0)
Graeme: 945. (25-10)X9X7 (10)
Score: 102-119 (max 122)

Graeme selects one large but it is the hardest numbers of the match. Tom can only get three away
and Graeme spots the factors to take an winning lead.

Round 15: M O O L E T T E R

Tom buzzes on 5 seconds to say telometer which is incorrect.
Graeme bizzes on 25 seconds to say TELEMOTOR which is correct.
Final Score: 102-129 (max 132)

So Graeme Cole becomes the COREA champion for 2018.

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Re: COREA 18 Recaps

Post by Tony Atkins » Wed Apr 04, 2018 9:48 pm

Countdown recap for COREA Round 1 Saturday 31 March 2018.

C1: Zubair Patel
C2: Jonathan De Souza
Hosts: Tony Atkins and Martyn Neads
DC: Hannah McIntosh
OT: Other words
SN: Sample number solutions

R01: V R C E E I S L D
R02: N A I O V T L O S
R03: 25, 50, 75, 100, 6, 4. Target: 299.
R04: M D J I I E N O N
R05: D P F R E E A M O
R06: 50, 5, 8, 5, 9, 1. Target: 797.
R07: R B N U A E T O Z
R08: D R R H A O E F A
R09: 50, 25, 1, 6, 4, 5. Target: 447.
R10: W P N H E E E U L
R11: P B R A E E N A U
R12: L B W A A E S G N
R13: T D G O E D U S I
R14: 75, 50, 100, 7, 5, 1. Target: 724.
R15: R O U N D C A T E (conundrum)


And now a brief interlude before our main feature:

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Round 1: V R C E E I S L D

C1: DELIVERS (8)
C2: DELIVERS (8)
DC: SILVERED (8)
OT: DESCRIVE (8) DEVILERS (8) SERVICED (8) SLIVERED (8) VERSICLE (8)
Score: 8–8 (max 8)

Unlike most COREA round ones we get off to a flying start with lots of eights available.

Round 2: N A I O V T L O S

C1: LOTIONS (7)
C2: OLATIONS (8)
OT: SOLVATION (18)
Score: 8–16 (max 26)

As Apterous was down all day it was thought for a while that OLATIONS was the best.
One of the other players had not risked SOLVATION, but it turns out to be a nine!

Round 3: 25, 50, 75, 100, 6, 4. Target: 299.

C1: 299. (10)
C2: 299. (10)
SN: 299. (6x50)-(75/(100-25)) (10)
Score: 18–26 (max 36)

Tom Cappleman selects four large, but it is easy if you know how to make one.

Round 4: M D J I I E N O N

C1: JOINED (6)
C2: MINED (5)
DC: DOMINIE (7)
Score: 24–26 (max 43)

Both players miss the gettable seven, Zubair pulls back.

Round 5: D P F R E E A M O

C1: deframe
C2: DEFAME (6)
DC: FREEDOM (7)
OT: DEFAMER (7) PEERDOM (7) PEMOEDA (7) PREFADE (7)
Score: 24–32 (max 50)

Unfortunately deframe is not valid, though its anagram defamer is.

Round 6: 50, 5, 8, 5, 9, 1. Target: 797.

C1: 795. (7)
C2: 795. (7)
SN: 797. (((50/5)+1)x8x9)+5 (10)
Score: 31–39 (max 60)

Just to prove one large is the hardest selection, both players get two away and we need Tom Cappleman
to show us the solution.

Round 7: R B N U A E T O Z

C1: BARONET (7)
C2: OUTEARN (7)
OT: OUTBRAZEN (18)
Score: 38–46 (max 78)

At the time we thought seven was best, but Apterous cheekily tells us there is a nine.

Round 8: D R R H A O E F A

C1: HOARDER (7)
C2: FEDORA (6)
Score: 45–46 (max 85)

Hats off for ... hoarder, as it turns out.

Round 9: 50, 25, 1, 6, 4, 5. Target: 447.

C1: 447. (10)
C2: 449.
SN: 447. ((50-1)x(4+5))+6 (10)
Score: 55–46 (max 95)

Zubair gets the numbers bang on to take the lead.

Round 10: W P N H E E E U L

C1: WHEEL (5)
C2: UNPEEL (6)
DC: NEPHEW (6)
Score: 55–52 (max 101)

A couple of sixes and Jonathan gets one.

Round 11: P B R A E E N A U

C1: BURPEE (6)
C2: PANEER (6)
DC: PARABEN (7)
Score: 61–58 (max 108)

Jonathan Wynn is the only player to get the seven here - a group of chemicals used as preservatives.

Round 12: L B W A A E S G N

C1: BANGLES (7)
C2: WANGLES (7)
DC: LASAGNE (7)
OT: ALNAGES (7)
Score: 68–65 (max 115)

Sevens all round but DC's seven makes us hungry.

Round 13: T D G O E D U S I

C1: DODGIEST (8)
C2: OUTSIDE (7)
Score: 76–65 (max 123)

Dodgiest is dodgy and Zubair gets the max.

Round 14: 75, 50, 100, 7, 5, 1. Target: 724.

C1: 724. (10)
C2: 724. (10)
SN: 724. (7x100)+75-50-1 (10)
Score: 86–75 (max 133)

The Standard Methods Proves that three large is the easiest selection and gives Zubair the win.

Round 15: R O U N D C A T E

C2 buzzes on 3 seconds to say UNDERCOAT which is correct.
Final Score: 86–85 (max 143)

Zubair wins; only one point in it at the end - the closest game of the round.


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Countdown recap for COREA Round 2 Saturday 31 March 2018.

C1: Martyn Neads
C2: Dorothy Flint
Hosts: Tony Atkins and Martyn Neads
DC: Hannah McIntosh
OT: Other words
SN: Sample number solutions

R01: V P H E A S O E G
R02: Y G G E I A R O T
R03: 1, 10, 9, 6, 6, 7. Target: 446.
R04: X M M U O A R O R
R05: B D D S A A E A R
R06: 100, 50, 75, 7, 6, 6. Target: 773.
R07: L P T N E E E E O
R08: N J D E I E B M N
R09: 100, 8, 2, 5, 3, 9. Target: 197.
R10: K T L S O E I M O
R11: T T I O P N I O P
R12: A E A W S B C I L
R13: W D T U U I C S F
R14: 25, 50, 2, 8, 5, 9. Target: 472.
R15: O U T L A N D E D (conundrum)


And now a brief interlude before our main feature:

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Round 1: V P H E A S O E G

C1: HEAVES (6)
C2: PHASE (5)
DC: APOGEES (7)
Score: 6–0 (max 7)

This game is between two locals - Martyn who is co-host and making up the even number
in this round - and Dorothy who was the oldest player. Martyn heaves himself into an early lead.

Round 2: Y G G E I A R O T

C1: grater (6)
C2: TRIAGE (6)
DC: TOGGERY (7)
Score: 12–6 (max 14)

Actually Martyn was given 6 points for GRATER which is not in the selection. Toggery is slang for clothes.

Round 3: 1, 10, 9, 6, 6, 7. Target: 446.

C1: 436. (5)
C2: -
SN: 446. ((7x(6-1)+9)x10)+6 (10)
Score: 17–6 (max 24)

Jonathan Wynn selects six small which turns out hard. Only two of the other players get it exact.

Round 4: X M M U O A R O R

C1: ROAM (4)
C2: ARMOUR (6)
DC: MURRAM (6)
OT: MORMAOR (7)
Score: 17–12 (max 31)

Dorothy starts to pull back with her armour on. A MORMAOR is a Scottish steward of a province.

Round 5: B D D S A A E A R

C1: BEARDS (6)
C2: abodes (6)
DC: ABRADES (7) ABRADED (7)
OT: ABRASED (7) BREDDAS (7)
Score: 23–18 (max 38)

Actually Dorothy was give 6 points for ABODES which is not in the selection. A few sevens are available.

Round 6: 100, 50, 75, 7, 6, 6. Target: 773.

C1: 774. (7)
C2: 774. (7)
SN: 773. ((100+6)x7)+75-50+6 (10)
Score: 30–25 (max 48)

Despite being a three large selection it turns out quite tricky. Yet again Tom is the only one to get it.

Round 7: L P T N E E E E O

C1: PEEL (4)
C2: PEEL (4)
DC: POTEEN (6) TEEPEE (6)
OT: LEPTON (6) OPELET (6)
Score: 34–29 (max 54)

A few sixes are available here.

Round 8: N J D E I E B M N

C1: BINNED (6)
C2: MINED (5)
DC: BINMEN (6) DJEMBE (6)
OT: DEMINE (6) INDENE (6) MIENED (6) NEMBIE (6) NIMBED (6)
Score: 40–29 (max 60)

Only sixes again; the DJEMBE drum featured on Only Connect in the "DJ" picture round.

Round 9: 100, 8, 2, 5, 3, 9. Target: 197.

C1: 197. (10)
C2: 197. (10)
SN: 197. (100x2)-3 (10)
Score: 50–39 (max 70)

Alright, one large is sometimes easy...

Round 10: K T L S O E I M O

C1: SLIME (5)
C2: MILKS (5)
DC: TOILSOME (8)
Score: 55–44 (max 78)

A few sevens are available too, but three of the other players get the eight.

Round 11: T T I O P N I O P

C1: OPTION (6)
C2: POTION (6)
DC: TINPOT (6)
OT: NIPPIT (6) PIOPIO (6) POIPOI (6)
Score: 61–50 (max 84)

We are back to the sixes.

Round 12: A E A W S B C I L

C1: BASIC (5)
C2: LABIA (5)
DC: BEWAILS (7) ABELIAS (7)
Score: 66–55 (max 91)

Both players get five, but a couple of sevens available.

Round 13: W D T U U I C S F

C1: SWIFT (5)
C2: DUST (4)
DC: FUSTIC (6)
OT: DUCTUS (6)
Score: 71–55 (max 97)

Dorothy's hopes of a win turn to dust. FUSTIC is a dye or the tree it comes from.
DUCTUS is an anatomical duct (plural DUCTI).

Round 14: 25, 50, 2, 8, 5, 9. Target: 472.

C1: 472. (10)
C2: -
SN: 472. (9x50)+25+5-8 (10)
Score: 81–55 (max 107)

Martyn gets the last numbers to seal his win.

Round 15: O U T L A N D E D

No one buzzes. The answer was NODULATED.
Final Score: 81–55 (max 117)


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Countdown recap for COREA Round 3 Saturday 31 March 2018.

C1: Graeme Cole
C2: Tom Cappleman
Hosts: Tony Atkins and Martyn Neads
DC: Hannah McIntosh
OT: Other words
SN: Sample number solutions

R01: L Z D U E A G T A
R02: R R N A O I O D E
R03: 25, 9, 5, 10, 3, 5. Target: 340.
R04: D D Y V E U U I R
R05: F P R A O O R A S
R06: 1, 6, 10, 8, 3, 7. Target: 844.
R07: M J L E I O H R C
R08: T S M L E E O O E
R09: 25, 4, 7, 2, 5, 8. Target: 581.
R10: D K A E V T A I R
R11: N F Q T I E I T E
R12: P W T E E O T F M
R13: M H A E G N O O N
R14: 25, 50, 5, 3, 3, 5. Target: 317.
R15: R A C E L I N G O (conundrum)


And now a brief interlude before our main feature:

SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
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Round 1: L Z D U E A G T A

C1: ADULATE (7)
C2: ADULATE (7)
Score: 7–7 (max 7)

As expected from the two top seeds they both get the only seven and deserve adulation.

Round 2: R R N A O I O D E

C1: ORDAINER (8)
C2: ORDAINER (8)
DC: REORDAIN (8)
Score: 15–15 (max 15)

They are still tied together, though there is an alternative this time.

Round 3: 25, 9, 5, 10, 3, 5. Target: 340.

C1: 340. (10)
C2: 340. (10)
SN: 340. (25+9)x10 (10)
SN: 340. ((9+5)x25)-10 (10)
Score: 25–25 (max 25)

Still tied after an easy numbers.

Round 4: D D Y V E U U I R

C1: DRIVE (5)
C2: RUDDY (5)
DC: UDDER (5)
OT: DUDERY (6)
Score: 30–30 (max 31)

DUDERY is the same as DUDEISM!

Round 5: F P R A O O R A S

C1: ROARS (5)
C2: PROOFS (6)
OT: ROAROAS (7)
Score: 30–36 (max 38)

A ROAROA is a kiwi bird.

Round 6: 1, 6, 10, 8, 3, 7. Target: 844.

C1: 846.
C2: 843. (7)
SN: 843. 8x7x(10+6-1)+3 (7)
Score: 30–43 (max 45)

Graeme can only get three away here to give Tom the lead, as Tom and one other player get one away
from an impossible target.

Round 7: M J L E I O H R C

C1: RECOIL (6)
C2: HOMIER (6)
DC: HOLIER (6)
OT: MILCHER (7) MORICHE (7)
Score: 36–49 (max 52)

It was thought six was best, but Apterous found two sevens: MILCH means a domestic animal being kept
for milk and the -ER rule means MILCHER is valid though meaningless, and MORICHE is a type of palm tree.

Round 8: T S M L E E O O E

C1: EMOTES (6)
C2: MOTELS (6)
OT: ELEETS (6) ESTEEM (6) MELEES (6) MELOES (6) MESOLE (6) METELS (6) MOLEST (6) OSMOLE (6) TELESM (6)
Score: 42–55 (max 58)

What a lot of sixes!

Round 9: 25, 4, 7, 2, 5, 8. Target: 581.

C1: 581. (10)
C2: 581. (10)
SN: 581. ((25-7)x8x4)+5 (10)
Score: 52–65 (max 68)

Both get the numbers of course.

Round 10: D K A E V T A I R

C1: variated
C2: RADIATE (7)
DC: VARIATE (7)
OT: AVIATED (7) TRAIKED (7)
Score: 52–72 (max 75)

Graeme's wheel comes off as he risks an eight.

Round 11: N F Q T I E I T E

C1: FINITE (6)
C2: FINITE (6)
Score: 58–78 (max 81)

Both get the finite number of sixes here.

Round 12: P W T E E O T F M

C1: METOPE (6)
C2: METOPE (6)
DC: MOFETTE (7)
Score: 64–84 (max 88)

A MOFETTE is the same as a fumarole - a vent in a volcano.

Round 13: M H A E G N O O N

C1: HOMAGE (6)
C2: HOMAGE (6)
DC: HANGMEN (7) AGNOMEN (7)
OT: GEONOMA (7) MAGNOON (7)
Score: 70–90 (max 95)

Some of the other players got the sevens.

Round 14: 25, 50, 5, 3, 3, 5. Target: 317.

C1: 317. (10)
C2: 317. (10)
SN: 317. (5x50)+(25x3)-3-5 (10)
Score: 80–100 (max 105)

An easy numbers means Tom has won.

Round 15: R A C E L I N G O

C1 buzzes to say RECOALING which is correct.
Final Score: 90–100 (max 115)

Graeme pulls it back to ten behind - will he get his revenge in the final later?

--------------------------------------------------

Countdown recap for COREA Round 4 Saturday 31 March 2018.

C1: Jonathan De Souza
C2: Jonathan Wynn
Hosts: Tony Atkins and Martyn Neads
DC: Hannah McIntosh
OT: Other words
SN: Sample number solutions

R01: D R H A A I O M P
R02: F I O E T M M F O
R03: 25, 100, 4, 4, 10, 9. Target: 151.
R04: R D N N I O A W D
R05: L X L I E I S I T
R06: 50, 25, 2, 3, 7, 8. Target: 613.
R07: S T T T I A E U I
R08: P L N O I A J N I
R09: 25, 50, 75, 100, 10, 1. Target: 691.
R10: G C R R U U I E T
R11: N S A O E N N R I
R12: L H L O U U T A C
R13: C R B E O A F S G
R14: 50, 100, 25, 3, 7, 2. Target: 158.
R15: A B E L L A P S E (conundrum)


And now a brief interlude before our main feature:

SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
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SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER

Round 1: D R H A A I O M P

C1: HAIRDO (6)
C2: DIORAMA (7)
DC: AMPHORA (7)
OT: PARIAHDOM (18)
Score: 0–7 (max 18)

In the battle of the Jonathan's, Mr. Wynn takes an early lead. Apterous tells us later we missed a nine.

Round 2: F I O E T M M F O

C1: FOOTIE (6)
C2: FOOTIE (6)
DC: MOFFIE (6)
Score: 6–13 (max 24)

Both are playing FOOTIE for six.

Round 3: 25, 100, 4, 4, 10, 9. Target: 151.

C1: 151. (10)
C2: 151. (10)
SN: 151. 100+25+10+(4x4) (10)
Score: 16–23 (max 34)

An easy numbers doesn't change the margin.

Round 4: R D N N I O A W D

C1: ANDIRON (7)
C2: ANDROID (7)
DC: ORDINAND (8)
Score: 23–30 (max 42)

Both get seven; some of the others get the eight, but it seems downdrain is invalid!

Round 5: L X L I E I S I T

C1: TILES (5)
C2: TILES (5)
DC: ILEITIS (7)
OT: LILTIES (7)
Score: 28–35 (max 49)

Both get five. ILEITIS is a disease of the ILEUM. A LILTY is an excitable person in Northern Ireland.

Round 6: 50, 25, 2, 3, 7, 8. Target: 613.

C1: 613. (10)
C2: 613. (10)
SN: 613. ((50+25+2)x8)-3 (10)
Score: 38–45 (max 59)

Both get the numbers.

Round 7: S T T T I A E U I

C1: SITUATE (7)
C2: SITUATE (7)
DC: TATTIES (7)
OT: ETATIST (7) STATUTE (7) TAUTEST (7) TITTIES (7)
Score: 45–52 (max 66)

Lots of sevens available here.

Round 8: P L N O I A J N I

C1: PANINI (6)
C2: PANINO (6)
DC: PIANINO (7)
Score: 51–58 (max 73)

The players get a six each, but one of the other players saw but didn't risk the old instrument.

Round 9: 25, 50, 75, 100, 10, 1. Target: 691.

C1: 691. (10)
C2: 691. (10)
C1: 691. ((75-6)x10)+1 (10)
Score: 61–68 (max 83)

A gettable four large leaves the margin at seven points.

Round 10: G C R R U U I E T

C1: ructure
C2: GRICER (6)
DC: RECRUIT (7)
Score: 61–74 (max 90)

A risk from Mr. De Souza allows Mr. Wynn to get away.

Round 11: N S A O E N N R I

C1: SARNIE (6)
C2: INSANE (6)
DC: NANNIES (7)
OT: RANINES (7) RANNIES (7)
Score: 67–80 (max 97)

A trio of sevens available here. A RANNY is a shrew. A RANINE is a frog.

Round 12: L H L O U U T A C

C1: OUTCALL (7)
C2: OUTCALL (7)
DC: OUTHAUL (7)
OT: CULTUAL (7)
Score: 74–87 (max 104)

Sevens all round.

Round 13: C R B E O A F S G

C1: FORAGES (7)
C2: FORAGES (7)
DC: BORAGES (7)
OT: BOSCAGE (7) CARGOES (7) CORSAGE (7)
Score: 81–94 (max 111)

And again sevens. A BOSCAGE is a mass of shrubs.

Round 14: 50, 100, 25, 3, 7, 2. Target: 158.

C1: 158. (10)
C2: 158. (10)
SN: 158. 100+50+7+3-2 (10)
Score: 91–104 (max 121)

Again we prove three large is the easiest to give Mr. Wynn a win.

Round 15: A B E L L A P S E

C1 buzzes to say PLEASABLE which is correct.
Final Score: 101–104 (max 131)

Mr. De Souza pulls it back to lose by just three points.

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Countdown recap for COREA Round 5 Saturday 31 March 2018.

C1: Tom Cappleman
C2: Jonathan Wynn
Hosts: Tony Atkins and Martyn Neads
DC: Hannah McIntosh
OT: Other words
SN: Sample number solutions

R01: S D W N I E E S L
R02: D G L E I O M I L
R03: 75, 7, 8, 5, 3, 4. Target: 376.
R04: C T Q I I E G M I
R05: N S F K A I U N I
R06: 8, 9, 4, 6, 6, 3. Target: 120.
R07: D A T E H O S U N
R08: T R G R A A E R U
R09: 25, 4, 1, 4, 3, 6. Target: 590.
R10: Z L D L O E I E M
R11: T V S A O O J O N
R12: P T P O E S V A U
R13: R O B O C O M A S
R14: 75, 50, 100, 7, 5, 1. Target: 263.
R15: R A V E N S I T E (conundrum)


And now a brief interlude before our main feature:

SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER

Round 1: S D W N I E E S L

C1: SWINDLES (8)
C2: SWINDLES (8)
DC: WINDLESS (8) WIDENESS (8)
OT: DEWINESS (8) IDLENESS (8) LEWDNESS (8) WILDNESS (8)
Score: 8–8 (max 8)

Jonathan's reward for his previous win was to get unbeaten Tom in round five. They both go
for the eight that isn't a LESS or NESS.

Round 2: D G L E I O M I L

C1: MILLED (6)
C2: MILLED (6)
DC: GILLIE (6)
OT: GILLED (6) LILIED (6) MELOID (6) MIDGIE (6) MILLIE (6) MOILED (6) MOLLIE (6) OLLIED (6)
Score: 14–14 (max 14)

What a lot of sixes!

Round 3: 75, 7, 8, 5, 3, 4. Target: 376.

C1: 376. (10)
C2: 376. (10)
SN: 376. (5x75)+4-3 (10)
Score: 24–24 (max 24)

Easy numbers again.

Round 4: C T Q I I E G M I

C1: TIME (4)
C2: TIME (4)
DC: METIC (5) MITIE (5)
Score: 28–28 (max 29)

They both mark time with a four. MITIE is the same as MITEY (full of mites).

Round 5: N S F K A I U N I

C1: FUNKS (5)
C2: FUNKIA (6)
DC: FUNKIAS (7)
Score: 28–34 (max 36)

Merge their two together to get the flowery seven. Jonathan takes the lead by seeing one flower.

Round 6: 8, 9, 4, 6, 6, 3. Target: 120.

C1: 120. (10)
C2: 120. (10)
SN: 120. 6x4x(8-3) (10)
Score: 38–44 (max 46)

An easy six small, for a change.

Round 7: D A T E H O S U N

C1: THOUSAND (8)
C2: THOUSAND (8)
DC: HANDOUTS (8)
OT: NUTHEADS (8)
Score: 46–52 (max 54)

Some easy eights here.

Round 8: T R G R A A E R U

C1: GRATER (6)
C2: GRATER (6)
DC: GATEAU (6)
OT: ARGUER (6) ARGUTE (6) ERRATA (6) GARRET (6) GARTER (6) GURTER (6) RUGATE (6) TRAAGU (6)
Score: 52–58 (max 60)

Finally GRATER is a winning word.

Round 9: 25, 4, 1, 4, 3, 6. Target: 590.

C1: 590. (10)
C2: 590. (10)
SN: 590. (((4x25)-1)x6)-4 (10)
Score: 62–68 (max 70)

Another gettable numbers.

Round 10: Z L D L O E I E M

C1: MELODIZE (8)
C2: MELODIZE (8)
DC: MODELIZE (8)
Score: 70–76 (max 78)

A couple of eights - they go for the one that has been valid longest.

Round 11: T V S A O O J O N

C1: NOVAS (5)
C2: TOONS (5)
DC: SNOOT (5)
OT: JATOS (5) JOTAS (5) NOOVS (5) OONTS (5) SANTO (5) VATOS (5)
Score: 75–81 (max 83)

Only fives with this selection.

Round 12: P T P O E S V A U

C1: PUPATES (7)
C2: PUPATES (7)
DC: UPVOTES (7)
Score: 82–88 (max 90)

Both are hoping to be the butterfly here.

Round 13: R O B O C O M A S

C1: COMBOS (6)
C2: BROOMS (6)
DC: AMOROSO (7)
Score: 88–94 (max 97)

Both miss the sherry and musical term AMOROSO.

Round 14: 75, 50, 100, 7, 5, 1. Target: 263.

C1: 263. (10)
C2: 263. (10)
SN: 263. ((75-1)x5)-100-7 (10)
Score: 98–104 (max 107)

The point difference stays at six and we have a crucial conundrum!

Round 15: R A V E N S I T E

C2 buzzes to say INVERTASE which is correct.
Final Score: 98–114 (max 117)

So Jonathan wins, but sadly does not make the final, on points scored tie-break.

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